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Tip: Linear levels aren't necessarily a bad thing. After all, most official Mario levels are fairly linear.Not logged in.
Details for Mega Man's Trip to an Unknown World
Super Mario World Hacks - Mega Man's Trip to an Unknown World Show random
File Name: Mega Man's Trip to an Unknown World
Authors: Hackerboy1
Demo: Yes
Featured: No
Length: 6 exit(s)
Type: Standard: Easy
Description: I added 3 levels.
Things I used:
- Newbie's Boss Maker
- Sprite Tool
- Block Tool
- yy-chr
- Add Music e
- Translhextion

fixme: music breaks on accurate emulators.
Tags: asm, bosses, crossover, exgfx, fixme, health, music, story, traditional
Rating: 2.2 (Votes: 5)
Download: Download - 197.36 KiB
Uma otima ideia, mas tem que terminar ne!
Posted by: Lukenovaes - | Link
Pretty hyped by the titlescreen.
Then I got to play the hack.

The design is absent. This is probably one of the most linear hacks I've ever played. Every level was a straight line of ground with enemies on it. No gimmicks, no actual obstacles and not fun at all. Not much more to say, I basically summed up how the levels of this hack are.

Aesthetics... Megaman is featured here, but from my point, this felt like a Mario game all along. You get a fire flower, you collect Yoshi Coins, you enter pipes... it wasn't MegaMan-ish at all. The graphics, except from the castle level, aren't MegaMan-ish (a beach tileset and the redrawn SMB3 1-1's tileset have been used). If I'd want to get nipticky, I'd say there is a style clashing too, since MegaMan is in 8-bit style while the rest is redrawn/SMW-ish/cartoonish. A real mess overall.

Some issues:
- Music breaks on accurate emulators.
- If you enter the "end of demo" level, you can't exit it unless you die.

Overall, a very bad hack. The only cured factor is probably the story.
Posted by:  Wakana - | Link

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