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Super Mario's New Adventure: The Plumber's Fury

Super Mario World Hacks → Super Mario's New Adventure: The Plumber's Fury

Submission Details

Name: Super Mario's New Adventure: The Plumber's Fury
Author: Icon of Sin
Added:
Demo: No
Hall of Fame: No
Length: 25 exit(s)
Type: Standard: Normal
Description: It is finally here, The sequel to SM:BLS that I have worked on since October of last year. I know many of you guys may not have downloaded SM:BLS, But I hope that you all enjoy this hack as much as I have enjoyed making it.

This file also come with a text document that tell the Backstory that underlies this hack's plot.

I would like to thank many people for supporting me. including Ahkan, for His Advice for various aspects of game and for taking the time to proofread my texts and dialogs in my hack.
Firebar for ripping several Foregrounds and Backgrounds from the Mega Man series.
Jimmy52905 for porting several songs from the Megaman series and from SMB3.
Ice Man for porting Fire Man Theme from Mega man 1.
and Geno_4_Ever for Beta-Testing My hack. (Ahkan also beta-tested)
fixme: music breaks on accurate emulators.
Tags: asm bosses crossover exgfx fixme music powers story traditional variety
Comments: 3 (jump to comments)
Rating:
4.3 (3 ratings)
No rating
Download 358.09 KiB | 1,893 downloads

Screenshots

Comments (3)

aore gfhgft Link
10/10
Hacks Are Unfair Link
5/5.
 Wakana Link
This wasn't pretty bad overall.

The design is more or less good: the later levels were kinda disappointing, but the rest is good enough to bring some fun challenges to the player. Sometimes the design felt a bit repetitive, and many segments were pretty empty, but as overall the design, as said before, isn't very bad.

Aesthetic-wise, let's say that the author made good use of gfx; the thing I disliked and that it has been carried on for almost the whole hack, though, is the consistency of them: the same hack contains vanilla gfx, redrawn gfx, 8-bit gfx, SMAS gfx... consistency just blew up. It feels very unprofessional, but professionality isn't a "must be" in a hack; it's more like a plus, I would've liked this hack more if it kept one style instead of having many of them.

Some issues found:
-The music breaks on accurate emulators;
-In "Tricky Treetop" if you accidentally go forward without having certain items first, you can get stuck. An example is here;
-"Mountain Entrace" has white message boxes;
-There is lots of major slowdown occuring in many levels.

Overall, it could've been much better, but it's still a fun-enough hack.