Name: | Tip the Growing Block |
Author: | leod |
Added: | |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | Tip the Growing Block is just a solid block that grows when Mario hits it from below, going from 16x16 to 24x24 and finally to 32x32. Setting the extra bit will make it skip right from 16x16 to 32x32 and back. Useful as just a little thing to use when designing levels, allows additional leverage to hit higher blocks in block pyramids or to reach alternate paths. Pretty much everything is customizable through defines at the top. Includes simple cute graphics, uses palette A by default. If you're planning to make your own, the face is the single 8x8 right above the solid colored block. |
Tags: | block growing grows lorom platform solid |
Comments: | 8 (jump to comments) |
Rating: |
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6.96 KiB | 815 downloads
Comments (8)
Also fixed the hitbox issues related to having the sprite at screen boundaries. (It used SEC : SBC to adjust pseudo 16-bit addition)
There's still one bug related to it when having the block in the second row and jumping from below at the screen barrier which might kill the player but it's only at that one specific x position so I didn't bother.
Sprite Memory 02 worked when I tested it though I only had mario and that sprite onscreen.
I recommend using the NMSTL patch and setting the sprite memory to 10 if you use this sprite.
Also Tip's graphics in the included file are in a different place than where the sprite checks by default, but that's an easier fix.
Upon further testing, it SEEMS (not 100% sure) like the sprite actually pushes Mario down into the "pit of death" below.
Even odder is that on some levels (new rom), it doesn't occur. I do have other custom sprites inserted BUT if I put the same exact custom sprites into the other level where Tip The Growing Block works perfectly, Tip still acts completely normal and doesn't kill Mario.
I even tried putting the other custom sprites into the same exact positions.
So confused.