Super Mushroom Planet takes players on a globe-spanning trip through many areas and worlds from Mario's past adventures. Your task: to rescue Princess Peach, solve the mystery of the five Switch Palaces, and discover who is really behind the worldwide Koopa invasion. You'll explore locales from games such as Super Mario Bros., Super Mario RPG, Paper Mario, Mario & Luigi: Partners in Time, and more!
This is a demo copy, containing 11 of the ~70 levels to be featured in the final game, as well as two bonus end-of-demo levels. fixme: music breaks on accurate emulators.
The design is okay. It has the right amount of challenge, while being pretty good at keeping the fun factor high enough. I particularly liked the way the author promotes exploration in most of his levels. An example is the toad town, where a very well hidden secret exit will be found. The puzzle level was okay for once. Generally this kind of puzzle is ragey, designers of said levels generally leave you into this huge level with many secondary exits and you do nothing but try each one, hopefully finding the exit after a few decades. But fortunately the author here was kind enough to give hints at the beginning; if you're smart enough you'll be able to find the exit (and secret exit) soon. Anyway, a good design. I don't complain it, maybe it's a bit flat in some parts, but don't forget this is a first world.
Aesthetic-wise, it's good. The first level was a punch in the eyes, mainly for the 8-bit FG mixed with a vanilla BG. The rest is okay, despite a few small cutoff here and there.
- This hack breaks on accurate emulators due to music.
- If you go past the pipe after beating Birdo's castle, you may get stuck on the OW if you keep going.
Overall, it's a good hack, with lots of good elements and particles. I'd recommend it.