Language…
17 users online:  Anorakun, ArisuElysia0718, BlueSheep123,  GlitchCat7, Heitor Porfirio, hh0962430, JackBooWow248, Jest3r1984, Jordan, Kusrry, LocoFuzzyPants,  Nanako, ProjectPoison_,  shovda, SwedishCowboy420,  Thomas, WONIU - Guests: 86 - Bots: 206
Users: 66,408 (2,330 active)
Latest user: SwedishCowboy420

Marios story

Super Mario World Hacks → Marios story

Submission Details

Name: Marios story
Author: PaperMario94
Added:
Demo: No
Hall of Fame: No
Length: 22 exit(s)
Type: Standard: Normal
Description: Luigi was kidnapped by the evil King Thwomp now its Mario's turn to rescue him.
fixme: music breaks on accurate emulators.
Tags: asm bosses exgfx fixme music traditional
Comments: 1 (jump to comments)
Rating:
3.3 (3 ratings)
No rating
Download 284.99 KiB | 1,497 downloads

Screenshots

View all

Comments (1)

 Wakana Link
Not very fun I must say. This hack basically coinsists in plain ground with enemy spam on it. It's a repetitive design, which also has some small issues like blind jumps and unfair deaths. The levels also feel short, since, again, most of them coinsist in flat land. The brightest example is the last castle: generally, these are those levels with the tension to max, but this one here does nothing but spamming the whole lenght with thwomps. It's disappointing.

Aesthetic-wise, it's acceptable. Except for that ugly forest GFX the author used, everything looks okay. Maybe I would've decorated some levels more, but it's just a small niptick. Some palettes also felt a bit weird, like the black goombas.

As only issue worth of mention, music breaks on accurate emulators.

Overall, a pretty boring hack. 2/5.