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SMB3 P-Meter
Added on
By AmperSam, ErsanioThis is an UberASM conversion and enhancement of Ersanio's "SMB3 P-Meter" patch to display the […]
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Bullet Time
Added on
By FernapBullet Time lets the player (or the creator) intentionally lag the game. This can be used for […]
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Spaceship Movement
Added on
By AmperSam, AuraDee, wiiqwertyuiopThis UberASM will allow you to move in all directions, but you will die if you touch a surface. An […]
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ON/OFF Slippery Activation v2.0
Added on
By Nitrocell Inc.When you hit ON/OFF switch, or change it no matter how, if that's ON, it will turn slippery mode […]
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Lives Select Menu on Title Screen
Added on
By ErikA couple of gamemode codes which add a custom life selection menu in the title screen. The amount […]
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Kill Sprites in Bottomless Pits
Added on
By RussianManThis UberASM code makes it so if a sprite falls into a bottomless pit, it is killed off […]
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Drop Power-ups at Player Position
Added on
By RussianManThis uberASM code is similar to Item Box to Player Position by HammerBrother. When dropping a […]
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Fading Brightness HDMA v1.2
Added on
By MarioFanGamerThis HDMA code uses RAM instead of fixed values, all dependent on address $0DAE. That allows you to […]
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Layer 2 Football Movement
Added on
By ASMagician MaksThis code makes Layer 2 bounce up and down like the Football sprite. You can make it bounce […]
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Tempory Powerup Preservation
Added on
By MarioFanGamerThis allows the creator to set up a powerup preservation zone which causes the player's powerup, […]
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Low Lives Indicator
Added on
By AmperSamThis UberASM can be configured to play a sound effect and/or blink the life count in the status bar […]
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Add Color 8 to Event Path Fade
Added on
By KevinThis UberASM will fade color 8 in palette rows 4-7 during events in the same way as colors 1-7. […]
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Switch Flags as Conditional Direct Map16 Flags v1.0.1
Added on
By MarioFanGamerThis simple UberASM library will set the Conditional Direct Map16 flags depending on the !-switches […]
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SMB3 P-meter v2.3
Added on
By HammerBrotherUnlike other patch versions of the classic SMB3 P-meter, this one is rather an uberasm tool code. […]
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Autotile
Added on
By CircleFriendoAn autotile utility for SMW. This utility allows you to build shapes in Lunar Magic using a single […]
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Fall damage
Added on
By xhsdfFall damage. I'm sorry.
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Lightning Generator
Added on
By MarioFanGamerA visual generator which displays a lightning effect. It can be customised to write to any colour […]
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Input Combination Taunt
Added on
By Burning LoafThis code makes the player strike a pose when certain inputs are held. Uses 3 bytes of […]
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Kill Player on Button Press v1.3.0
Added on
By zucchaKill the player after a button of your choice has been pressed a given amount of times. This […]
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Yoshi Flight Visualization
Added on
By AbduThis UberASM shows the cape flying phases when riding Yoshi and flying.
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Make Stars Sparkle
Added on
By RussianManA purely cosmetic UberASM code, which makes star power-ups emit sparkles. Requested by Ayami […]
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Offscreen Indicator
Added on
By ThomasThis will display an 8x8 or 16x16 sprite tile at the top or bottom of the screen at Mario's X […]
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Preserve Flight Through a Level Transition
Added on
By AmperSamAllows you to preserve Mario's flight, including his speed and direction, through a level […]
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Always Wall-run
Added on
By DonutAllows the player to wall-run on any wall at pretty much any time. No pink triangle […]
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Repeating Layer 3 Vertical Scroll
Added on
By spooonsssThis UberASM vertically scrolls a layer 3 background in a repeating pattern. Configuration includes […]
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Mid-air Jump Changer
Added on
By RussianManAllows player to change jump mid-air. Pressing A while jumping causes player to spin and pressing B […]
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Disable Cape Flight
Added on
By Heitor PorfirioThis simple UberASM code will disable Mario's flight with the Feather Cape, but it will still be […]
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Configurable Yoshi Swallow Timer
Added on
By AbduThis UberASM allows you to configure the Yoshi swallow timer.
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Max Speed Gives Invincibility
Added on
By simon.caioMax Speed gives Invincibility (with flashing palettes on the player and sparkles) When […]
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Vertical Level End Fix
Added on
By KevinThis UberASM fixes a couple issues that happen at level end in vertical levels (or any level that […]
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Floating Overworld v1.1
Added on
By Kevin, yoshicookiezeusThis code will make the current submap move up and down, like a floating island. Original code by […]
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Update Player Animation During Overworld Load
Added on
By Kevin, zucchaUpdate the current player animation while loading the overworld. In practice, this code fixes an […]
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Easy Cloud or P-Balloon Left-Right
Added on
By AbduThis UberASM allows you to utilize the glitch where holding down left and right buttons […]
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Player + Animated Tiles ExGFX v1.1
Added on
By KevinThis UberASM allows you to insert different ExGFX files for GFX32 and 33 (player and animations […]
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Teleport on No Enemies
Added on
By ThomasA simple code which teleports the player when all on-screen enemies are defeated. Includes options […]
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Overworld Translucent Layer 3 v1.1
Added on
By KevinThis simple HDMA code will make the OW layer 3 translucent without affecting the top and bottom […]
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Action on Enemy Defeat
Added on
By KevinThis UberASM will run an action whenever Mario defeats an enemy (killed by jumping on them, with […]
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Freeze Sprites with L/R
Added on
By JamesD28This code will freeze all sprites on screen when L or R is pressed, while allowing the player to […]
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Offscreen Indicator for Sprites
Added on
By KevinThis UberASM will show an indicator for sprites that are offscreen vertically. Check out the asm […]
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Credits Utilities
Added on
By KevinThis UberASM provides some useful (optional) functions for when the player reaches the credits […]
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Reset Level on Falling Down Offscreen
Added on
By Nitrocell Inc.This UberASM works as Level and Game Mode 14. Instead of dying when fall offscreen, level will […]
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Disable L/R Scroll
Added on
By Heitor PorfirioThis simple UberASM code lets you disable screen scrolling if you press the L or R […]
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Yoshi's Tongue Block Interaction
Added on
By KevinThis UberASM will make Yoshi's tongue detect solid blocks and stop extending when touching one, and […]
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Flashlight Effect
Added on
By IncognitoWith this code and the included GFX resources, you can create a spotlight effect that follows the […]
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Yoshi Afraid of Mario
Added on
By KevinThis UberASM will make Yoshi run away from Mario (like when he takes damage) whenever he hatches […]
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Bonus Game Death Fix
Added on
By SonikkuIn vanilla SMW, dying in the level 000/100 bonus game will teleport the player back to the […]
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Boost on Coin Collection
Added on
By MarioFanGamerA small and silly UberASM code which gives the player a small vertical boost when a coin gets […]
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Save Power-Up to Item Box with L/R
Added on
By AmperSamThis UberASM will "steal" any of the 4 valid power-up states that Mario can be in (Big, Flower, […]
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Input Playback
Added on
By spooonsssPauses the game at the start of the level and records inputs until L or R is pressed. Then the […]
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Press R to Change Power-up on Overworld
Added on
By AmperSamPower-up farm no more! Simple bit of UberASM to change player power-up state with a button […]
UberASM Repository
View as:
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Gallery


View as:
List |
Gallery

