Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.
Mario and Peach are on a vacation after the events of SMW, but then Peach is taken by Bowser!
This new demo features new GFX, 3 times the (real) levels, and 3 times the exits compared to Demo 2! fixme: music breaks on accurate emulators.
Another heavy hack. It was more painful than fun if I have to be honest.
In terms of design I have mixed feelings. I liked how the author tried to have almost one theme/gimmick per level (kinda), but some of the levels in it are awful. I'm mainly talking about the "maze" levels, aka levels where you have like thousands of ways to go, and have to try them all until you find the goal. This kind of level was really irritating, and I had to look trough Lunar Magic for some of them since they were really too complex. As for the rest, it's okay-ish, very challengy, maybe a bit too frustrating in some parts. But overall, the design isn't totally awful.
The aesthetics are a more or less here. The author used many GFX sets, but some of them have been assembled in a really silly way, like you can see in some of the grassland levels. There are also a few sets where the palette looks totally awful. I'm glad, atleast, that they style kept almost uniform for the whole hack, with the exception of a few ones which felt out of place.
- Music breaks on accurate emulators.
- Major slowdown in some levels.
- The block "enter from the the right" has a weird interaction sometimes, since you can fall through the floor.
Overall, what kept in me after playing this hack is the rage for the "maze" levels. I don't think I'll want to play this hack another time...