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Details for Mario Frenzy
Super Mario World Hacks - Mario Frenzy Link - Show random
File Name: Mario Frenzy
Authors: RedToonLink
Demo: Yes
Featured: No
Length: 16 exit(s)
Type: Standard: Hard
Description: Thank you for downloading my hack, Mario Frenzy! Time to embark on another dangerous adventure and bash some Koopa skulls in! There is an option to play Easy or Hard mode via another IPS patch. The download link to these patches are available in the Readme.

While Mario takes a "lovely stroll", he spots an Airship fleet, similar to Bowser's. The Portobello Paisano thinks Bowser is behind their appearance, and flees to the castle.
Upon arriving, he notices that Peach leaves a note saying that she is at the storage room.

After completing the "Intro" level(s), Mario has the option to go North, to the Emerald Hills, in pursuit the ships that he saw. On the other hand, Mario can head east, to the Storage Room, where Peach is stocking up on Mushrooms and Feathers, or to Portobello Port, a quiet, happy town.

As Mario goes through his journey, he hears word of a "King D" from all of Bowser's troops. This leads to many questions, such as "who is King D?" and "Where is Bowser?"

Please enjoy this hack, and I await your feedback.
fixme: music breaks on accurate emulators.
Tags: asm, exgfx, fixme, gimmick, huge level, music, puzzle, story, variety
Rating: 3.0 (Votes: 1)
Download: Download - 547.93 KiB
The design of this hack is interesting. I like how the author introduced a variety of gimmicks with various blocks. The major problem though is that it's not intuitive at all: you'll have an hard time figuring which block does this, which block does that, because their gfx is way too vague; unless you have a good memory, you'll have an hard time figuring stuff out. Of course, there are some flaws too, like big Mario discrimination in quite a few parts, excessive item babysitting and neverending lenghty levels. It's not a perfect design, but it's okay for a legacy hack, I guess.

The aesthetics could seriously have some more work: leaving the blocks GFX aside, which I already said how hard it is to realise what each does, the other gfx isn't very good. I'd say the palettes are what it affected most, they sometimes look very unappealing and weird. There is also some cutoff here and there. Not much more to say.

- Music breaks on accurate emulators.
- Massive slowdown in many levels.

Overall, this hack is varied, but that's about it. The mechanics could've been used better and the appearence improved by a lot.
Posted by:  Wakana - | Link

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