Language…
8 users online: Angle, DasFueller, its_4life, Mascian, OEO6, Triple P, xhsdf, Xulon - Guests: 54 - Bots: 118
Users: 68,973 (2,373 active)
Latest user: breakice69

Mario's Nightmare: Episode 1

Super Mario World Hacks → Mario's Nightmare: Episode 1

Submission Details

Name: Mario's Nightmare: Episode 1
Author: TooManyToasters
Added:
Demo: No
Hall of Fame: No
Length: 7 exit(s)
Type: Standard: Normal
Description: This is mostly a vanilla hack, since it has no ExGFX or custom blocks/sprites or anything of the sort except music. It's my first hack, and it's been in the works for a looooong time now, but don't expect anything amazing; I spent most of that time doing nothing and trying to fix problem after problem with the title screen. It's certainly not without its problems; for example, the glaringly obvious palette problem with the orange midway/goal points and throw blocks and the shortness of it. However, I think I did at least a quasi-decent job for my first hack. Let me know what you think.

This is the first in the Mario's Nightmare series about a giant Boo terrorizing a small tourist trap of an archipelago. The next one will be a lot longer and less linear, and I'll dabble a bit in ExGFX and maybe some custom blocks.

fixme: broken music
Tags: fixme music traditional vanilla
Comments: 1 (jump to comments)
Rating:
3.0 (1 rating)
No rating
Download 106.60 KiB | 1,206 downloads

Screenshots

View all

Comments (1)

 Counterfeit Link
I liked this short hack quite a bit, with the exception of the grey mountain level and how drawn-out the second room of the final level was. Dizzy Heights was a really fun vertical level and the stand-out moment of this hack. The final boss room was a claustrophobic, spiky trap where you only get exactly enough blocks to kill the boss and you have to make it count. The difficulty curve is steeper than what you'd expect: it starts easy and ends somewhat hard, but averages out to a normal hack.

The palette consistency was poor; in some rooms, the outline was really light and it took on a different style from the cartoony black outlines throughout SMW.

Dizzy Heights has a lot of BG garbage when re-entered from the midway point, but the more serious problem is the music breaking in accurate emulators.