Tip: Bad things to do in the title demo: Enter a door or a pipe, activate a P-switch or a star, complete the level, hit a message block, or die. These will either glitch the music, or force the player into an endlessly looping title level until they reset the game.
So, what's this all about? "The Second Reality Project Reloaded" is not another new entry in the TSRP-series, it's a remake of the first part. The hack finally features a new overworld (people requested this for years) and of course, custom graphics and custom music. Besides that, not much have changed, most of the time the level design is the same as before. So, keep in mind that the original hack came out back in 2002, and back in the days you don't had the possibility to insert custom sprites, dozens of ASM-hacks and so on. So please don't expect anything groundbreaking here, it's still the same thing as it was before: a hack which is about level design and nothing else. But with that said, chances are if you enjoyed the original hack, you will love the remake for sure!
Bowser is back again, more powerful than times ago:
He found a power source which let him rebuilt his Airship Fleet. Soon he plans on attacking the Mushroom Kingdom one time more! It's up to Mario to stop him!
I wanted to play this on the Retron5, but the game's sound breaks the game! So far i know thast fireballs and using a warp to the second reality breaks it, but there could be other things. Do any of you know a way to fix these glitches?
Well, as it has been re-uploaded, I'm going to put a review again to help some poeple.
TSRP was one of the first hacks I've ever played. Despite cutoff and other graphical issues, it focused on level design and only on it, it was a good hack, so I enjoyed the remake even more.
Level design: 9/10
Simplistic level design, because why not? Some levels were looking a bit similar to the original, but some of them had a different gimmick. I like the simple way of designing levels, some of them look really good with it. Some parts feel a little flat-ish, but it was 2002, well... hacking was pretty much new then.
Nice graphics, some redrawn sprites and blocks here and there. I don't care if they are overused or not, they fit. I like the graphics, even if most of them are ripped from other games. There are also some custom graphics. Nothing groundbreaking, but they are nice.
Catchy songs, I like them. They fit well in most of the levels, which is good. I've a feeling there could be more themes, but it's fine as it is. Anyway, good job. Most of them are custom, what's a good thing.
Nice OW, really nice. Well made paths and nice palettes that fit with the game's atmosphere. Some islands have small perspective errors, but that's minor.
The original may be a little too hard, but this one is fine with the addition of mid-points and some small tweaks here and there. The later levels were quite challenging and they featured some nice gimmicks even without the knowledge of ASM. Most of the time I enjoyed it and the difficulty was fine.
Not going to rate there too much. The amount of ASM here is very little, a few blocks and a little amount of sprites. Not enough stuff to make a valid vote.
Nothing groundbreaking, simple story. It's still better than "save the princess". Near the end in the Thirdspace there's also a little bit of plot, which shows why Zycloboo is going to plan in the sequel.
Replay value: 10/10
Very enjoyable hack. Despite the simplistic design in some levels, it works very well with some custom graphics and custom music. There are some secrets that allow you to explore the world a bit more. One of my favourite series.