Revised from the origional blockTool version, now with major improvements:
-The megamole doesn't turn around when breaking these blocks, instead, they
pierce through them.
-a differently shaped blocks like 1x2, 2x1, and 2x2 so no Annoying 1x1 piles that
have only the bottom being broken, this time, they shatter like chargin' chucks
destroying turnblocks, leaving a bigger opening rather than a small hole the player
has to crouch-slide through.
-Have options to allow user to have them shatter by any sprite and its status (like break by shell)