After returning from their picnic at Mushroom Meadows, Peach, Mario and Luigi return back to Mushroom castle only to find the castle engulfed in a state of panic. The toads are in a state of distress and are running away from the castle.
Before running off to his home, one toad tells Princess Peach, and the Mario brothers that Bowser has charged through the castle looking for Princess Peach.
The trio race to the castle, hoping to try and stop The Koopa King. When the trio arrive at the castle they find Bowser standing in the center of the castle, appearing as if he had been waiting for them.
"Did you think I was finished in Dinosaur Land? I wasn't finished!" Bowser cries.
After swiping at Mario and Luigi (knocking them both out cold), he grabs Princess Peach and runs off into the distance, far away from Mario, Luigi, and the toads still remaining in the castle.
After awakening from Bowser's knockout blow, Mario and Luigi realize what Bowser's done. Mario, always eager to defeat the Koopa King, is ready to begin his search to find the kidnaped Princess Peach. Luigi, though shaken, is also ready to search for Peach as well. Mario and Luigi begin a new chapter in (what seems to be) their never ending quest to save Princess Peach.
Peach isn't the only one that Bowser has taken. In the far off places of Yoshi's Island Bowser has, yet again, taken the Yoshi eggs and entrusted each of his seven children with one of them. What could the fiend be planning? fixme: music breaks on accurate emulators.
I didn't vote a legacy hack with 4 stars in a while. I really loved playing this demo.
The design is pretty simple. Kind of linear most of the times, but it involves exploring a lot. Levels have many different paths to take, and this is what keeps the player entertained most. Too bad this hack will never be finished, since the difficulty curve is handled very good so far; I'd have loved to play the full hack. Either way, a good design overall.
Aesthetics are nice, even if sometimes there are some redrawn elements combined with the original SMW, they work good enough. The only palette weirdness I could spot here may be the lava undergrounds' BG, where the palette looks a bit off, with wrong colors picked. As overall, though, it's good. It managed to keep an uniform clean style even if sometimes those YI tilesets were a bit out of place.
Some issues found:
- Music breaks on accurate emulators.
- Some slowdown occuring in a few levels.
- "Mushroom Meadows 2"'s secret exit can't be taken since you need all the color switches, and you won't even be pressing one in the demo.
Overall, a good demo. I'd suggest playing it; an example of how a lenghty hack should start.