Name: | Super Challenge World |
Author: | Nigel K. |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 113 exit(s) |
Type: | Standard: Very Hard |
Description: | A hack that I have had for some time now. People really liked this one when it was on the site, so I decided to re-upload it. It is mostly vanilla but one of the longest hacks ever made, complete with decent and challenging levels. I'm sure this will make a lot of people happy. (Made by Nigel, not me) |
Tags: | asm glitch less exgfx puzzle traditional |
Comments: | 9 (jump to comments) |
Rating: |
Download
208.03 KiB | 7,413 downloads
Comments (9)
Update 1: Got past the first world, I can see why people hate it already. A few levels tell you that you need a specific thing to advance. This wouldn't be too bad if you could exit levels, or if the warning wasn't halfway through a level. This hack also requires some backtracking and item babysitting (Which is pretty shit ngl). It also seems like you are better off being small Mario here too because man are most parts of a level absolute shit with power-ups. There is also a 1-UP farm with the first mushroom secret so you don't have to worry about getting a game over. I've experienced slowdowns in some places as well. I'm going to guess that it gets REALLY bad later on though so I'll watch out for that. Progress will be slow as this isn't a hack I'd like to focus on at all, but I will come back to it occasionally.
First off, this hack pretty much violates all basic aspects of design. You got item babysitting, enormous backtracking, incredibly long levels, big mario discrimination, really stupid secret exit locations, repeated segments, start+select disabled, softlocks, and much more. Keep in mind that these are just SOME issues. What's the worst part about this? All of these flaws carry on for the whole 113 EXITS. The hack just doesn't get better as it progresses. In fact, it just keeps getting worse as the levels just stretches these flaws out even more. There are some overworld tiles that are misaligned, so you can get stuck somewhere in the overworld, leaving you to reset (and potentially lose progress.) The exit counter also caps at 96 which really shows how old this hack is.
DO NOT PLAY THIS!
Words don't do too much here, there's no way to describe how irritating and frustrating this hack is.
Starting from the design. Before doing so, I need to state that this hack takes from granted the use of SMW's glitches. Stuff like double item holding, shell jumps, rope sprite glitch and many more, are your only way to complete this huge hack. Figurable enough, I didn't enjoy this kind of design, not even one single exit. This hack doesn't rely on glitches only, the design itself is also awful, with huge and multiple backtracking, item babysitting, repeated segments, and the most overused flaw, big Mario discrimination. All these flaws have been carried on for the whole 113 exits, which has really made this hack one of the worst I've ever played.
Aesthetic-wise, it's hit or miss pretty much. While some of the atmospheres were really good (I particularly likes those who apparently have been made with ASM), some others were really bad. There is also lots of small/big cutoff around the levels.
Some issues:
- "Star House of Fire" is an impossible level. This is just an example of many other which look "impossible", but there's a nasty, infamous way to get past it. That one there though, no idea about how to clear it.
- Some OW walk tiles are disaligned. You'll may be get stuck forever if you walk in certain parts of the OW.
Overall, 1/5. As I said, one of the worst hacks I ever played.