Views: 944,700,933
23 users online: BabaYegha,  BeeKaay, Bullymario, Dark Prince, E-man38,  icrawfish, Jamie-Lee Brotheridge, Kevin,  MarioFanGamer, MarioriaM,  Meirdent, Nirv, Olhi, OzGoD, Roberto zampari,  Sayuri, ShadowBoxer_Sandshrew, SimFan96, simon.caio, StackDino, SteamyPanini, Theresy,  Vitor Vilela - Guests: 114 - Bots: 83 Users: 52,525 (2,016 active)
Latest: OzGoD
Tip: Verify that your hack's BPS patch is functioning correctly before submitting it.
Not logged in.
Details for Super Mario World - Koopa Revenge
Super Mario World Hacks - Super Mario World - Koopa Revenge Link - Show random
File Name: Super Mario World - Koopa Revenge
Authors: Maxderdachs
Demo: Yes
Featured: No
Length: 20 exit(s)
Type: Standard: Easy
Description: So, everthing, but really everything should be okay now. ^^

That you can see Bowsers Valley, but not enter first is normal, you can see on a screenshot why!


Blocktool - jonwil
Lunar Magic + IPS - FuSoYa
Sprite Tool, Tweaker - mikeyk
xkas - byuu

Super Mario Bros 1 ExGFX - Tornado
Super Paper Mario ExGFX -DarthRiko
Earthquake Bowser - Magus
Torpedo Bro. - andy_k_250
Sprite Generator, Pipe Generator
- Davros
No sprite on screen = Goal -Jaklub

fixme: overworld events are wrongly set, and you can't get past "Past-world 2".
Tags: asm, fixme, music, vanilla
Rating: 3.0 (Votes: 3)
Download: Download - 206.30 KiB
Awful. I'm sure this hack has been made in around 5 minutes and released without a proper testing.

The design is awfully flat, and the level themselves are short. On average, a level lasts 4 minutes, if not less. Some levels felt really confusing, especially the ones where the author replaced gfx with other sprites; "Shellshoot base" is the level which abuses that. The replacements, while you can try figure what they are, are not intuitive at all: everything is replaced with shells, which makes an already annoying level even more annoying. Definitely not a good design, this is a bright example of how bad levels are like.

Aesthetics is pretty silly, as I said before, the replacements the author did in some levels are totally random and not intuitive. As for the rest, the hack kept a vanilla feel, with a gfx assembling that overall could've been much better.

Misc issues:
-The hack has breaking OW events: you can't get past 15 exits, and you'll be stuck on "Past World 2".
-The "level ender when no sprites on screen" is buggy: sometimes you can happen to get stuck after you've beat the "boss".
-Some major slowdown in some levels, such as "Shellshot base"

I have no idea if I should accept this. I'll let mods decide: eventually, poke me for the .srm, which has all the obtainable 15 exits so far.
Posted by:  Wakana - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks