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Mystery of the Seven Orbs

Super Mario World Hacks → Mystery of the Seven Orbs

Submission Details

Name: Mystery of the Seven Orbs
Author: Kiwisauce
Demo: Yes
Featured: No
Length: 25 exit(s)
Type: Standard: Normal
Description: (Text taken directly from the Readme that's included)This is a demo of the first two worlds in my hack, titled "Mystery of the Seven Orbs". There is one secret level in the first world that is not started, but it doesn't become important until the end of the game. Other than that, though, all the levels in this demo are complete.

Mystery of the Seven Orbs is quite different from my first hack, Super Challenge World. It is not a challenge hack, but it does get difficult at times. I have beaten every level without save states. The levels are also very forgiving, and there are about three hidden lives in each level on average. Plus, you get an extra life whenever you beat a level. This hack is meant to be fairly difficult, but mainly it is supposed to be fun. I hope you enjoy my hack!
Tags: asm exgfx exploration gimmick glitch puzzle
Comments: 4 (jump to comments)
2.3 (6 ratings)
No rating
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Comments (4)

filip Link
i loved super mario world hacks thanks for hacks by lordkronos100
filip Link
 Lazy Link
Pretty much what Wakana said.

Admittedly, the first few levels weren't that bad; it wasn't until the spaceship section of the seventh stage that I began to actively hate this hack. The author often arbitrarily expects you to have certain powerups, making you kill yourself if you don't. A couple of levels force you to go out of your way to collect all the yoshi coins, which is simply annoying. You're missing the point of yoshi coins, they're supposed to be an optional objective!
On that note, I'd like to mention the "final" level. There's a barrier right after the midway point that I could not cross at first. As it turns out, you need to get two hidden objects to continue. Two objects that could be anywhere in the hack, and the game doesn't even tell you that you need them to get past the barrier in the first place.
By the way, Snow Bowl is, in fact, beatable, but I don't blame Wakana for giving up on it. It's highly unintuitive, and I had to look up a playthough to get past it myself. And the puzzle in the second half is some of the most agonizing shit I've played in a while.

Visuals. The author combined YI graphics, some SMW stuff, and his own shoddy original graphics, resulting in a huge clashing mess. Does not look nice.

Also, may I quickly address the message boxes? Instead of telling about important stuff like the aforementioned barrier, they just contain ridiculous monologues. Here's one of my favorites.

This wasn't designed with the player in mind. It's unfun, period.
 Wakana Link
This hack was an heavy one.

My main complaint about this is about design: words don't do much if I had to describe how frustrating, annoying and unfun this hack is. Sometimes you feel like you're stuck when there's actually a sadistic way to proceed: I had to look the hack in Lunar Magic many times to figure how I was supposed to pass certain levels.
There is also this annoying thing where you have to babysit items over and over again, going back and forth in the same level with P-Switches, springboards and reskinned keys. Levels which looked reasonable in lenght ended up being neverending, and it wasn't fun at all.

The graphics factor speaks by itself: poor graphics which look like they have been made in five minutes. I don't want to offend the author, but I'd have appreciated more work from this point of view.

I stopped playing at "Snow Bowl", which is unbeatable, unless there is a sick-minded way to get past it.