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Details for Mario In Midgard
Super Mario World Hacks - Mario In Midgard
File Name: Mario In Midgard
Added:
Authors: anonimato
Demo: No
Featured: No
Length: 85 exit(s)
Difficulty: Hard
Description: this hack its from before the great wipe,
after a long time, i decided to submit the hack again, this contains 2 versions, the english (thanks to thane) and the espanish version.
please read the readme
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este hack es de antes del "great wipe", despues de mucho tiempo, he decidido subir el hack otra vez, contiene 2 versiones, la version en español y la version en ingles (gracias a thane).
por favor lee el leeme
fixme: music breaks on accurate emulators. While you're at it, it would be cool if you could take a look on some OW walk tiles, since sometimes you could be permanently stuck.
Tags: asm, bosses, exgfx, fixme, gimmick, music, spanish, story, variety
Rating: 3.2 (Votes: 5)
Download: Download - 728.58 KiB
996 downloads
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Wakana
Before starting this review, sorry in advance, author of this hack, if I'll be too rude when reviewing your hack. I still like you as user ever if we never talked before.

Here we go... This is officially the worst hack ever created. I thought we'd never get so low at quality for a hack in general, but hey, apparently there's no limit to the worst, eh?
It's hard to find something good in here, apparently every spot I'd like to touch of this hack is awful and poorly worked on. The design is confusing, with huge difficulty spikes popping out here and there for no reason; it has every kind of common flaw: invisible ground, unfair segments, big Mario discrimination, item babysitting, huge backtracking, broken sections and so on. Yeah, "and so on", I probably forgot some flaws too. Overall, this is no way supposed to bring fun to the player. I'm probably going to suggest this to some LP, it's gonna be fun to see how they rage on this... just as I raged, heh.

Not so many comments about aesthetics, awful palettes, silly BG + FG mixing, and more. Graphics are there just because generally custom graphics are a plus for an hack. Maybe in this case it would've been better to just... stick with vanilla gfx. Without custom palettes.

Some of the major issues found:
- Music breaks on accurate emulators.
- "EMPERIUM A Hall" is impossible to clear without a Feather.
- "Lutie 2"'s secret exit is impossible to get.
- OW walk tiles are weirdly set. You can potentially get stuck forever after beating "Leaving Geffen".
- HUGE slowdown, occuring too often, some levels have it permanent, for their whole lenght.
- Major sprite tile limits issues in many levels.

Overall, voting 1/5 because I can't vote 0/5.
Posted by:  Wakana - | Link

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