Yeah... reason my last hack's graphics were glitched was because it was corrupted... But anyway! This is just the first two levels of my new hack, Super Skyler World. I will no longer be using patches, custom sprites or blocks, ExGFX, or custom music (well maybe music...) in my hacks. They crash every time I use them. =(
I'd lean this up towards the higher end of the normal difficulty because of the flow of the hack: some areas are cluttered with tons of enemies, and the spot in the fort with the falling platforms and flying Koopas expects you to keep on moving and hold/release your jump selectively and if you don't "obey the law of the design" then your "second chance" is your next life. There are also some blind jump areas around the Bullet Bill shooters. Because of these design flaws which are rather disruptive, I did not enjoy this. Sprite tile memory problems look ugly, but I haven't run into occasions where they prevent you from going forward or make enemies fully invisible.
There are only two playable levels so this hack is very short and there is no reward for beating the fort.