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Details for Super Challenge World
Super Mario World Hacks - Super Challenge World Show random
File Name: Super Challenge World
Authors: Nigel K.
Demo: No
Featured: No
Length: 113 exit(s)
Type: Standard: Very Hard
Description: A hack that I have had for some time now. People really liked this one when it was on the site, so I decided to re-upload it. It is mostly vanilla but one of the longest hacks ever made, complete with decent and challenging levels. I'm sure this will make a lot of people happy. (Made by Nigel, not me)
Tags: asm, glitch, less exgfx, puzzle, traditional
Rating: 2.1 (Votes: 12)
Download: Download - 208.03 KiB

Jesus christ this hack was so tedious, obnoxious, and annoying. These levels feel so spammy, long, and frustrating since sometimes, it feels like the levels just never seem to end. Especially with the amount of severe backtracking this game requires at times. There isn't a cape in this hack until world 5 so that you can get some of the secret exits earlier on the hack. I feel like this was a fine idea and I can kinda see what this hack was trying to do but in my opinion, it just wasn't executed well at all. Oh, I should also mention that this hack disables start+select. Why? I don't understand hacks that do this. It doesn't make your hack more "challenging" it just makes it more irritating. The secret levels do get repetitive. Most of these levels have secret exits which can get exhausting sometimes. Some of these secret exits have no reason to exist because some of them either take you backwards or the same path. There are also a couple of points in the overworld where you can get stuck and then be stuck in an endless bonus game. I had to reset and replay a few levels because of that. One more thing, the checkpoint at Bowser's House is broken and you still go back to the beginning even after you touch the mid point.

I also like how the exit counter caps at 96

I can clearly tell that this wasn't designed with the player in mind. I can't think of a human actually enjoying this without savestates. It's possible without savestates but definitely not worth it. I did this so that you guys don't have to do this.

1/5 since I can't vote 0/5

Posted by: Metballs - | Link
Posted by: InsaneMarioHacking - | Link
Pokemon Hacker
More like, "Super trolling and spam world"
Posted by: Pokemon Hacker - | Link
I wouldn't label this as Very hard.. Just very annoying and no tips of what should be done before continuing on. Rather then a huge gussing game that leaves you scratching your head looking for a missed level or secrete
Posted by: Jonny5 - | Link
only thing I dislike about this hack is letting on you are doing good.. First world with the muncchers.. Tells you need a Yoshi. Yoshi is hard to find unless you get the bonus area.. Lets you go through then tells you half way " did you check the intro thoroughly ? " That gave me the hint " this is gonna be THAT rom hack " passed it. Went on to the first castle. Battled my way through. Then it says " I hope you found the yellow switch palace" Well that should of been brought up at some point.. I feel like its fun to play.. But same time I feel like I'm running in a circle of back and forth for things that SHOULD of been said at the start at Yoshis House or the first few levels. Honestly I gave up playing this rom hack JUST cause I feel like I'm wasting my time trying to search for every possible exit JUST to pass 1 level.. Another example is the 1st world that says you need a cape and cant get it until further into the game.. It HAS the making of being a great game.. Just need to get rid of all this mindless search for things just to pass a level. For that I lost interest.
Posted by: Jonny5 - | Link
Oh. My. God.
Words don't do too much here, there's no way to describe how irritating and frustrating this hack is.

Starting from the design. Before doing so, I need to state that this hack takes from granted the use of SMW's glitches. Stuff like double item holding, shell jumps, rope sprite glitch and many more, are your only way to complete this huge hack. Figurable enough, I didn't enjoy this kind of design, not even one single exit. This hack doesn't rely on glitches only, the design itself is also awful, with huge and multiple backtracking, item babysitting, repeated segments, and the most overused flaw, big Mario discrimination. All these flaws have been carried on for the whole 113 exits, which has really made this hack one of the worst I've ever played.

Aesthetic-wise, it's hit or miss pretty much. While some of the atmospheres were really good (I particularly likes those who apparently have been made with ASM), some others were really bad. There is also lots of small/big cutoff around the levels.

Some issues:
- "Star House of Fire" is an impossible level. This is just an example of many other which look "impossible", but there's a nasty, infamous way to get past it. That one there though, no idea about how to clear it.
- Some OW walk tiles are disaligned. You'll may be get stuck forever if you walk in certain parts of the OW.

Overall, 1/5. As I said, one of the worst hacks I ever played.
Posted by:  Wakana - | Link

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