This is mostly a vanilla hack, since it has no ExGFX or custom blocks/sprites or anything of the sort except music. It's my first hack, and it's been in the works for a looooong time now, but don't expect anything amazing; I spent most of that time doing nothing and trying to fix problem after problem with the title screen. It's certainly not without its problems; for example, the glaringly obvious palette problem with the orange midway/goal points and throw blocks and the shortness of it. However, I think I did at least a quasi-decent job for my first hack. Let me know what you think.
This is the first in the Mario's Nightmare series about a giant Boo terrorizing a small tourist trap of an archipelago. The next one will be a lot longer and less linear, and I'll dabble a bit in ExGFX and maybe some custom blocks.
I liked this short hack quite a bit, with the exception of the grey mountain level and how drawn-out the second room of the final level was. Dizzy Heights was a really fun vertical level and the stand-out moment of this hack. The final boss room was a claustrophobic, spiky trap where you only get exactly enough blocks to kill the boss and you have to make it count. The difficulty curve is steeper than what you'd expect: it starts easy and ends somewhat hard, but averages out to a normal hack.
The palette consistency was poor; in some rooms, the outline was really light and it took on a different style from the cartoony black outlines throughout SMW.
Dizzy Heights has a lot of BG garbage when re-entered from the midway point, but the more serious problem is the music breaking in accurate emulators.