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Mega Man's Trip to an Unknown World

Super Mario World Hacks → Mega Man's Trip to an Unknown World

Submission Details

Name: Mega Man's Trip to an Unknown World
Author: Hackerboy1
Added:
Demo: Yes
Hall of Fame: No
Length: 6 exit(s)
Type: Standard: Easy
Description: I added 3 levels.
Things I used:
-xkas
- Newbie's Boss Maker
- Sprite Tool
- Block Tool
- yy-chr
- ExGFX
- Add Music e
- Translhextion

fixme: music breaks on accurate emulators.
Tags: asm bosses crossover exgfx fixme health music story traditional
Comments: 2 (jump to comments)
Rating:
2.2 (5 ratings)
No rating
Download 197.36 KiB | 1,280 downloads

Screenshots

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Comments (2)

Lukenovaes Link
Uma otima ideia, mas tem que terminar ne!
 Wakana Link
Pretty hyped by the titlescreen.
Then I got to play the hack.
...

The design is absent. This is probably one of the most linear hacks I've ever played. Every level was a straight line of ground with enemies on it. No gimmicks, no actual obstacles and not fun at all. Not much more to say, I basically summed up how the levels of this hack are.

Aesthetics... Megaman is featured here, but from my point, this felt like a Mario game all along. You get a fire flower, you collect Yoshi Coins, you enter pipes... it wasn't MegaMan-ish at all. The graphics, except from the castle level, aren't MegaMan-ish (a beach tileset and the redrawn SMB3 1-1's tileset have been used). If I'd want to get nipticky, I'd say there is a style clashing too, since MegaMan is in 8-bit style while the rest is redrawn/SMW-ish/cartoonish. A real mess overall.

Some issues:
- Music breaks on accurate emulators.
- If you enter the "end of demo" level, you can't exit it unless you die.

Overall, a very bad hack. The only cured factor is probably the story.