Name: | Super Mario: Toadworth's Disappearance |
Author: | TheDutchLuigi |
Added: | |
Demo: | Yes |
Hall of Fame: | No |
Length: | 35 exit(s) |
Type: | Standard: Easy |
Description: | This is the first demo of Toadworth's Disappearance. It includes 3 worlds with 30 levels. Plot: One day in the Mushroom Kingdom, Mario went to Toad Town. Everything seemed fine, until a toad was screaming for help. "Help, Toadsworth is gone! You must rescue him! The kidnapper left a letter..." "Bwahaha, I've captured Peach's best guard, so now she's helpless.. Come rescue him if you dare. ???" And that was good enough for Mario to start a new adventure... He'll need to travell across the whole Mario-Universum to find Toadsworth and his kidnapper. In this version the OW-glitch should be removed, if you still have problems with the Overworld, please PM me. Enjoy! fixme: music breaks hack on accurate emulators. |
Tags: | asm exgfx fixme music traditional |
Comments: | 1 (jump to comments) |
Rating: |
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194.36 KiB | 1,367 downloads
Comments (1)
Maybe this hack was a tad repetitive, since the design is a more traditional one. It's mainly linear, although the terrain is varied enough to not result immediately boring. This is the kind of hack I'd suggest for those unexperienced players: this one is, infact, pretty easy.
The aesthetics are good overall, the author used a few gfx sets which worked together pretty well; nothing extremly clashy or ugly. For an old hack like this, this factor should be of an overall high level, it's pretty rare to see a legacy hack which has almost no errors of gfx.
Some misc issues:
-Music breaks on accurate emulators;
-OW Events get glitched gfx at some point;
-Massive slowdown in the last castle level, as well as a few others.