Views: 933,669,240
22 users online: autisticsceptile1993,  Azula16, BabaYegha, bandicoot, Big Brawler, bruninhopz, ChompBro, Dr.XGB, drkrdnk, godmode81, GrumpyWalrus, IronFoxGaming, Julintendo, KaidenThelens, mikairanutshack, ModernKiwi, Mr. MS, Ondore's Lies, Panik FLDV, Scrambles_, SkyeLondon18, Vic Rattlehead - Guests: 100 - Bots: 243 Users: 52,096 (2,112 active)
Latest: NeonKay
Tip: Using Lunar Magic's "Change Properties in Sprite Header" dialogue, you can adjust the sprite slots in which sprites can spawn. For example, by using a sprite memory setting that doesn't use slot 07, you can easily prevent Reznor breaks in your hack.
Not logged in.
Details for Walljumps 2
SMW Blocks - Walljumps 2 Link - Show random
File Name: Walljumps 2
Authors: HammerBrother
Act As: 130
Includes GFX: No
Description: Unlike all other walljump asm codes uploaded on smwc, this block has major differences:

-he cannot rear back early, his left/right d-pad controls get disabled temporally so he cannot gain more height on the same wall (you can still walljump on the same wall, but not gain more height. Compared to patche(s), its weird that he cannot jump off (or disabled from) the same wall again he last jump, even if long enough).

-It changes mario's left/right facing direction while the timer is running

-It uses a "signed timer" (if positive, then decrements to zero, if negative, then it increments to zero) so it only uses a total of one byte of freeram address :-).

It requires Uberasm to work properly.
Tags: lorom
Rating: 4.7 (Votes: 3)
Download: Download - 4.21Ā KiB
Posted by: Eduard - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks