|Details for Super Mario: Toadworth's Disappearance|
|File Name:||Super Mario: Toadworth's Disappearance|
This is the first demo of Toadworth's Disappearance. It includes 3 worlds with 30 levels.
One day in the Mushroom Kingdom, Mario went to Toad Town. Everything seemed fine, until a toad was screaming for help. "Help, Toadsworth is gone! You must rescue him! The kidnapper left a letter..."
I've captured Peach's best guard, so now she's helpless..
Come rescue him if you dare.
And that was good enough for Mario to start a new adventure...
He'll need to travell across the whole Mario-Universum to find Toadsworth and his kidnapper.
In this version the OW-glitch should be removed, if you still have problems with the Overworld, please PM me.
fixme: music breaks hack on accurate emulators.
|Tags:||asm, exgfx, fixme, music, traditional|
|Rating:||4.0 (Votes: 2)|
Download - 194.36 KiB
Maybe this hack was a tad repetitive, since the design is a more traditional one. It's mainly linear, although the terrain is varied enough to not result immediately boring. This is the kind of hack I'd suggest for those unexperienced players: this one is, infact, pretty easy.
The aesthetics are good overall, the author used a few gfx sets which worked together pretty well; nothing extremly clashy or ugly. For an old hack like this, this factor should be of an overall high level, it's pretty rare to see a legacy hack which has almost no errors of gfx.
Some misc issues:
-Music breaks on accurate emulators;
-OW Events get glitched gfx at some point;
-Massive slowdown in the last castle level, as well as a few others.
|Posted by: Wakana - | Link|