Fixed some unclear things in the demo and some glitches. Tell me wwhat i need to work on and what needs fixing.
This is the new hack I'm working on with graphics drawn by me. :] have fun!
icegoom:orignal bully gfx
jimmy52905 and mario90 and supertails: music
and last but not least, me:graphics fixme: major issues, such as bad exits and wrong OW events are in this hack.
Not a very good hack, but it was fun at some parts.
Design-wise, it had good concepts. Concepts that haven't been executed at their best I feel. The ON/OFF levels are an example, you used many ways to make the player interact with the gimmick, but it felt kind of linear and boring after a bit. You could've invented more creative ways to use them; it would've sure ended up being more entertaining than how it is currently. As for the rest, there are annoying parts (like when you have to babysit P-Switches and go back almost all the way of the level) and linarity mostly. Not very fun.
Aesthetic-wise, I can tell the author self-made most of the FGs (if not all of them). I have mixed feelings about them, since they feel kind of poor, but at the same time, they kind of fit with SMW's atmosphere. Something I found disappointing is the total lack of any form of FG decoration, which made your levels feel very empty. Not pretty appealing overall.
- In "Green Plains":
1)First Sumo bros. doesn't spawn flames;
2)There is a hidden zone in the middle of the level. If you get in there though, you'll be stuck forever, since you don't have enough room to fly away;
- "Red on off plateau"'s secret exit is impossible to get, since the pipe you have to enter in order to reach it leads you to instant death.
- OW events are wrongly set, exits triggering the same event and the likes;
- "End of Demo" is playable, but if you aim for the normal exit, you will die after cutting the goal tape.
Overall, not a great hack. It had good gimmick ideas, but poorly executed.