The level design quality ranges from [enjoyable but forgettable] to [really tedious] and the difficulty curve is wonky. Take, for instance, the ghost world (the first one I went to). The first four levels are harmless enough. The fifth level, however, hit me out of nowhere with a huge load of jank. It's an invisible ground stage with vague hints as to where the pits are, boo rings, an invisible ledge that ate my jump a bunch of times, and a cheap fakeout door at the end. Not to mention its secret exit is just an invisible door at the start of the level. And after that came the boss stage, which was another unpleasent surprise.
The bosses are easily the worst part of this hack. They're all godawful RNG-heavy 2008 bosses that /will/ fuck you over.
The first one is an ultimate noob boss that constantly floats almost directly above you while shitting out goombas.
Second one is a thwomp boss that creates hopping flames, spinies, and goombas instead of bombs. He gets faster every time you hit him, and by the end he spawns flames at such a high rate the floor will be almost entirely covered in tiny flames.
Third one is 32x32 koopa that turns around and jumps whenever he feels like it. He also makes earthquakes and shoots balls that you jump or spinjump on all over the place.
Worst part is, there is no midpoint before any of these bosses, meaning you have to do the whole stage all over again every time you die. In fact, there aren't any midpoints in this hack at all. And some levels could really use one.
It's also worth mentioning that this hack does not do a very good job at explaining or indicating stuff. And it's not because I don't speak French, mind you. I just died in cheap ways a bunch of times because I didn't consider that X would do Y.
Lastly, the presentation is decent. I like the SML2 feel.
Accurate Emulator Issues:
- music breaks, often resulting in hardlocks
- the save screen changes the overworld's colors in higan
- probably a bunch more, couldn't investigate further due to music crashes