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Details for The Forgotten Island
Super Mario World Hacks - The Forgotten Island
File Name: The Forgotten Island
Added:
Authors: I8Strudel
Demo: No
Featured: No
Length: 22 exit(s)
Type: Standard: Normal
Description: (Mods, please replace the old one with this one).

Another update of my submittion from C3 in May 2009 that fixes some of the glitches mentioned in the reviews of the last version, as well as a few I found during a playthrough.

This hack contains:

Custom Music
Custom Sprites
Some Custom Blocks
A Little ExGFX
Use of Certain Patches

Credits included in the readme.

Plot:

Remember that island in the top-left corner of the Super Mario World OverWorld that you couldn't go to? There was something there that Mario & Luigi never thought could be anywhere...

It's two months after the death of Bowser and the end of Super Mario World. Mario & Luigi are enjoying their final days of vacation. Mario decides to go to the beach. He soon finds a washed up tape recorder. This is
where you take control.

Big note: Do not make an LP of this hack unless I ask you to. Seriously, it's as annoying as heck when you work hard to put a bunch of secrets in your hack and someone decides to put them all on YouTube. Not to mention, I have someone LPing this hack already, so your chances of LPing this hack are slim. ASK FIRST.
fixme: music breaks on accurate emulators.
Tags: asm, bosses, exploration, fixme, huge level, less exgfx, music, powers, traditional
Rating: 3.0 (Votes: 2)
Download: Download - 183.98 KiB
580 downloads
Screenshots
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Wakana
This hack had 22 exits but it felt like it had +50.

The cause is the repetitive and boring design: there wasn't much going on in your levels. It's a pity, since the author had good enough material to work with and to create gimmicks with. Unfortunately, the level design turned out being pretty bad and boring overall. The size of the singular level mattered as well; nobody would enjoy a long boring level... so yeah. Not fun. The only thing I appreciated is the fact you hidden 3 Switch palaces into the levels. While they were a bit hard to find and especially to figure out where they could be, this stimulates the player to keep playing it. This doesn't change my overall opinion of the design though.

Aesthetic-wise, it's okay-ish. The use of vanilla elements was okay most of the parts. The few palette edits here and there were nice too. Maybe some extra decorations would've been better.

Some issues:
- Hack breaks on accurate emulators.
- Sprite tile limits issues in more than one level.
- Massive slowdown occuring frequently.

Overall, a pretty bad hack overall.
Posted by:  Wakana - | Link

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