-a block, when pressing dash, will spawn a throw block while the block itself still there (unlike smw). Its called "infinite_throwblk.asm". When using this, you can forget about using reset doors, since it reduces "stuck problems".
-a "brick" that can only be shattered by throw blocks, and if mario *KICKS* it into them will pierce through them. Its called "shatter_throwblk.asm".
-a bumper that bounces the throw block without shattering it.
-a solid block that only allows a throw block to pass
-and a "Stopper & preserver" that traps the throw block on contact and keeps its "dissipates" timer at #$FF
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