Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. So make sure to use ExAnimation if there's a silver P-switch in the area.
(Text taken directly from the Readme that's included)This is a demo of the first two worlds in my hack, titled "Mystery of the Seven Orbs". There is one secret level in the first world that is not started, but it doesn't become important until the end of the game. Other than that, though, all the levels in this demo are complete.
Mystery of the Seven Orbs is quite different from my first hack, Super Challenge World. It is not a challenge hack, but it does get difficult at times. I have beaten every level without save states. The levels are also very forgiving, and there are about three hidden lives in each level on average. Plus, you get an extra life whenever you beat a level. This hack is meant to be fairly difficult, but mainly it is supposed to be fun. I hope you enjoy my hack!
First off, this hack actually has 25 exits instead of 23 so that should be changed. Anyways, on to my opinion of this hack (edit: it got changed)
Unfun, didn't enjoy it. The beginning levels were alright and not actually that bad. Though, as I progressed through the hack, the levels started to get a bit lengthy and had some pretty bad puzzles. I also found it annoying how some levels required you to get all the yoshi coins which completely defeats the purpose of yoshi coins. They should be optional instead. Another big issue with this is that the yoshi coins don't even respawn when you get them all. So if you get all 5 yoshi coins and then die, the level then becomes unbeatable and you would have to reset the game so that the yoshi coins would respawn. (This happened to me in one level. Thankfully, instead of resetting, I just got yoshi and putted the key in yoshi's mouth and stood above the keyhole and waited for the timer to run out.) Then, there was the final level that was blocked off by a barrier and you are actually supposed to find 2 hidden stars and those 2 stars required lots of exploration. Instead of going through that trouble, I just shuffled through lunar magic to find them and they weren't that intuitive in my opinion.
Admittedly, the first few levels weren't that bad; it wasn't until the spaceship section of the seventh stage that I began to actively hate this hack. The author often arbitrarily expects you to have certain powerups, making you kill yourself if you don't. A couple of levels force you to go out of your way to collect all the yoshi coins, which is simply annoying. You're missing the point of yoshi coins, they're supposed to be an optional objective!
On that note, I'd like to mention the "final" level. There's a barrier right after the midway point that I could not cross at first. As it turns out, you need to get two hidden objects to continue. Two objects that could be anywhere in the hack, and the game doesn't even tell you that you need them to get past the barrier in the first place.
By the way, Snow Bowl is, in fact, beatable, but I don't blame Wakana for giving up on it. It's highly unintuitive, and I had to look up a playthough to get past it myself. And the puzzle in the second half is some of the most agonizing shit I've played in a while.
Visuals. The author combined YI graphics, some SMW stuff, and his own shoddy original graphics, resulting in a huge clashing mess. Does not look nice.
Also, may I quickly address the message boxes? Instead of telling about important stuff like the aforementioned barrier, they just contain ridiculous monologues. Here's one of my favorites.
This wasn't designed with the player in mind. It's unfun, period.
My main complaint about this is about design: words don't do much if I had to describe how frustrating, annoying and unfun this hack is. Sometimes you feel like you're stuck when there's actually a sadistic way to proceed: I had to look the hack in Lunar Magic many times to figure how I was supposed to pass certain levels.
There is also this annoying thing where you have to babysit items over and over again, going back and forth in the same level with P-Switches, springboards and reskinned keys. Levels which looked reasonable in lenght ended up being neverending, and it wasn't fun at all.
The graphics factor speaks by itself: poor graphics which look like they have been made in five minutes. I don't want to offend the author, but I'd have appreciated more work from this point of view.
I stopped playing at "Snow Bowl", which is unbeatable, unless there is a sick-minded way to get past it.