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GHB Disable score

SMW Patches → GHB Disable score

This file is obsolete. The latest version is GHB Disable score. For other versions, check the version history.

Submission Details

Name: GHB Disable score
Authors: HammerBrother, WhiteYoshiEgg
Added:
Version History: View
Tool: Asar
Requires Free Space: No
Bug Fix: No
Featured: No
Description: Unlike Iceguy's patch, this patch remove several stuff that he left out:

-forgot to remove score sprites that appear when you hurt/kill enemies.

-the last "0" on the status bar.

-not to store tile $FC every frame, this is noticeable if you put custom counters on the space where the score was.

This means you don't have to use external tools to remove all score-related stuff in the game, this patch does it all for you.

credit goes to me and WhiteYoshiEgg (he made the disable score sprite code), and yes, I got his permission:

Originally posted by WhiteYoshiEgg
Sure, I don't think it's mine anyway.
Tags: hud lorom needs remoderation score status bar
Comments: 2 (jump to comments)
Download 1.70 KiB | 419 downloads

Screenshots

Comments (2)

 Vitor Vilela Link
Good patch, but I recommend on next time looking for a better solution for the drum roll sound effect. Pretty sure you can make it only play when there's bonus stars. Also next time you add a if on asar with a option, be sure to add a reverse code too, in case the user don't like the drum roll off option. Something like:

Code
if !drumroll = 0
org $05CDE4		;\remove drumroll sfx (even if you get bonus stars, sorry).
	db $00		;|
org $05CF49		;|
	db $00		;/
else
*insert restore code here*
endif



But either way, approved.
HammerBrother Author Link
Rather then removing the score sprite gfx, it instead disable the spawning of the score sprite, giving extra sprite tile gfx space (which can be useful for bosses that uses a very large amount of tiles or other asm).