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Tip: When making your overworld, mix the terrain up! Angled land and multiple colors looks much more interesting than square land and plain colors.Not logged in.
Details for Ultimate Mario World
Super Mario World Hacks - Ultimate Mario World Show random
File Name: Ultimate Mario World
Authors: Master_Owens
Demo: Yes
Featured: No
Length: 4 exit(s)
Type: Standard: Normal
Description: I am unsure if I am going to finish this hack, so I submitted the 4 levels I have completed.

The only way I will continue this hack is if people encourage me to. If it gets good ratings and reviews, I'll finish and improve it. If not, then I'm scrapping it to make room for a different SMW project that I was working on.

A few things to note:
*The overworld is the same and has a slight palette mistake.
*Yellow switch palace has a sort of eye searing color. The reason for this is that I was color coding the palaces, making everything in them match the color of the switch.
*Fire Mario has a strange palette, but it isn't that bad. His hands have a red outline, which I personally think looks kind of cool anyways.
*The breakable bricks a briefly turn into turn blocks when hit by small Mario.

Please rate and review. Without criticism from an outside source I have no idea what I'll do with this hack.
Tags: exgfx, traditional
Rating: 4.0 (Votes: 2)
Download: Download - 144.90 KiB
This wasn't bad at all, but it has a few issues.

The levels are good. The levels usually are maze-ish, but don't really feel like each other, though I would have enjoyed some more enemy variety. They usually aren't very confusing but I am not a fan of some tiles being solid while some aren't in the first level. It gets confusing pretty easily. Also, there are 4 Yoshi Coins in Switched On. Remove all of them or add one more because it's pointless at the time.
Your levels are nice looking too, but the bushes in the intro level have cut-off. It immediately goes from bright to darker without a proper transition. This is what they are supposed to look like.
The overworld could have been better looking too. Because you didn't use the palette in the original Super Mario World Redrawn, what's supposed to be the darkest green is blue, while in the original, it looks like this.
I'm not a fan of your switch palace. Because everything uses very close tones, it's very monotonous and the background stands out. Since it also uses the same graphics as the foreground, it just gets more confusing.
Also, SMW's graphics clash with SMW Redrawn.

That's all I have to say at the time. Nice work, but it can be better.
Posted by: Berk - | Link

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