Mario returns to Super Odd World to stop the evil koopalings who are terrorizing the land. Help Mario save Super Odd World!
-Map16'd some tiles
-oddness of the original SOW
This is what I've been working on the past few weeks. Many people probably know of "Super Odd World", a hack played through by cruc1f1x21, and now, Super Odd World is back. The first was Kaizo, glitchy, and a bit ugly at some points, so I'm not submitting it any time soon.
This whole hack was sort of an experiment with the Map16; flipping tiles, switching properties of tiles, and so on. There are tutorials to explain what all the "new" blocks do, so there likely won't be much confusion. Hopefully there won't be any, "OMG, what's this do?" or, "Oh, look, water! Let's go for a swim... hey!"
A hack that is most definitely experimental in its nature; it feels like someone just discovered how to use the Map16 editor to create new objects with altered properties.
In this case, it is often just switching around tile behaviors for another one. Vines can act like brown blocks and can be passed through with a P-Switch, ice turn blocks act like chompers and hurt you, animated water acts solid... all of this feels like someone just playing around with the tile behaviors without having a very good reason for most of these changes other than for the heck of it. The more glaring issue I found was making fake walls out of the solid ledge walls--which is just downright misleading. Grass growing on the side of a ledge exists so the player can identify solid surfaces--when that distinction is blurred in the way this hack has done, it only serves to confuse the player.
I will not deny that for the most part, the hack was at least aesthetically pleasing outside of the use of ice blocks and weird animated water ceilings, and that the author at least put some effort into the landforms.
There really isn't a whole lot else to say about this hack; it is a demo where half of the levels exist purely for tutorial explanation of this hack's gimmicks, leaving only four actual levels to play through. The secret you must find to reach the fourth level isn't exactly hidden in a good spot either, requiring a blind drop to locate the key and keyhole.