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Tip: Bad things to do in the title demo: Enter a door or a pipe, activate a P-switch or a star, complete the level, hit a message block, or die. These will either glitch the music, or force the player into an endlessly looping title level until they reset the game.Not logged in.
Details for The Second Reality Project Reloaded
Super Mario World Hacks - The Second Reality Project Reloaded
This file is obsolete. The latest version is The Second Reality Project Reloaded. For other versions, check the version history.
File Name: The Second Reality Project Reloaded
Added:
Version History: View
Authors: FPI
Demo: No
Featured: No
Length: 117 exit(s)
Type: Standard: Normal
Description: SMW:TSRPR v1.2

Background information:
So, what's this all about? "The Second Reality Project Reloaded" is not another new entry in the TSRP-series, it's a remake of the first part. The hack finally features a new overworld (people requested this for years) and of course, custom graphics and custom music. Besides that, not much have changed, most of the time the level design is the same as before. So, keep in mind that the original hack came out back in 2002, and back in the days you don't had the possibility to insert custom sprites, dozens of ASM-hacks and so on. So please don't expect anything groundbreaking here, it's still the same thing as it was before: a hack which is about level design and nothing else. But with that said, chances are if you enjoyed the original hack, you will love the remake for sure!

Storyline:
Bowser is back again, more powerful than times ago:
He found a power source which let him rebuilt his Airship Fleet. Soon he plans on attacking the Mushroom Kingdom one time more! It's up to Mario to stop him!
Tags: asm, exgfx, fixme, music, story, tsrp
Rating: 4.6 (Votes: 33)
Download: Download - 1.27 MiB
7,726 downloads
Screenshots
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Green Jerry
@Black60Dragon: This hack has broken custom music. Are you trying to play it in ZMZ, Snes9x or bsnes? Maybe the music is crashing in the room before the boss in Castle 1.
Posted by: Green Jerry - | Link
Black60Dragon
This is my all time favorite ROM hack, but is this version broken or something??? The game crashes every single time I try to enter the boss door at Castle 1.
Posted by: Black60Dragon - | Link
h.carrell
i have my version it is called TSRPR v1.2 with minimalist status bar
Posted by: h.carrell - | Link
Green Jerry

I don't see a "fixme: (write bugs here)" in the description.
Oops, I can't correct the url texts.
Posted by: Green Jerry - | Link
erpster2
Quote

I would love to fix the issue by changing the fireball sound to the SMW default and make the game playable again. I have no experience with modifying roms.

Tried to contact FPI thru email but got no response.

Is their anyone that could make a updated version of 1.2?


If contacting FPI doesn't help, try contacting his best friend Ice Man, who used AddMusicK on his Toad's World game to make it compatible with real SNES hardware.

Do NOT try to fix the custom music problem for him without FPI's permission!
Posted by: erpster2 - | Link
SlimeKing64
I wanted to play this on the Retron5, but the game's sound breaks the game! So far i know thast fireballs and using a warp to the second reality breaks it, but there could be other things. Do any of you know a way to fix these glitches?
Posted by: SlimeKing64 - | Link
overworked_mushroom
Quote:
Playing it on snes9x confirms this.



I would love to fix the issue by changing the fireball sound to the SMW default and make the game playable again. I have no experience with modifying roms.

Tried to contact FPI thru email but got no response.

Is their anyone that could make a updated version of 1.2?
Posted by: overworked_mushroom - | Link
MercuryPenny
Quote
I believe the "fireball" sound causes the game to crash.

Playing it on snes9x confirms this.

Odd, since the readme claims it's compatible with real hardware.
Posted by: MercuryPenny - | Link
overworked_mushroom
First of all I love this hack!! Thanks FPI

I wanted to note that I tried to play version 1.2 this on real hardware (I made a rom cart) and the the game crashes.

I believe the "fireball" sound causes the game to crash.

Posted by: overworked_mushroom - | Link
ThatBird447
Good hack! 9/10
Posted by: ThatBird447 - | Link
Zapto
This Hack Is Very Good Is Very Very Very Very Good!

The Levels The Musics The Enemies! Even The Map Is Cool And The Special World Wow Its Very Dificult But Its Very Good!

THIS GAME IS 10/10! For Sure!

Im Waiting For TSRPR 3 FPI! Good Work!
Posted by:  Zapto - | Link
Ezel
Well, as it has been re-uploaded, I'm going to put a review again to help some poeple. :P

TSRP was one of the first hacks I've ever played. Despite cutoff and other graphical issues, it focused on level design and only on it, it was a good hack, so I enjoyed the remake even more.

Level design: 9/10

Simplistic level design, because why not? Some levels were looking a bit similar to the original, but some of them had a different gimmick. I like the simple way of designing levels, some of them look really good with it. Some parts feel a little flat-ish, but it was 2002, well... hacking was pretty much new then.

Graphics: 9/10

Nice graphics, some redrawn sprites and blocks here and there. I don't care if they are overused or not, they fit. I like the graphics, even if most of them are ripped from other games. There are also some custom graphics. Nothing groundbreaking, but they are nice.

Music: 8,5/10

Catchy songs, I like them. They fit well in most of the levels, which is good. I've a feeling there could be more themes, but it's fine as it is. Anyway, good job. Most of them are custom, what's a good thing.

OW: 9/10

Nice OW, really nice. Well made paths and nice palettes that fit with the game's atmosphere. Some islands have small perspective errors, but that's minor.

Difficulty: 9/10

The original may be a little too hard, but this one is fine with the addition of mid-points and some small tweaks here and there. The later levels were quite challenging and they featured some nice gimmicks even without the knowledge of ASM. Most of the time I enjoyed it and the difficulty was fine.

ASM: --/--

Not going to rate there too much. The amount of ASM here is very little, a few blocks and a little amount of sprites. Not enough stuff to make a valid vote.

Plot: 7/10

Nothing groundbreaking, simple story. It's still better than "save the princess". Near the end in the Thirdspace there's also a little bit of plot, which shows why Zycloboo is going to plan in the sequel.

Replay value: 10/10

Very enjoyable hack. Despite the simplistic design in some levels, it works very well with some custom graphics and custom music. There are some secrets that allow you to explore the world a bit more. One of my favourite series.

Overall: 61,5/70 (87,85% - 9/10)

Great work, FPI!
Posted by: Ezel - | Link

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