Views: 845,130,222
11 users online:  Atari2.0,  BanjoN64Fan, Bensalot, kamekku14, Katrina, MaiK, Maniek, Nirv, PyraDante, Slash Chen, tortillas - Guests: 35 - Bots: 86 Users: 46,476 (2,733 active)
Latest: jaiydin
Tip: Doors and pipes act strange near screen boundaries. See this to avoid strange issues.Not logged in.
Details for Respawning P-Switch
SMW Sprites - Respawning P-Switch Show random
File Name: Respawning P-Switch
Authors: yoshicookiezeus
Tool: PIXI
Type: Shooter
Dynamic: No
Disassembly: No
Includes GFX: No
Description: All the reusability of a P-Switch block, and all the portability of a normal P-Switch! This shooter will generate P-Switches at its position, but only as long as another P-Switch of the same type doesn't already exist and a P-Switch of the same type isn't already active, so that you can only get a new one after the previous one has run out. Perfect for when you don't want to fill your puzzle level with reset doors.
Tags: lorom, p-switch, pacifist, respawn, spawn
Rating: 5.0 (Votes: 4)
Download: Download - 1.79 KiB
I found an error: After a p-switch has appeared, if Mario throws it off-screen, the shooter won't spawn p-switches anymore.
Posted by: Rykon-V73 - | Link
Optimisations, shared routines, SA-1 and made it check for all slots and not just leave out the special two slot (in case you use P-switches from blocks, though it might have been done that way for this reason...).

The reason to use that is self-explaining: No need to use reset doors and pipes anymore if you want to get an unending amount of P-switches.
Posted by:  MarioFanGamer - | Link
Man! Thanks! Now I dont Have To Put a LOT of Reset Doors!
Posted by: superpqp64 - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy