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Tip: Avoid making large, flat, boring stretches of land. Vary up the architecture and spritework in your levels.Not logged in.
Details for Rocket Barrel
SMW Sprites - Rocket Barrel Show random
File Name: Rocket Barrel
Authors: yoshicookiezeus
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: The rocket barrel from Donkey Kong Country Returns.

It floats in the air. Mario can jump into it to enter it. When the player presses the jump button thrice, the barrel will activate and it will fly in an arc. The player can make the barrel fly higher by pressing the jump button mid-flight, however, they have little control over the barrel's horizontal speed. It will explode if it touches an object or another sprite.

If the barrel reaches a specific screen, it will drop Mario and fall offscreen. The screen it needs to reach can be set per-sprite using the extra byte (the extension field in Lunar Magic's "Add Sprite Manual" dialog).

Check the ASM file for customization options.
Tags: barrel, dkc, dkcr, donkey kong, donkey kong country, donkey kong country returns, fly, flying, lorom, rocket, sa-1, vehicle
Rating: 5.0 (Votes: 5)
Download: Download - 6.55 KiB
Converted to PIXI and added SA-1 compatibility. The screen number is now set through an extra byte instead of using a table and the extra bit. Interaction with Yoshi has also been fixed.
Posted by:  Telinc1 - | Link
Which pallete does it use?
Posted by: karen13505 - | Link
Daizo Dee Von
If you ever wanted to build a DKCR Rocket Barrel level, this is really faithful to the original sprite.
Posted by: Daizo Dee Von - | Link
You can't enter to the Rocketbarrel with Yoshi because when triggered, explodes. But, sometimes this don't happens...
Posted by: LMPuny - | Link

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