This is an old project i worked months ago. It doesn't contain a great ASM,
but is has some custom graphics coming from well known games.
Read the Readme for more info and for know what is exactely an "Uchronia" (italian = ucronia).
Mario and the princess Toadstool live together in peace. So much that even Bowser was not willing
to commit another kidnapping again. However, far far away from the Mushroom Kingdom
there is a failed mad doctor called Jalui Majin (it is not Majin Buu, for your information)
that is always searching power sources to conquer the world. So, he went to know about the Mushroom
Kingdom and of Mario and his unlikely heroic actions. Majin thinks that kidnapping the princess and
trapping Mario in the time would be a very good idea to get rid of the poor plumber.
Aftermath, Majin brings the princess to the prehistory of the mushroom kingdom and ovbiously,
Mario tries to save the princess again! To play around Mario, Majin moves pipes, question and
coin blocks, pyramids, fortresses to the prehistory. This is just a trap, though!
Mario gets to the virtual fort, defeats Majin and gets to the princess, but... the princess
doesn't come with Mario, for an unknown reason. Mario is falling on the portal.
Mario thinks that could try to get to the prehistory again, but he is wrong.
There is something of strange that will happen after Mario gets to the present...
Not bad at all. Even if most of the levels were kind of linear, this demo was fun to play. It's not lenghty, but each level here has its own gimmick. I must say that the item babysitting here is a bit annoying (mostly having to carry the reskinned key with you in the last two levels). Not sure about the difficulty: the author said it's medium-hard, while in my opinion, it's pretty easy. Maybe the last castle may be a bit trouble-ish, but nothing that could go in that range. Either way, it was a nice demo overall.
In terms of aesthetics, not too bad. It's not the best to use SMB3 enemies on a Yoshi Island gfx set, but I can live with it. Maybe the custom tiles made by the author could've been a bit better, but atleast they are something different from common hacks.
- The first level has some slowdown due to too many enemies.
- The blocks breakable with the reskinned key actually work only from below. If you hit them with it sideways, they won't break.
- A jump in the last castle, where the ladder is, is impossible to perform.
- If you enter in the star warp, you can't get back.