Banner
Views: 854,335,228
Time:
20 users online: bersi, chickaDEE Magazine, Hooded Edge, Infinity,  JamesD28, KaidenThelens, MegaSonic1999,  MiniMawile303, Miscalc, ninjacraftytpro,  Pinci, Ralshi02, SimFan96, smw_andz, Super Piter, TheBiob, TheMorganah, toad64, Ultima, yoshiatom - Guests: 82 - Bots: 59 Users: 47,149 (2,475 active)
Latest: Tauntaun
Tip: ALWAYS test anything that you've made before submitting it to SMW Central.Not logged in.
Details for French SMW Hacking Contest 2008
Super Mario World Hacks - French SMW Hacking Contest 2008 Show random
File Name: French SMW Hacking Contest 2008
Added:
Authors: Lexator, Lunartoad, SLBros., Sylvain, Yocha, bulle34500, yogui
Demo: No
Featured: No
Length: 11 exit(s)
Type: Standard: Normal
Description: This is the first French SMW Hacking Contest. There were not a lot of hackers who participated in this contest but for our first time having a contest, it's really good for us.

I (Lexator) would like to submit the results of this contest. There were 11 levels out of the 30 submitted which were compiled into this hack. I selected the better levels to make this game.

Now the French hack arrives. ^^

Enjoy!

fixme: custom music glitch breaks hack in accurate emulators.
Tags: collab, exgfx, fixme, french, music, variety
Rating: 4.3 (Votes: 3)
Download: Download - 157.33 KiB
901 downloads
Screenshots
Previous 
 Next
Counterfeit
This hack goes to show sometimes less is more. The user who compiled this hack from entries in the French SMW hacking contest held in 2008, Lexator, took care to include only the levels which were up to scratch. Had all of them been included, I feel like the experience could've suffered. Instead what we get is a solid hack which is 3 mini-worlds long and even has progressive difficulty, something not too often seen in collaborative hacks.

Unlike SMW Central's newer VLDC collaborative contest hacks, this hack is not completely open from the start. You have to beat levels in sequence like in a regular hack.

A few of the levels weren't so great in my eyes, namely the first level of the ice world, and the first world is very "meh" but after that level in the second map, the hack became more interesting. One level has an automatic start where you're launched out of a Bullet Bill shooter. The ghost houses like to mess around with you, giving you tolerable item puzzles, false floors, Boo Blocks which serve as necessary aids in two directions, and even the illusion that the author messed up and forgot to edit the Donut Ghost House rooms!

Most of the palettes here are either standard for their tilesets or above-average custom implementations, but the second grassland level has a poor foreground palette with a dark green shadow and bright green outline on the light blue dirt, presumably because it shares with the background's palette. There are some cases where the status bar palette is overwritten. I really liked yogui's work on his ghost house level, and that fiery incinerator-type room designed by SL had an intense, glowing orange palette which makes you feel the heat of the lava.

I liked the first and second maps, which were your typical grassland and snowland. The music of the third world brought out this dark and creepy atmosphere, but the map assembly was kind of bland.

Not uncommon for 2008, the custom music breaks the hack on accurate emulators. This bug is triggered early on when a Sumo Brother's lightning turns to flame, so until a fix is submitted, you will have to play with ZSNES.

Overall, this hack has many more good moments than not and I'm glad to see it restored to the archive.
Posted by:  Counterfeit - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy