Name: | Super Challenge World |
Author: | Nigel K. |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 113 exit(s) |
Type: | Standard: Very Hard |
Description: | A hack that I have had for some time now. People really liked this one when it was on the site, so I decided to re-upload it. It is mostly vanilla but one of the longest hacks ever made, complete with decent and challenging levels. I'm sure this will make a lot of people happy. (Made by Nigel, not me) |
Tags: | asm glitch less exgfx puzzle traditional |
Comments: | 9 (jump to comments) |
Rating: |
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208.03 KiB | 7,717 downloads
Comments (9)
- This game wants you to think outside of the box, so if you find a skip, take it
- Expect backtracking, including in the overworld
- Expect trolls, but not kaizo blocks
- Levels will be very lengthy
- Secret exits will be really trash to get, they usually are convoluted and will most likely require glitches, a lot of backtracking through the same level, and/or item babysitting, if not this, then they will be hidden in some stupid spot somewhere random
- Levels will require certain powerups or Yoshi, do not expect this game to tell you this until you are already minutes into the level
- You will be better off as small Mario in most places, as certain sections become a lot more garbage with them
- Heavy glitch abuse, includes double item grabbing, rope glitch, and some other less and more obscure random glitches, most of them are limited to one or two levels, double item grab is the one you will use the most by far because that one appears very often
That's all I have to say, overall it's a terrible hack, one that I can't recommend playing.
First off, this hack pretty much violates all basic aspects of design. You got item babysitting, enormous backtracking, incredibly long levels, big mario discrimination, really stupid secret exit locations, repeated segments, start+select disabled, softlocks, and much more. Keep in mind that these are just SOME issues. What's the worst part about this? All of these flaws carry on for the whole 113 EXITS. The hack just doesn't get better as it progresses. In fact, it just keeps getting worse as the levels just stretches these flaws out even more. There are some overworld tiles that are misaligned, so you can get stuck somewhere in the overworld, leaving you to reset (and potentially lose progress.) The exit counter also caps at 96 which really shows how old this hack is.
DO NOT PLAY THIS!
Words don't do too much here, there's no way to describe how irritating and frustrating this hack is.
Starting from the design. Before doing so, I need to state that this hack takes from granted the use of SMW's glitches. Stuff like double item holding, shell jumps, rope sprite glitch and many more, are your only way to complete this huge hack. Figurable enough, I didn't enjoy this kind of design, not even one single exit. This hack doesn't rely on glitches only, the design itself is also awful, with huge and multiple backtracking, item babysitting, repeated segments, and the most overused flaw, big Mario discrimination. All these flaws have been carried on for the whole 113 exits, which has really made this hack one of the worst I've ever played.
Aesthetic-wise, it's hit or miss pretty much. While some of the atmospheres were really good (I particularly likes those who apparently have been made with ASM), some others were really bad. There is also lots of small/big cutoff around the levels.
Some issues:
- "Star House of Fire" is an impossible level. This is just an example of many other which look "impossible", but there's a nasty, infamous way to get past it. That one there though, no idea about how to clear it.
- Some OW walk tiles are disaligned. You'll may be get stuck forever if you walk in certain parts of the OW.
Overall, 1/5. As I said, one of the worst hacks I ever played.