This demo features worlds 1 through 4. My focus has been on level design - challenging vanilla level design. Although this hack has non-vanilla elements, the levels could appear in a vanilla hack, hence I call it vanilla level design. Enjoy. fixme: music breaks on accurate emulators.
The author doesn't lie. This gets so awful hard around the middle of the hack.
I have mixed feelings about the design: for the most part, it has been executed in a good way. There are many gimmicks the author uses even with just vanilla resources that keep the fun factor up. Although some parts are questionable: some segments require a perfect timing in jumping, others requite huge backtracking while item babysitting, some parts are overly complicated and there's just too much going on... it gets tiring after a certain point, because the player, if not experienced enough with SMW's engine/gravity/gameplay/etc, can't stand the difficulty, which gets like lunatic in the last 1/4 of the demo.
Aesthetics are okay, the redrawn GFX are used nicely, sometimes even looking stunning. Of course, flaws don't miss, like some weird palettes and/or some questionable ways the author assembled the GFX. I'm mostly positive about this factor though.
- Music breaks on accurate emulators.
- HUGE slowdown occuring too often. This killed the fun factor in many levels.
Overall, I was going to give a 2 mainly for the lunatic difficulty, but after all, this hack would be appreciated by those who like hardcore hacks, so I gave 3.