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Mario the Archaeologist

Super Mario World Hacks → Mario the Archaeologist

Submission Details

Name: Mario the Archaeologist
Author: MATTAN
Added:
Demo: No
Featured: No
Length: 17 exit(s)
Type: Standard: Easy
Description: (EVERYTHING SAID FIXED)
Mario is sent out by Peach to get her some artifacts. When you download this you are gonna see two parts of the hack, part one isn´t as god as part two (did it erlier) but if you want the whole story, i´d suggest you to play it. Enjoy ;)

fixme:
Part 1:
-World 1 ???'s midway point makes you die instantly. Don't take it, the level is very small, so you don't need;
-World 2's ??? and ATLANTIS 2 has no secret exit;
-ATLANTIS GRAVEYARD's midway point is useless. If you die, you'll start from the beginning anyways;
-You can't pass after UNDERWATER ICE CAVE because of wrongly set OW events.

Part 2:
-MAYA TEMPLE 2 is impossible to clear because of the "30 coins required blocks" not working properly.
-Final world can't be played, since the warp star doesn't have any directions enabled.
Tags: asm fixme gfx traditional
Comments: 2 (jump to comments)
Rating:
3.7 (3 ratings)
No rating
Download 561.09 KiB | 1,047 downloads

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Comments (2)

Wise Person Link
I'm thinking that maybe someone could try to spruce the hack up and fix everything. I don't think I'd be able to, though, since I'm not too good with hacking. Plus, MATTAN would probably have to give permission... Really though, MATTAN, please update the hack.
EDIT: Oh he hasn't been online for 2 years. Welp, *Files hack in folder named 'lost causes'* nevermind.
 Wakana Link
Everything said fixed more like not really. This double-ips'd hack is full of silly errors and flaws that I have no idea why it should be accepted.

The design isn't existent: the levels mostly consist of going straight briefly for a few minutes until you find the exit. I must say, that the latter levels of part 2 felt more like actual levels, while the rest can be classified as "test rooms" pretty much. No design means not fun from my point, and this hack was more like a waste of time than a pleasant moment to have some fun.

Aesthetic-wise, I must say that the base in the first part does its job, although it's poorly organized. The work you did with GFX assembling in your levels could've been much better.
For some reason, part 2's style is totally different: while the first part is SMB3 styled, the second one is SMW-styled, with other GFX sets. From this point they look like totally different hacks, even though they're supposed to be part of one bigger hack. Atleast the story is the same in both...

Many issues here.
Part 1:
-World 1 ???'s midway point makes you die instantly. Don't take it, the level is very small, so you don't need;
-World 2's ??? and ATLANTIS 2 has no secret exit;
-ATLANTIS GRAVEYARD's midway point is useless. If you die, you'll start from the beginning anyways;
-You can't pass after UNDERWATER ICE CAVE because of wrongly set OW events.

Part 2:
-MAYA TEMPLE 2 is impossible to clear because of the "30 coins required blocks" not working properly.
I gave a peek on the older moderation txt of this hack, and apparently the mod managed to get past this. Still, he mentioned this:
Quote
-Final world can't be played, since the warp star doesn't have any directions enabled