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Mario, Luigi and the 7 Eggs of Peace

Super Mario World Hacks → Mario, Luigi and the 7 Eggs of Peace

This file is obsolete. The latest version is Mario, Luigi and the 7 Eggs of Peace. For other versions, check the version history.

Submission Details

Name: Mario, Luigi and the 7 Eggs of Peace
Author: cyphermur9t
Version History: View
Demo: No
Featured: No
Length: 22 exit(s)
Type: Standard: Hard
Description: The seven eggs of peace have been stolen and the land turned rotten. Mario and Luigi venture out in search of the eggs and collect them one by one...

fixme: broken OW events in VOLCANO COVE level render hack impossible to beat.
Tags: fixme legacy less exgfx music traditional
Comments: 2 (jump to comments)
2.5 (2 ratings)
No rating
Download 190.08 KiB | 2,357 downloads


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Comments (2)

H.carrell on an ipad Link
You gonna fix this hack by now
It's exits ur only say 22
Lumy Link
Initially, this hack didn't look like something worth a removal, but by World 2 it became evident why it did: difficulty skyrocketed, esp. because of overly cramped level design, excessive enemy hazards, enemy ambushes, unfair hits, and constant difficulty spikes. I started getting frustrated and eventually resorted to save states. Level lengths were inconsistent: some levels were incredibly short in comparison with the others.

Your OW also felt like a big mess here: misplaced and broken events, tiles cutting off, wrong tiles/perspective problems and bad layer 3 border colors.

Aesthetically the hack falls short to SMW's paletting as most palettes were vanilla, but the custom ones weren't any decent as most shadings were messed up by incorrect colors. World 3 also had basically the same FG colors for every level. All goal posts were one tile above the ground, making the bottom bush tiles appear, which is very unprofessional-looking.

About music: well, it's the timeless SMAS soundtrack (inserted with a patch). It works on accurate emulators, but some crackles can be heard when entering a level due to echo buffer clearing issues.

Some level specific issues:
- Castle 1: Layer 2 scrolling stones should've had layer priority over the climbing nets.
- Sandy Desert 2: if I become small in the first part, I'll get stuck and be forced to suicide to get the mushroom and try again.
- Sandy Desert Cave: major difficulty spike: dark level + spotlight gimmick, too cramped, requires memorization to pass some segments unharmed.
- Vanilla Secret 2: unchanged level name (probably unintentional).
- Castle 2: layer 3 in front of 2 in an odd way.
- Volcano Caves: midway point takes me to the level entrance.

Overall a hack with clear design and difficulty issues (I wonder if it was tested savestate-less). Levels that weren't cramped were fairly enjoyable, but those that actually were just made the whole experience decent at best. It's a shame because I could see some potential on level structuring, which later came to prosper in the author's later hacks.

Rating: 2/5