Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. So make sure to use ExAnimation if there's a silver P-switch in the area.
Megaman765's original description: My first hack based on My Blue mario from Super mario bloopers (Check my youtube account)
Story: Bowser has taken the princess again! But to a land called blooper world. The blooper world curse has been spread on
the mushroom kingdom and mario making them all blue! Mario now must head to blooper world and save her and restore the mushroom kingdom to normal!
Hope you enjoy it :)
Moderator Notice: Music crashes on accurate emulators.
I found a bug... This hack is not playable in some emulators...
I downloaded it, patched the ROM, loaded it in my emulator, then after the intro level, nothing comes up! Just a BLACK SCREEN AFTER THE INTRO LEVEL !!! You used Super Mario Bros. Deluxe by Pac, which has the same bug. You did this: Downloaded the patch for Super Mario Bros. Deluxe, then you downloaded Lunar IPS (or Floating IPS) and patched it with the original SMW. Then you opened Super Mario Bros. Deluxe in Lunar Magic and removed all of the ExGFX, then replaced the normal GFX from SMBDX with the originals from SMW and inserted them in the hack. You should make an upgrade to this hack work on modern emulators! This hack only works on older emulators!
Another first hack... I would hope users know what they're getting into with these, but if not, let me explain why this particular one is no better than most first hacks.
Graphically, it suffers from a lot of palette issues. For some reason, the author felt like making all the green grass into blue for this hack, and it doesn't look good at all, especially with the saturated palettes used here. Many of the backgrounds clash with the foreground and mess up the status bar, and it seems as if Megaman765 did not understand the concept of ledge cutoff, as it seems to be prevalent in many places. There are also a number of graphical glitches to be encountered as well--this hack is just really messy in the graphics department.
Likewise, the level design is also really amateurish and all over the place. Some levels consist of long flat areas. Some levels just spam ridiculous amounts of sprites without giving any thought to their placement. One level is a complete copypaste of SMB2 1-1. Were it not for some really annoying spots (like a certain pipe tunnel overcrowded with venus fire traps), this hack probably would've been rated Easy.
ASM and custom sprites generally feel tacked on and gimmicky. I really don't know what more to say, it mostly lacked any sense of creative use with the exception of riding on Birdo's egg and Beezos--something that isn't really a new concept when you consider that was often a theme of the original SMB2 to begin with.
Not recommended, I honestly cannot think of anything redeemable about this hack. If there was, it would never be enough to warrant my approval.