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Super Mario Ocean

Super Mario World Hacks → Super Mario Ocean

Submission Details

Name: Super Mario Ocean
Author: yogui
Added:
Demo: No
Hall of Fame: No
Length: 36 exit(s)
Type: Standard: Normal
Description: (fixed version. Please delete the other one)
My first finished hack: Super Mario Ocean. This hack have good level design, new overworld, some new background and ground, and no ExGFX.

Story: Bowser in still kidnapped the Princess. While Mario follows it, it found themselves in a new ocean. Mario owes now saved Peach, and then taken in in the kingdom Mushroom.


This hack is in French. I could perhaps make a translation, but later.
Tags: exploration french traditional vanilla variety
Comments: 4 (jump to comments)
Rating:
4.0 (5 ratings)
No rating
Download 68.77 KiB | 1,745 downloads

Screenshots

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Comments (4)

Danielsonic 87 Link
It was a SPLENDID hack;there are so MANY outstanding ideas,like the almost labyrinthic overworld map,the fact to beat "last level" in order to access to the secret world(AMAZING secret world).There are SO MANY GREAT level even if the puzzle on ice cavern level (that level before the secert world) is impossible to resolve without savestates...difficulty is a little unbalanced so I think this time was worth to hard difficulty,because sometimes,is almost impossible to avoid some damage.
Too cool the iceberg models,too fun to use my brain to resolve some puzzles...

but,this hack is not perfect...for two reason
1)on the overworld,there is an island full of tubes,where one brings you to an useless circle...and another,where if you press a wrong direction,Mario glitches himself and go on the left corner of the map like a crazy!Funny to see that,but not acceptable on a released hack.
2)Worse than first point...on true final boss battle,if you lose a life...you go on the overworld map on a glitched yellow point,and if you enter it...you enter the glitched bonus game(the same that brings you when a destination point isn't set up)...so,you are forced to use savestate before the battle...UNACCEPTABLE!!

Besides this 2 heavy bad thing,for me was a great hack,really enjoyable and long to beat.
You are a true artist of SMW hacking community,but I suggest to learn some english,because only 1% of Super Mario gamer can understand french...
NatsuFireball Link
It's indeed a very good vanilla hack ! Graphics are fun and put together very well. Great open overworld too, it's refreshing =]

It's possible to complete the game without using savestates even though there are some very hard sections, such an the small-only forced fishbone spin jump over the gap in Epreuve 4, or the last big boo boss.

10/10 (5 stars) Thank you very much !

P.S. Merci pour le jeu en français (Thanks for the game in french) =]
 Wakana Link
A pretty good hack overall.

What I liked most is clearly the design: the author showed that, even if you keep everything vanilla (no ASM of any kind), you can still make for a good hack. It's well varied, fun and entertaining. What I disliked a bit is that in some levels, if you take the wrong pipe, you have to redo sections you already passed until you get the right pipe; it was kind of annoying. There are also very annoying levels based on P-Switch timing, which are kind of pulled off too much: you need an almost perfect timing in jumps and running in order to succesfully make it. Besides these small particulars, the hack still keeps a good one; I loved how the Overworld opens multiple paths you can take.

The aesthetics kept in the vanilla line. Some palettes looked weird, but as overall, it's a good job. I liked how you did the iceberg GFX in particular.

A good hack overall, I'd recommend it.
MercuryPenny Link
This isn't too bad a hack. Beyond the levels being a tad too long for my tastes, the blatant edit of the Sunken Ghost Ship's second room in Epave, and some general mistakes, it's pretty fun to play through.

However, Fortresse is an incredibly frustrating level. For the first half, you have to mind the spikes that are obscured by the status bar - some of them fall, as expected, but they all look completely identical, leading to some massive irritation trying to see shaking spikes behind the ever-moving status bar. The second half would be annoying enough if you didn't have to go through a P-switch run backwards through the level.