Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.
Story: Oh boy... Iggy Koopa got into the Chemistry set again! He's made 6 clones of himself and taken over an island! Mario, please stop him!
(Taken directly from the hack.)
This is a Serious-Joke Hack. The levels are real, but the idea itself is merely a joke. However, I assure you, this did not make me put any less effort into these levels as I normally would. I enjoyed making these levels, and I hope you all have as much fun in playing it!
Also, no complaining about cutoff castle stones in level 3 and no complaining about how Iggy Koopa is at the end of EVERY level. Yes, that is the idea- Iggy, in every level. Thus, EVERY LEVEL IGGY.
Some newer users might be wondering how a hack like this could possibly be a joke hack since a lot of effort is put into it. One well-known user, at the time, made a statement about how hacks that have SMW bosses and don't even try to add new bosses sucked. So, to spite him, Nimono made this hack, and went on to create a sequel. There are little subtleties that make the hack even funnier, in the design and progression: sometimes, the midway point is put right before the boss to amp up the feeling that this boss is going to be an absolute terror to fight. Other times, you're not going to know which pipe is going to drop you in a battle with Iggy. Finally, the castle is not the last level. The hack's equivalent of Top Secret Area also has a boss fight, which I found to be the icing on the cake.
This hack was fun in 2008 when it first came out and it's still fun now. Variety is the key tag for this hack: there's plenty of action both in and out of water and even some star fun, but there are also a few gimmicks to be seen later on, one of which is unexpected for a vanilla hack.
The ghost house has that feeling to it where there are so many doors that you feel like you're lost, but every room you can end up in has a purpose. In Iggy's Tower, though, I feel like the main puzzle is more of a thing on the side since you don't have to do even close to everything the room has to offer in order to get out of it and fight the boss.
This hack has some interesting palettes ranging from bright and earthy to cool and colorful. The overworld is detailed, and the levels are nicely sculpted and never get overwhelming with clutter.
The only real problems I could find was the fact that some items and coins are hidden above the camera view - more than should be; I found this was actually a good idea in Iggy's Storage - and the fire generator isn't used in some non-water rooms in the last castle.