Name: | Mario's Nightmare: Episode 1 |
Author: | TooManyToasters |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 7 exit(s) |
Type: | Standard: Normal |
Description: | This is mostly a vanilla hack, since it has no ExGFX or custom blocks/sprites or anything of the sort except music. It's my first hack, and it's been in the works for a looooong time now, but don't expect anything amazing; I spent most of that time doing nothing and trying to fix problem after problem with the title screen. It's certainly not without its problems; for example, the glaringly obvious palette problem with the orange midway/goal points and throw blocks and the shortness of it. However, I think I did at least a quasi-decent job for my first hack. Let me know what you think. This is the first in the Mario's Nightmare series about a giant Boo terrorizing a small tourist trap of an archipelago. The next one will be a lot longer and less linear, and I'll dabble a bit in ExGFX and maybe some custom blocks. fixme: broken music |
Tags: | fixme music traditional vanilla |
Comments: | 1 (jump to comments) |
Rating: |
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106.60 KiB | 1,206 downloads
Comments (1)
The palette consistency was poor; in some rooms, the outline was really light and it took on a different style from the cartoony black outlines throughout SMW.
Dizzy Heights has a lot of BG garbage when re-entered from the midway point, but the more serious problem is the music breaking in accurate emulators.