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Freeze/Lock Fix
Added on
By HammerBrother, IsikoroThis patch fixes bugs in smw regarding sprites ignoring if $7E009D is set. This […]
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Ghosts and Bat Flock Init Fix
Added on
By IsikoroWhen a ghost or bat swarm is active and the sprite produce that swarm enters the screen, Fix a […]
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Move Layer 3 to Subscreen Fix v1.1
Added on
By Kevin, LuiThis lets you move layer 3 to subscreen via Lunar Magic without actually affecting the layer 3 […]
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No Life - No Time
Added on
By Nitrocell Inc."No Life - No Time" will let player to continue playing level even after Time reaches 0, but will […]
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More Extended Sprites
Added on
By IsikoroUp to 16 extended sprites, excluding fireballs, can coexist in the screen. If minimalist status […]
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Custom Fade Patch
Added on
By Ice Man, edit1754Allows you to specify which colors fade during the goal point sequence on a per-level basis. Basic […]
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Brake Sound Effect
Added on
By MarioFanGamerThis simple patch adds a sound effect when you brake / turn around like in Super Mario All-Stars […]
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Item Box Disabled on Death
Added on
By Final TheoryThis patch fixes a glitch in the original SMW game. If Mario dies then it is still possible to drop […]
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Different Submap Switching Transition v1.1
Added on
By KevinThis simple patch changes the submap switching (aka "red path") transition on the overworld, […]
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Extended No Sprite Tile Limits v4.0
Added on
By DiscoTheBat, Kevin, Roy, imamelia, worldpeaceThis is a No Sprite Tile Limits patch for non-normal sprites (extended sprites, cluster sprites, […]
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Multiple Overworld Earthquakes
Added on
By ErsanioThis patch allows you to have more than one overworld earthquake sequence. More information in the […]
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Event/Step Specific Tile Reveal SFX
Added on
By KevinThis patch allows you to customize the tile reveal SFX for each Overworld event, as well as […]
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Extended Sprite Despawn Range Fix
Added on
By HammerBrotherThis patch modifies the despawn handling and OAM of most of the extended sprites so that they can […]
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Note Block Spin Jump Fix
Added on
By KevinThis simple patch fixes the glitch where you can spin jump from note blocks if you press A on the […]
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Ultimate Screen Teleporter
Added on
By mario90This patch allows you to use screen exits by walking/going off various sides of the screen. When […]
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Change Castle Re-Entry Input
Added on
By ThomasAllows changing the input combination required to re-enter castles after they have already been […]
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Reset Some Player Flags on P-Balloon
Added on
By IsikoroFix a problem where taking a P-balloon does not reset a Mario's some flags that should be […]
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DMA Queue and Block Change Optimize
Added on
By imamelia, mario90, spooonsssThis is a patch that provides a DMA queue system, allowing you change GFX in VRAM easier. It also […]
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Limited Boo Range
Added on
By IsikoroBoos and Big Boos will no longer be separated from their initial position by more than a certain […]
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No Button Aliases
Added on
By mszegedyThe default behavior of $15 and $17 is that the A button is conflated with the B button, and the X […]
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File Select Sprite Cursor
Added on
By MarioFanGamerThis simple patch replaces the blinking layer 3 cursor with a sprite cursor which either blinks or […]
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Climbing Net Door on Subscreen Boundary Fix v1.1
Added on
By KevinThis patch fixes the issue where net doors won't work properly when placed on a screen/subscreen […]
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Death Animation Cancel Fix
Added on
By HammerBrotherThis patch fixes a bug where if you are on yoshi, and trigger the powerup animation (by yoshi […]
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Offscreen Invisible Solid Block Fix
Added on
By ThomasThe invisible solid block sprite does not normally despawn when scrolled off screen, which can […]
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Wiggler's flower fix
Added on
By HammerBrotherFixes a typo in SMW's code that the devs wrote the wiggler's Y position low byte into the flower's […]
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P-Balloon and Cloud Flight Physics Modifier
Added on
By KevinThis patch allows you to modify the physics of P-Balloon and Cloud flight with more freedom than […]
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Disable Scorecard GFX
Added on
By KevinThis patch disables the end level scorecard tilemap updates, preventing it from messing up the […]
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Continue Music
Added on
By MarioFanGamerThis small patch gives the continue screen its own music instead of playing the current submap's […]
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Optimize 1F0
Added on
By FernapThis patch optimizes SMW's handling of interaction of sprites with 1F0 (in fact, all of 1D8-1FF) […]
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Save at Midway Point
Added on
By MarioFanGamerThis small patch saves the game when a midway point gets collected. It's preferably to be used with […]
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Star/Slide Kill GFX Fix
Added on
By KevinThis patch fixes a few SMW sprites showing broken GFX when killed with Star Power or by sliding: - […]
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Optimized Spotlight
Added on
By yoshifanaticThe spotlight sprite is one of the most demanding sprites in SMW, being so performance intensive […]
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Fire Flower Palette Cycle
Added on
By aroohwahoouA simple patch that adds palette cycling to Fire Flowers, similar to SMB1. You can easily change […]
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Red Net Koopa Turning Fix
Added on
By Ice ManThis fixes the Red Net Climbing Koopa's turning animation and makes it the same as the green one […]
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Reznor Bridge Fix
Added on
By MarioFanGamerThis small patch fixes the Reznor bridge destruction from not working visually if it's found […]
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RAM Controlled Mario's Fireballs Limit v1.1
Added on
By KevinThis patch lets you change Mario's fireballs limit per level, or even during a level, by using a […]
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Koopa Eyes Offscreen Fix
Added on
By KevinThis patch fixes the bug where the eyes inside a Koopa Shell will appear on the wrong side of the […]
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Red Stem Piranha Plants on Extra Bit + Stem Fix
Added on
By KoopsterWith this patch, the classic and upside down piranha plant stems will be red and they will ignore […]
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Return to Title
Added on
By MarioFanGamerA very simple patch which adds an option for the player to return to the title screen like in SMAS, […]
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Spin Throw Direction and Offset
Added on
By AmazingChestThrow items in a consistent direction while spinning, with options to control their release offset […]
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Velocity-Based Climb Patch
Added on
By BreadWheatmannThis patch is actually 3 patches in 1, with numerous customization options and the ability to […]
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Remove Overworld Border Mario
Added on
By KevinThis patch removes Mario from the Overworld border. Differently from the usual hex edit, it also […]
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Magikoopa Wand Fix
Added on
By HammerBrotherFixes a graphical bug that if there's vertical scrolling and the Magikoopa happens to be offscreen […]
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Yoshi Pipe Animation Fix
Added on
By KevinThis simple patch fixes the bug where Yoshi shows his "entering a pipe" animation even if Mario is […]
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Monty Mole, Hammer Bro and Dry Bone Behavior on Extra Bit
Added on
By KevinThis patch removes the submap/level specific behavior of sprites 32, 4D, 4E and 9B and makes them […]
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Free 188A
Added on
By meatloafThis is a minor patch that slightly modifies some code near the 'Kill Mario' routine at $00F606 to […]
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P-Switch Solid Directional Coins
Added on
By JamesD28This patch fixes an "oversight" (more likely a lazy design choice) where the leading coin of the […]
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Horizontal Scroll Snap Fix
Added on
By KevinThis patch fixes the issue where the screen snaps immediately in the horizontal direction when the […]
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Cape Wall and Spin Fly Fix
Added on
By Alcaro, HammerBrotherFixes the glitch where you can cape spin while wall running, which in rare cases can cause […]
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Koopa Head Shifter + 2Tiles ShellLess Koopa
Added on
By IsikoroYou can shift the drawing position of the head of Koopa. The Shell-less Koopa is also drawn with […]
SMW Patches
Important note: Since October 7th, 2018 the patches section has been ongoing a full fledged remoderation to convert patches to Asar and SA-1, as well as to do UberASM conversions of certain patches and some other quality control - further details here. If a patch you were searching for was removed, please check this thread to get a(n unconverted) backup.
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View as:
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Gallery

