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Details for Mario and the Mushroom of Power
Super Mario World Hacks - Mario and the Mushroom of Power Show random
File Name: Mario and the Mushroom of Power
Added:
Authors: SafeDesire
Demo: Yes
Featured: No
Length: 12 exit(s)
Type: Standard: Normal
Description: I fixed all the errors I found and Kyoseron did, should be ok now but who knows. :\
Anyway, this hack features the following:
Custom Music and enemies
New OW
Modified SMW Graphics
ExGFX
Hope you guys enjoy it! :D

Moderator Notice: Music in some levels breaks on accurate emulators!"
Tags: asm, exgfx, fixme, legacy, music
Rating: 3.6 (Votes: 4)
Download: Download - 467.51 KiB
610 downloads
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Mogu94
...I'm afraid that you have a few issues upstairs, BigBertha..
Posted by: Mogu94 - | Link
BigBertha
Barely any substance in it. I felt like I was playing mud half the time.

I hope the creator of this romhack gets run over by a speeding semi. Cunt.
Posted by: BigBertha - | Link
GeminiSunfall
Graphically, this hack is full of inconsistency. The first level uses custom graphics with no outlines, and some very weird mushroom platforms that had their 8x8 tiles misaligned. The second level mixes those graphics with another tileset that does feature outlines, creating a style clash. The rest of the hack is just an oddball mix or custom and ripped graphics with no set goal of style, making it difficult to really immerse into this hack.

It has custom music, but most of the ports are really dated. The first castle song not only has a really bad port of In a Snow-Bound Land from DKC2, it even breaks on accurate emulators!

Some custom sprites are used, mostly borrowed from Super Mario Bros. 2. They just seem to be there for the sake of being there though.

The level design suffers from a really inconsistent curve and a design philosophy that isn't really fun. Some levels revolve around carrying an item like a P-Switch through half of the level, or in the case of the pumpkin patch level, lure a Boo Block (which is even worse) across of half the level. If the level doesn't include a puzzle, it probably involves pointless sprites, like an Angry Sun that can almost never touch Mario most of the time because the level utilizes vertical scroll and the sprite was never designed for anything other than a purely horizontal level.
The levels that aren't trying too hard to be nonlinear, end up being the opposite and too straightforward and boring due to a lack of interesting gimmicks or setups. Stages like these end up feeling repetitive due to a lack of progression in the design.

Yet another hack that seemed to be very lacking in focus...
Posted by: GeminiSunfall - | Link

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