Name: | EVERY LEVEL MORTON! |
Author: | Nimono |
Added: | |
Demo: | No |
Featured: | No |
Length: | 9 exit(s) |
Type: | Standard: Normal |
Description: | The sequel to the popular EVERY LEVEL IGGY! has arrived! Much to Mario's dismay, it has been discovered that it wasn't just Iggy who cloned himself- Morton has clones, too, and he's taken over the Habanero Volcano! Oh, the HORRORS! It's also assumed that the rest of the Koopalings have clones, too... Much like EVERY LEVEL IGGY!, EVERY LEVEL MORTON! ends with a boss battle with the original SMW Morton boss. However, there are some new things added: -New graphics! Sorta. All I added was the "pikaguy900" text you see on the title screen! -Custom sprites! Just one, though- it was to fix a Layer 2 bug in a certain level... That said, enjoy, and also, please note that while you start on a submap, you have a small main map to explore... Just the World Hub for now, but I'll build upon it as the hacks continue... |
Tags: | joke vanilla variety |
Comments: | 2 (jump to comments) |
Rating: |
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106.17 KiB | 1,873 downloads
Comments (2)
I point this out in more detail starting at 12:53 in my video here:
https://www.youtube.com/watch?v=O06CeyUlGqA&t=12m53s
EDIT (March 22, 2023): There are also issues with the Yoshi coin found in the secret exit path of Morton's Fortress. It is unusually really tricky to collect, and then backtracking to the normal route to collect the remaining Yoshi coins is quite difficult as well. In addition, that Yoshi coin is subject to the Item Memory Index overlap problem as well, so it could fail to appear if certain coins are collected on the main route first.
I go into detail regarding that Yoshi coin's disappearance in this video, starting at about 10:08, when it first vanished on me:
https://www.youtube.com/watch?v=rJ8_IgCopZU&t=10m8s
EDIT (March 26, 2023): And, there is yet another Item Memory Index issue in Morton's Secret 2, where collecting the leftmost coins of down arrows in one particular room causes a vertical line of coins in the layer 2 megaspike room to disappear, and you have to pass through those coin arrows to reach the megaspike room. Without that vertical line of coins present, there is no hint whatsoever that there's something important off-screen in the megaspike room, and that caused me issues with getting one of the Yoshi coins (which are the whole point of playing the level, according to the message box at the start).
I go into detail about this starting at about 14:17 in this video:
https://www.youtube.com/watch?v=wm4xSaDzeMs&t=14m17s
Anyway, as of why this hack wasn't very enjoyable was mostly because of level design issues. It's mostly okay, but there are times the levels feel boring and frustrating when you need to reach areas that require certain precision. The constant item babysitting and backtracking don't help either, I took a little too long to play a relatively short hack because of this. I, however, found the secret levels to be fun to play.
Aesthetics are okay-ish. Not a fan of some custom palettes given to backgrounds like the "fiery" rocks in the second level, they're too distracting. Soundtrack is SMW's original.
Overall it's a decent hack. Probably good to kill some minutes if you're a good player, if you're not, then..