Views: 1,003,757,030
11 users online: 7 up,  Ayami, Capeman, DashGamer, Green Jerry, Isikoro, Misterfan2000, MrDeePay, NewPointless, Retro Master HD, TS_N - Guests: 84 - Bots: 103 Users: 54,851 (2,034 active)
Tip: You can edit the properties of the original sprites using Tweaker.
Not logged in.
Details for NSMB Propeller Block
SMW Sprites - NSMB Propeller Block Link - Show random
File Name: NSMB Propeller Block
Authors: leod
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: The Propeller Block seen in the NSMB series, simplified for SMW because the screen is a lot smaller anyway.

While holding it, Mario jumps higher and descends slower, making it useful for vertical levels, secret paths up above or just to add another option to avoid tough obstacles.

Setting the Extra Bit makes the jump enable a much higher jump, that can be used to scale vertical levels a lot better, but is not that great in horizontal levels, as Mario will constantly jump above the screen.

Includes propeller ExGFX that go in SP2 and overwrite half of the Smiley Coin's graphics, but can be adjusted by finding the "TileGFX" label and changing the values.
Tags: block, carry, carryable, jump, lorom, platform, propeller, propeller block
Rating: 4.9 (Votes: 14)
Download: Download - 7.37 KiB
This is a fun sprite. I do find that you can get an indefinite jump by grabing the block with X+A, holding both, kicking the block up, and regrabing X. The block with be kicked up, while mario also jumps up. Is there a way to prevent mario from re-jumping again? Otherwise this can be used to cheese anything.
Posted by: bucketofwetsocks - | Link
You might want to use this UberASM patch if you use these blocks in a vertical level.
Posted by: Galeth - | Link
Posted by: KaidenThelens - | Link
Love this sprite, but it would be easier to find if it included "helicopter" in the name. ;)
Posted by: dfoverdx - | Link
Updated to use shared subroutines.
I also got rid of the original solid block routine that came with the sprite as it breaks at screen barriers.
Make sure to put SolidBlock.asm in pixi's routines folder before applying the sprite.
Posted by: TheBiob - | Link
This is an awesome sprite! My only problem with it is that if you land on an enemy while slowing your fall, you get hurt instead of stomping on them.
Posted by: LuigiTime - | Link
ese bloque te hace bolar no
eso es genial
Posted by: MarioTime2000 - | Link
@GageThornton: Okay? Where is the sense of your comment?
Posted by:  MarioFanGamer - | Link
there was no exgfx included...
Posted by: tomsterley - | Link
Change SP2's graphics to whatever you name the EXGFX(number)
Posted by: GageThornton - | Link
@MP: Happens on other carryable sprites too.
Posted by:  MarioFanGamer - | Link
Carrying this sprite through a pipe turns it into a glitched yellow Goomba.

Other than that, great sprite.
Posted by: MercuryPenny - | Link
Great Sprite, It's very useful for high/mountain levels!
Posted by: MegaMario32 - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2022 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks