Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.
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Details for Super Mario Bros. The Hunt For The Magical Key
Really fun hack. Tho i felt like most of the secret exits were pointless... Really loved the many references to other games. In my opinion, this hack should have been tagged as hard. (Not overly difficult but it's definitely a big jump from vanilla)
I really like this hack. This is an updated version of SMW Master Quest 8, but the new title looks better. Also, I can make an AddmusicK remixed version, because I like hacks with music from AddmusicK, like I did with 2 first episodes of Classic Mario World by bandicoot.
Hey Man. Wanted to give a slight review since some people in my opinion wasn't giving this game a fair review.
Design: Beautiful. I love all the diverse levels that you included in this hack from Donkey Kong Country to Megaman as well as Castlevania.
Music: One of the biggest sellers for me is music in hacks and with the exception of one track i've never heard before the entire ost was either nostalgic or super catchy and made going through the game that much better.
Level: I feel for Super Mario World levels, the length was really good. I also enjoyed the fact in the later levels some was a bit longer then normal. Also i enjoyed how finding the capes was a little harder then most hacks but if you make another hack i would highly suggest that you replace the cape with something where you can't fly through the entire level. It breaks the entire purpose.
Bosses: I enjoyed the fact that every boss in this hack was customized although some bosses was super super frustrating i won't give spoilers but the boss in world 5 was really unfair. Between the random RNG jumping one time he got stuck in the level where i couldn't hit him at all.
Overworld: I feel the Level exits could have been used for a better means then finding shortcuts through the worlds when i was going through the game it didn't feel worth finding the second exits. Since i would want to enjoy all the levels not skip them.
Overall: Great Hack i would seriously recommend this to any new person looking for a new Mario hack to play. It is challenging but not impossible to complete.
I would've loved this hack, but it became so hard so soon. Those custom sprites and bosses are sometimes a bit op, and there are not that many powerups in later levels. I had to start using savestates in world 3 because of the insane difficulty.
I have SMWMQ8 on my powerpak, I'm guessing this is it. I noticed the other thread was locked for some odd. Just wanted to say great job! I've immensely enjoyed this and I've got 119. The last exit is baffling me.
I personally give importance to play games without savestates, because I like the challenge it gives and the feeling of playing a real SNES game (with a controller plugged in and configured with ZSNES).
I totally enjoyed your hack, the difficulty was well balanced, although quite hard with some bosses, but I found the 120 exits without using savestates, which proves the game was playable this way ^.^
You have done a very great job, with plenty of new sprites, bosses and graphics, and new great level design ideas such as in World 9. The good surprise of World 10 was very enjoyable ^.^
This game has it's difficulty when you play it. So many enemies, hard to reach areas, and secrets that you really need to be on the look out for. I've only gotten World 1 done, but I can tell this game is gonna show more potential as I progress. Good game.
Hey Alex No. I came across this game looking for a new game to LP on my YouTube channel. I will be playing through it in full with a full review at the end of the series. I hope to do your game justice.