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Pandemonium Fortress 2

Super Mario World Hacks → Pandemonium Fortress 2

Submission Details

Name: Pandemonium Fortress 2
Author: Caracc
Demo: No
Featured: No
Length: 42 exit(s)
Type: Standard: Normal
Description: Bowser is back with his world changing Pandemonium Fortress and this time Mario is going right to the core to destroy it! With baddies bouncing along and traps around each turn, Mario is going to have to be on the top of his game.

ExGFX, custom block, custom sprite, and ASM patch free. This bad boy sports a vanilla playing experience with a custom music twist and a gripping plotline with perhaps the biggest surprise ending of the year!

"I thought the ending was really great, especially because of how unexpected something like that was."
Tags: fixme traditional vanilla
Comments: 3 (jump to comments)
2.0 (2 ratings)
No rating
Download 60.82 KiB | 1,298 downloads


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Comments (3)

 DeppySlide Link
It plays similarly to the first Pandemonium Fortress, but it's a lot more bloated. Especially early on it feels like there's a lot of filler levels, and overall the hack feels a little too derivative of the original game, at least in terms of world theming and pacing. There's still some interesting levels - I thought Trail of Trials was a neat level - but it still suffers from the same issues without as much charm.

Also, it's another hack (like Mario: The Meteor) that feels like it snuck past remoderation. It's pretty questionable giving it the Standard: Normal difficulty when some of the later levels feel much harder than that; Turret Defense in particular has a really grueling Big Boo fight, and offers no midpoint nor more than one power-up. A lot of the later levels have almost no power-ups or midpoints at all, and the final level doesn't even end properly (spoilers I guess). There's a lot of moments that I'd imagine would be really aggravating without tool-assists, including a Fishin' Boo autoscroller segment where you have to jump between single-tile clouds.

I dunno. For whatever reason I found the first hack more charming. I guess this one still has the feeling of an author learning the tools - there's a lot of Layer 2 levels as if they just learned how it works for the first time. Either way, though, I'd just skip this one.
MercuryPenny Link
Eh, it's okay. Nothing groundbreaking, nor anything you'd puke at, it's just sort of...there.

Generally the hack has some pretty odd custom palettes. Odd gradients make backgrounds seem quite, uh...unusual, so I really don't know how to feel about it.

Level design is filled with long stretches of sloped land with few enemies which is a pretty huge minus. Levels rarely have any enemies that they are based around; indeed, I really never saw any real gimmicks in the hack.

That ending was mean though. :<

MercuryPenny Link
I noticed he doesn't have any other good quotes from you, Counterfeit.