Name: | The Unworld |
Author: | PrincessEmilu |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 92 exit(s) |
Type: | Standard: Normal |
Description: | What started as a small 'edit' that I was making for the sake of practicing Lunar Magic, turned into a full length hack. People on youtube have called me awesome, the best they have ever seen, and one time, a genius. Though I know for certain that some of them might have been exaggerating, my levels will definitely entertain you, and they are well put together. Not everybody will think this, but I am pretty sure you will, and maybe think even more... Story- Bowser has tricked Mario into getting inside of a very strange glass box, called The Unworld. It is a very strange world in there... Mario, inside, asks you to help get him out of there using the controller connected to the box. It is up to you to lead Mario out of the Unworld and back to the real world in time to stop Bowser! Expect some humorous comments and a some-what storyline within this. To get to Bowser in the regular, just getting one normal exit after another path, will take you 33 exits. However, if you are a player who likes looking for secret exits, finding new Overworld areas and paths, then you will have a whole 93 exits to find. I only used Lunar Magic and the instant Death blocks in this hack, so I would call it a vanilla hack (I guess?) This hack has, in my opinion and that of others', a very nice difficulty curve, where it is pretty easy in the beginning and slowly gets much much harder. Many levels have hidden bonuses and secret surprises... So, what are you waiting for? Download this and have fun! Also, a note- you may discover some glitches, but if you do, I doubt it will be anything major, I have played through this a bazillion times. Oh yeah, and since this is The Unworld, expect to see some interesting palettes... Nothing ugly or damaging, just... out there... |
Tags: | asm exploration traditional vanilla |
Comments: | 5 (jump to comments) |
Rating: |
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Comments (5)
edit: after finishing it I've decided to change it to 3/5, because my special world got blocked and i can't beat it, final level has no checkpoint, which made me use one and only save load, because its really old, also overwold glitches sometimes for no reason, but after reload it fixes so idk, and also in credits there is smash bros brawl reference to show how old this hack is
Design-wise, it's decent. On average, this hack is of a normal difficulty, although many levels really felt frustrating, since around the second half of the hack you will have to deal with blue and silver P-Switches many and many times. It was kind of repetitive to be honest, but it wasn't awful. I must point out also the fact that some secret exits have litterally no effort of being found (in a few levels the player can litterally choose between going for the normal or for the secret exit); some others had very unfair placements. A bright example is "Ice cave" where the secret exit is located on top of the level, and you're supposed to get to the end, next to the goal tape, then fly over the ceiling and get the secret exit. This wasn't intuitive at all, just like a few other cases that are in the hack. Last, I'd like to point out that many of the hard levels (especially the Canada ones) are very very frustrating: there is lots of Big Mario discrimination, I particularly hated those sections where you have very little space to jump on note blocks. It was really frustrating. But either way, as overall, this hack is fun enough, I guess... until you get to the late levels.
Aesthetics... do we have to talk about it? I think the screens up there sum it up. I'm glad you came up with a cute silly excuse to put no effort in paletting; even if it was intended to make levels look like that, they still look awful. Of course, colors aren't the only victim here, as I spotted cutoff quite frequently, but hopefully not major things worth to point out.
Other misc issues here:
- "BUTTER BRIDGE 2" is unclearable because line guides conflict each other. You could fly trough the level if you have a cape though.
- "Summer Race" apparently has no normal exit. If you don't take the key, you die at the end of the level.
- "Maple cemetary" has extreme tile limits error, Mario is invisible in the big boo boss fight.
- Major slowdown in a few levels.
- Overworld events GFX get glitchy.
Overall, decent in design, it's pretty fun if you like challenges, but then frustration will show up, and you'll stop having fun; as cherry on the cake, you can also admire how beautiful the Unworld is.