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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.Not logged in.
Details for Super Mario Universe 2: The Adventure Resumes
Super Mario World Hacks - Super Mario Universe 2: The Adventure Resumes Show random
File Name: Super Mario Universe 2: The Adventure Resumes
Authors: Black Crystal Wisher, Marino.EXE
Demo: No
Featured: No
Length: 62 exit(s)
Type: Standard: Easy
Description: A fun hack by Forte.exe, this hack uses graphics from various games, such as Wario Land, Kirby Super Star, and more! There's also a few easter eggs in the hack...

(Original description was lost.)

fixme: The hack starts from the last world. Although, if you take the reachable star warp it will bring you to where the hack was supposed to start.
Tags: exgfx, fixme, traditional
Rating: 3.3 (Votes: 6)
Download: Download - 591.79 KiB
Boring and very very long. I was like those silly travellers that asks "Are we there yet?" to the driver because I couldn't stand the travel anymore. This hack conveys more or less the same feeling to me.

The design is linear... terribly linear. You can count those few levels with altered design on your fingers; the rest is pretty much going straight avoiding enemies. Something that annoyed me in particular are the blind jumps, which in the first half of the hack are very frequent. Around the 6th world, I started getting very bored of the same design over and over again. Overall, it's not a hack I'd recommend. It would be good for those newbie players of SMW, atleast the difficulty curve has been handled decently here.

Aesthetics is pretty much the result of many games' GFX thrown into a washing machine. Not that it's necessarily bad, but the style changes too much, even in the same level sometimes. Atleast it's well varied from this point of view.

Misc issues:
-For some reason, the hack starts at the last world. If you take the star warp, you get at the beginning, at least.
-Sprite Tile Limits issues, especially in castles.
-Some massive slowdown occuring in a few levels.
Posted by:  Wakana - | Link

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