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Tip: Try not to place secret exits at the very end of levels-- the player will basically have to go through the same level twice.Not logged in.
Details for New Retro Mario Bros.
Super Mario World Hacks - New Retro Mario Bros. Show random
File Name: New Retro Mario Bros.
Added:
Authors: Dr. Mahatma
Demo: No
Featured: No
Length: 32 exit(s)
Type: Standard: Normal
Description: Super Mario Bros With NDS graphics.
Note: I applied the Fadefix patch twice but for some strange reason, it refuses to work in my hack.
Enjoy it!
fixme:
-music breaks on accurate emulators;
-secret pipe in 4-2 leads to an endless bonus game;
Tags: asm, bosses, exgfx, fixme, music, remake, traditional
Rating: 3.4 (Votes: 5)
Download: Download - 748.35 KiB
9,718 downloads
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ninjacraftytpro
BUEN HACK RECREA EL SUPER MARIO BROS PARA LA NES#smrpg{y}
Posted by: ninjacraftytpro - | Link
CurrencyMiracles
One of the few hacks to use the Mario sprite from the very first Mario & Luigi RPG game
Posted by: CurrencyMiracles - | Link
Alcazar
@Wakana: Also in the "flying fish" levels (2-3, 7-3) and the bullet bill levels (5-3, 6-3) you can go back. Must have to do something with "special sprites".
Whats needs to be fixed too:
* the timer doesnt stop when reaching the goal / goal sphere
* the path after Castle 4 remains "uncleared", even after finishing it
* level 8-3 is already visible from start of this world

Also, Bowser takes only 1 hit to defeat, but have seen this in other hacks too that use this boss, so its up to the creator.
Whats missing is the "castles" at start and end of levels and the display of underground / underwater levels as them on the world map.
Posted by: Alcazar - | Link
Green Jerry
Originally posted by murdedollDX
Note: I applied the Fadefix patch twice but for some strange reason, it refuses to work in my hack.


It's because you used status bar colors in the backgrounds. These colors won't fade to black and the end of the levels.
Posted by: Green Jerry - | Link
Wakana
Nice remake here. The graphics look very appealing here, almost everything has been done flawlessly. Of course, there is some cutoff here and there, as well as a few weird tile assemblings, like in the cave BG and in 3-3. Nice job as overall anyways.

As far as mechanics go, almost everything is working like the original supposed to be like. Of course, some few thingies are missing, but most of the stuff is in anyways.

Misc issues:
-Music breaks on accurate emulators;
-In 4-1 and 6-1 you can walk back. I'd blame the lakitu and the "disable generators" generator;
-In 4-2, secret pipe leads you to a endless bonus game;

Overall pretty good, there are some things to fix, but it's pretty nice.
Posted by:  Wakana - | Link

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