Views: 994,366,284
14 users online: Angle, BlurKirbo, Frozen Aurora, gui, IronFoxGaming, isaix, Jazzman287, Macrophaje, MegaMarioMan9, SheikNorris, SimFan96, Sixcorby, TheJavabrew, underway - Guests: 85 - Bots: 135 Users: 54,520 (2,084 active)
Latest: BlurKirbo
Tip: Unless you're making a Kaizo hack, don't make Mario die after cutting the goal tape.
Not logged in.
Details for Super Mario: Hunter's Revenge 3
Super Mario World Hacks - Super Mario: Hunter's Revenge 3 Link - Show random
File Name: Super Mario: Hunter's Revenge 3
Authors: amhunter
Demo: No
Featured: No
Length: 58 exit(s)
Type: Standard: Hard
Description: I only have 1 screenshot. These links to the 2 vids will explain the hack itself.

Vid 1: Explain Vid

Vid 2: Twister Tower

Author's note: Apply the N-SPC patch if it is not working for you - it should thereafter.
fixme: refer to Wakana's review.
Tags: asm, bosses, exgfx, fixme, gimmick, music, powers, story, traditional, variety
Rating: 2.3 (Votes: 4)
Download: Download - 868.91 KiB
I've never seen so many errors in a single hack.

So, as far as the level design goes, this hack is split in two parts. The first parts is enjoyable, the author used some gimmicks wisely, even if they're a bit confusing at first. The second part is, instead, frustrating as hell, with unfair segments and boring sections. The player eventually gets bored and will probably stop playing. I won't hide that technical errors penalized this hack a lot, hence the first sentence of the review, but I'll talk about it later.

Aesthetics are no good either. Note that not everything looks awful, but most of the stuff is. Bad palettes, weird fg + bg matches and wrong actlike of tiles. Pretty much summed this factor up.

Major issues this hack has:
- Music breaks on accurate emulators.
- "Grassland Jumper" has no key and keyhole
- Some of the castles make the hack freeze on OW transistions when beaten.
- "Armor Up!" isn't a level. It ends immediately.
- "Graviton Castle" doesn't load sprites anymore at a certain point. Level is unbeatable. This level also freezes the hack randomly.
- The hack ends at "Crater Ship", since this level doesn't trigger any event. The hack is supposed to continue though, let me know if I'm missing something.
- ... too many dynamic sprites?
- Huge slowdown in many levels, as well as sprite tile limits errors, occuring very often.

I'd really suggest to the author of this hack to report things over a new rom and fix all the issues. I feel like there's a lot to fix other than music crashing in accurate emulators.

Overall, eh, 1/5. Too many technical errors to enjoy.
Posted by:  Wakana - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2022 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks