Views: 852,892,987
37 users online: a_q_u_a_,  Anorakun, brickblock369, Bullymario, cozyduck, Darolac,  E-man38, FrozenQuills, Gabriel BR, GbreezeSunset,  idol, janklorde, Jazzman287, jdl, JumboDS64, Langolango, LeumMuel, LucasMegaStriker,  MarioFanGamer, MarioriaM, MassPunishment, Mega,  MiniMawile303, naari3, NeekoNeek, NewPointless, OEO6,  patcdr, qantuum, Sancles, Sapphire, Segment1Zone2, SimFan96,  Sinc-X, solgaleo35, The Bluenote X,  xHF01x - Guests: 59 - Bots: 54 Users: 47,034 (2,522 active)
Latest: Lane
Tip: Palettes 0-3 do not work correctly on the overworld unless you use LM's option to disable the event reveal animation.Not logged in.
Details for Super Mario World: The Star Field
Super Mario World Hacks - Super Mario World: The Star Field Show random
File Name: Super Mario World: The Star Field
Authors: vysethelegend47
Demo: Yes
Featured: No
Length: 58 exit(s)
Type: Standard: Hard
Description: This demo features worlds 1 through 4. My focus has been on level design - challenging vanilla level design. Although this hack has non-vanilla elements, the levels could appear in a vanilla hack, hence I call it vanilla level design. Enjoy.
fixme: music breaks on accurate emulators.
Tags: asm, exgfx, fixme, gimmick, music, variety
Rating: 4.3 (Votes: 4)
Download: Download - 335.55 KiB
The author doesn't lie. This gets so awful hard around the middle of the hack.

I have mixed feelings about the design: for the most part, it has been executed in a good way. There are many gimmicks the author uses even with just vanilla resources that keep the fun factor up. Although some parts are questionable: some segments require a perfect timing in jumping, others requite huge backtracking while item babysitting, some parts are overly complicated and there's just too much going on... it gets tiring after a certain point, because the player, if not experienced enough with SMW's engine/gravity/gameplay/etc, can't stand the difficulty, which gets like lunatic in the last 1/4 of the demo.

Aesthetics are okay, the redrawn GFX are used nicely, sometimes even looking stunning. Of course, flaws don't miss, like some weird palettes and/or some questionable ways the author assembled the GFX. I'm mostly positive about this factor though.

Some issues:
- Music breaks on accurate emulators.
- HUGE slowdown occuring too often. This killed the fun factor in many levels.

Overall, I was going to give a 2 mainly for the lunatic difficulty, but after all, this hack would be appreciated by those who like hardcore hacks, so I gave 3.
Posted by:  Wakana - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy