This is my First SMW MQ hack. Number 1
It has original tile (Because it is the first, before i know enything about ExGFX. There are some new ExGFX. But not used to much. Not new Overworld, but i diddn't know how i chance the overworld in 2005-2006. But some change has been done.
I hope you like it, it kind of hard hack.
Merry Christmas Everyone and a happy new year.
This hack is from 2005-2006
New Virsion in 2008
Hack Made By Alex No
fixme: 5-2 is impossible to beat (normal exit), since you don't have enough time to pick the P-Switch and free the blocked pipe.
So, I played this hack a month ago, and I have some things to say. First off, some levels warp to a Reznor boss for some reason, Which actually makes the hack have 97 or 98 exits. The scroll in 5-2 stops, and can only be reactivated, by jumping on the highest mushroom. Some levels don't make sense comparing the design to where they are in the map, like lava in a forest. Honestly, I don't find it to be good, but I suppose it's decent in a way.
This hack screams "BASED FROM ORIGINAL LEVELS!!!" all the time. Too bad they have been edited in a bad way so that it made the hack not fun at all.
Taking a closer look, the design is poorly executed. The author didn't erase the original level totally when creating his one, so that it could be seen as "A Super Mario World if Alex No was the level designer". The levels are very linear, terribly boring and repetitive: for example, the author used the same layer 2 gimmick for all the castle levels. The whole hack is also sort of... broken sometimes; some of the pipes/doors around a few levels are linked to future/already passed levels. An example is the pipe near the midway point in 5-1, which brings you back to an already passed castle. The author didn't organize his secondary exits properly, and it ended up being very confusing. A definitely not good design here, unfun and repetitive.
Aesthetic-wise it's a more or less. The author mainly used vanilla, throwing out sometimes totally different gfx like a punch on the face. It's not incredibly clashy, but yet confuses the overall style this hack has.
- In 2-1 some woods make you fall unfairly.
- Midway Area in Castle #3 leads to a Level 0.
- Green Switch Blocks are active even without hitting the Green Switch Blocks.
- The pipe near the midway point in 5-1 brings you back to an already passed castle.
- Cutted Yoshi Coin in S-4 - 5-2 is impossible to beat, since you don't have enough time to pick the P-Switch and free the blocked pipe.
Overall, not good at all. I could suggest this for those who are looking for an alternate SMW game; but I wouldn't honestly.