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Recent Comments

crocodileman94 Overworld Songs Based on Event Link
This patch makes it so that the overworld music doesn't change if you enter a world through an exit tile. Am I missing something?
Astrakitu Cave Story - Last Battle Link
Can confirm.
God this was great to hear during my first victory against Ballos lol
HammerBrother Hooded SNES Originals - Groovin' Through The Streets Link
Hooded Edge's first original music. Yay!
GbreezeSunset INFERNVM Link
Originally posted by Sariel
Following levels were also inspired by other people, but I forgot to note their names. You can tell me, if you know the author, who might have inspired the following levels:

I believe this is the level it was inspired by?
smalldot Sayonara Mario World Link
Absolutely incredible hack. It got me really interested in playing kaizo again after years away. The overworld in this and the sequel are probably the two best I've ever seen.
 Hooded Edge Mega Man 3 - Wily Fortress 2 Link
Submission Approved! #smw{:TUP:}

Not my favorite fortress theme in the franchise, but still fairly solid in its own right. Oh yeah, awesome port as usual, boss!!!
Astrakitu The First Round Link
I'm intrigued to play this! I didn't know you make romhacks too lol
Dangil Smoked Fish and Cabbage 2 Link
Very nice hack and in my opinion a nice introduction to the upper part of beginner kaizo. Some levels would be excellent teachers of some basic mechanics like swimming or long jumps and small regrabs. I am glad that we are getting more hacks focused on a beginner journey and hopefully this would make more people interested in playing. GG to the creator!
Brutapode89 Pokémon Diamond/Pearl/Platinum - Route 206 (Day) Link
Perfect port, sinseiga! And thank you very much! #smrpg{<3}
NastyTriangle The First Round Link
Fun hack. Starts out almost too easy. I wasn't willing to search aimlessly for the 4th ending. It's a shame.
 MarioFanGamer Repeating Layer 3 Vertical Scroll Link
Moderated with:
  • Lunar Magic v3.34
  • SA-1 Pack v1.40
  • UberASM Tool v1.6
  • BSNES v115
Added layer 3 tag.

Let's be honest: This one should come with an example (or multiple) on how to use, how many tiles you have as well as the quirk that the repeating tilemap must be in total 0xE0 tiles tall. That means, you have to copy the tilemap twice or more to make it loop smoothyl.
However, this doesn't affect the submission itself and the only issue I noticed is a misplaced CLC which is put in the wrong conditional block.

The only other thing I'd wish is the ability to disable vertical scrolling altogether so that only autoscrolling can be used instead of requiring you to use a high scroll rate.
Zavok Mega Man 7 - Turbo Man Link
Perfect! #smrpg{<3}
Red2010 DKCR Styled Sprite Status Bar Link
Some time ago I installed this status bar for a test.

but the game didn't live to tell the tale after installing the patch
(the only modification I made was changing Mario's sprite and nothing more...)
LlesS Quickie World 2 Link
Another excellent starter hack. I prefer Quickie World over this but only because I thought there were a couple of unintuitive sections in some levels.

I beat this just after finishing Quickie World and I found this one significantly easier. This took me 2 hours to beat the main game with an extra 1/2 hour for special world.
LlesS Quickie World Link
Very good starter hack with excellent difficulty progression. I had a lot of fun replaying levels I had already beaten to see if I could do it again without the checkpoint.

I have played other hacks but this is the first one I finished. Took 1.5 hours to beat the main game and an extra hour for special world.
NunteMusic SMW The Crown Tale Link
Awesome hack! All the levels are great and the new mechanics really fit the game. Good job!
Pink Gold Peach Quick fart Link
This submission stinks!
Donald1111 Brave New World 2 Link
very nice, introducing new glitches to players, and cool tricks for people to play with for all players
Roob The First Round Link
This is a really fun hack, easy recommend. 5/5.
cymx Quickie World Link
third kaizo game i finished (after love yourself and quickie world 2).

it's really fun, although I don't think it's a fantastic hack if you're just starting since there are a couple of difficulty spikes at Tower of Power and Sawrfing Castle (although I struggled more with Tower of Power than the latter somehow)

good hack regardless, took me about 4 hours total to finish
cymx Love Yourself Link
first kaizo game i completed and first SMW hack i completed back in February. incredibly fun, probably a perfect first kaizo hack
robbobert HYSTERIA Link
I really enjoyed this hack overall. It was super creative, and a lot of the ASM was stuff I've never seen or played before. When the levels flowed, they really flowed, and I think I said "oh wow, that was cool" out loud at least 5 times over the course of my playthrough. The final level was brutal but also a really fun way to wrap the hack up and bring it all together. Great soundtrack throughout the hack as well.

I do think there were some unintuitive setups, especially in a few of the earlier levels (the sticky fly in one of the early levels was straight up clunky), and as a result, the difficulty curve of the hack is kind of U-shaped. Hard, then easy, then hard again. For the most part, if things weren't lining up, it was because I was doing something wrong -- there was definitely an *intended* way to do it -- but there were some times when I just wasn't sure what I was supposed to do.

Nevertheless, just a lot of fun to play. Highly recommended for low-to-mid-level intermediate players looking to dip into some more chocolate-heavy hacks. Thank you for putting in the work to make this hack.
Ice Man Donut Lift Block v1.2 Link
Just noticed that the blocks disappear when you're hurt and jump on them.
Anyone an idea for a fix?
mmBeefStew The First Round Link
Leftarios Final Fantasy VI - Born From Chaos ~ Dancing Mad (Part 5) (Remix) Link
This might be one of the best ports on SMWcentral. Great job ^_^
Blaagon The First Round Link
bravetoaster The First Round Link
Dssdds SMW Central Production 2 - Celestial Citadel Link
Name: SMW Central Production 2 - Celestial Citadel
Authors: Pink Gold Peach, S.N.N.
Added: 2022-07-11 03:38:52 PM
Insert Size: 0x05FF bytes
Type: Song
Sample Usage: Many
Source: Original
Duration: 1:23
Featured: No
Description: A calm, ethereal theme. This song would work very in a night setting, a ghost house in a sky world, or an outer space level. Plays in Cumulus Chapel.
Tags: ghost house night ruins sad sky space
Greedydave The First Round Link
Everything about this hack is delightful. I'm only about 10 or so kaizo hacks into my SMW life, but this has set the bar incredibly high.

Thoroughly impressed with the boss fight found from jumping in the water at the brewery and the entire secret area when the main hub is covered in snow. I genuinely had a fantastic time playing this - thank you!
Mischievous Marc WandaVision - Agatha All Along! Link
 Stivi On My Way Link
i'm so high right now dude
Rainbowmon Smoked Fish and Cabbage 2 Link
So, my only prior experience with kaizo gameplay is some easier levels in Mario Maker 2, and a partial playthrough of Learn2Kaizo - both of which were *YEARS* ago. Despite that, I decided to switch it up from playing Standard hacks yesterday, and gave this one a try. Finished all but 3 exits yesterday, and the rest today, and enjoyed my time with it! Definitely delving deeper into kaizo; I know I have the skill and patience for it, and I wanna try and play Grand Poo World 3 at some point. Thanks for the fun!
MegaSonic1999 The 11th Vanilla Level Design Contest - Highest-Ranking Map (Unused) Link
I think it should be renamed into VLDC 12 best level map
eltiolavara9 Casio Mario World Link
vibed to the music and was not able to get past the second jump of the game, this kind of difficulty really isnt for me but i love the ost and the palletes are inspired
RenkoV2 Romancing Saga - Theme of Claudia Link
nice! I've been waiting for this to be ported
MarioFan22 The First Round Link
Despite me being terrible at Kaizo, I had a ton of fun with this hack. A challenging but very fun playthrough.
I love the graphics especially
the cute little Boos holding a glass <3
Really enjoyed the story, lots of funny moments. I won't spoil it here.

Drebin00 Feginner Link
Very cool hack. Fun, nice atmosphere, good hack for beginners... with some experience (or intermediate players who want to have some good time). Thank you !
trackftv Bomberman Hero - Tripod (Vs. Nitros) Link
Came here after watching gameplay of GPW3, was amazed when I heard this play in there. Excellent port, leaving this comment so that I'm able to rate it 5 stars.
mytimecouldbeyours The First Round Link
Super fun hack with lots of humour! Many cute details,
for example the raincoat Chuck and the koopas with sunglasses
and a very nice overall aesthetic. Difficulty curve is good with the three different paths all having their own challenges. Recommended for beginners looking for something a little more challenging, with the third part leaning towards the higher end of beginner, and those looking for something chill and lighthearted.
LPDGhost Gambol Link
First Intermediate hack I've played and loved every minute of it.
the final castle was easily my favorite part and felt good to nail that ending section.

Amomario123w Bumpty Link
WHEN you try to edit the sprite palete with the CFG editor ALL change except for the wings(hands) any one, knows how to change the wings palette?
Jordan The First Round Link
 Kevin Per-Level Overworld Music Fadeout Disable Link
This fixes it for OW -> level but not for the other way around obviously
Amomario123w Tap-Tap Link
this sprite should be a dynamic one, it waste too many tiles in the sprite graphics
Courier6 Undertale - Bergentrückung + ASGORE Link
One of my favorite tracks on SMWC. Can't stop listening to it. Fantastic job.
Konings1989 Baby Kaizo World 2 Link
Beated the hack 100% i also have the yellow switch bug. To avoid this you have to play it the level asap (dont use 2 player mode ore enter a different level)
For me the last level was harder the the others. U need to hold jump when trowing stuff and that was not nature for me in the beginning. Very cool hack thanks!
Greedydave Smoked Fish and Cabbage 2 Link
Great music, gameplay, and graphics. Super enjoyable hack!
Enan63 Hooded SNES Originals - Groovin' Through The Streets Link
Amazing original song from you! Hope to see more in the future!
Klug Magic Sushi - Main Theme Link
Fits for Overworlds as well.
 Ahrion Secret of Mana - The Color of the Summer Sky Link
Acceptable. Things I fixed:
Channel #1, #2, and #5 were missing a slight delay.
Channel #6 and #7 were in the wrong octave towards the end.
Adjusted global volume from w255 to w210.
The song didn't use a sample group. In fact, I had to create a custom sample group (omitting Thunder.brr) just to be able to insert the song at all. If future ports are missing ARAM, you'll need to create a custom sample group and not use none at all, as otherwise ingame sound effects and global songs won't work properly.
Also please use proper music tags from the official music tag list next time.

Additional improvement suggestion: Swap channel #7 with channel #1
 Donut Spinning Coin Disassembly Link
Tested with:
Lunar Magic v3.40
bsnes v115
Pixi v1.40
SA-1 v1.40

Added fixed spinning coin GetDrawInfo routine.
KingBlitz13 Beachside Blitz Link
The best beginner hack to player after learning the basics, pretty easy with a somewhat difficult final castle and challenging optional Switch Palace. 10/10 Would recommend
 Anorakun Energy Breaker - Ride the Wind Link
Thank you very much. #smrpg{:3}
h.carrell Trials of Mana - Not Awaken Link
 Donut Fix HDMA Flickering Link
I don't think I could live without this patch. Very useful!

Tested with:
-Lunar Magic 3.40
-bsnes v115
-Asar v1.81
-SA-1 1.40

Changed "fullsa1rom" to "sa1rom", since the if read1 check is checking for an SA-1 rom. Note that 1, this won't cause any issues in most cases, I'm partially changing it for consistency's sake, and 2, it doesn't actually matter in this case, since the patch is not using any freespace.
Slightly tweaked description.
 Fernap Parachute Goomba / Parachute Bob-Omb Link
Tested with:
- Lunar Magic 3.40
- SA-1 Pack 1.40
- Snes9x 1.60, Bsnes-plus 05
- Pixi 1.40


- Converted tabs to spaces since anyone with a different setting will get a mess of misaligned comments
- One of the .jsons was set up incorrectly; fixed that, and also added "(disassembly)" to the in-LM description
- This was giving assembly errors on lorom; fixed those. Please test and make sure sprites insert correctly on both lorom and sa-1.
- added FastROM support to some JSLs
- Ideally, this could use the extra bit instead of the extra property byte, using only 1 sprite slot to insert both, but that would have meant even more extra code not present in the original, so it's a wash I guess
 Maarfy Mid-air Jump Changer Link
An appreciated update, accepted.

Tested with Asar 1.81, Lunar Magic 3.40, SA-1 1.40, Snes9x 1.62.3, BSNES Accuracy 0.7.1, UberASM Tool 1.6, AddmusicK 1.0.9.
buggy789 YI Cutscene Kamek v1.0 Link
If this makes a boss appear like in the original.... Man, it would be the best thing since sliced bread.
 Maarfy Disable Cape Flight Link
Simple but effective, approved.

Tested with Asar 1.81, Lunar Magic 3.40, SA-1 1.40, Snes9x 1.62.3, BSNES Accuracy 0.7.1, UberASM Tool 1.6.
 MarioFanGamer Player-following Air Meter Link
Agreed. The original sprite has been removed in favour of this one and it makes sense IMO if the original functionality is restored for this reason (as well as making the name and description more generic).
 MarioFanGamer No Score by Shell Kicked by Enemy Link
  • Lunar Magic v3.34
  • SA-1 Pack v1.40
  • Asar v1.81
  • Cape Swing Combo
  • No Consecutive Score Awards
  • BSNES v115
This is definitively an interesting patch. Few really care about the points, so this patch is more useful with an arcade-like progression or a per-level hi-score à la SM3DW.

The only bugs I found were that bounce/quake hitboxes will overwrite each other. For example, if a blue Koopa and the players kick their shell at the same time at the same relative position to a ?-block and hit an enemy that way, you either get no or double depending on whether your shell is at a higher slot than the other. This is, however, frame perfect so the situations where it will happen are quite rare, you basically have to try to come across this bug.
Another shenanigan are shells dropped by an external factor like on ground which then disappears (e.g. brown blocks and a p-switch): Freshly spawned shells which haven't been touched by the player don't give the player when killing an enemy any score but when touched by the player, they're set to score for the player some points. Whether this counts as a bug or not is subjective.
Edit: What is a bug, though, is that shells shaken by an earthquakes don't grant the player any score if the player doesn't own them. This is basically an extension of the above but the earthquake is clearly caused by the player and not by an external factor.

Lastly, this may not work with custom carryable sprites thanks to the fact that they lack a piece of code which sets the "kicked by player" flag and may require some manual intervention.
 RussianMan Configurable Yoshi Swallow Timer Link
Tested With:
-Lunar Magic 3.40
-UberASM 1.6
-bsnes v115
-SA-1 1.40

Exactly what it says on the tin, can make for an interesting gimmick.
Vini2019huebr Crash Team Racing - Crash Cove Link
The trophy is mine
 Maarfy NSMB Styled Carry System Link
It's been many a long year since I last played a NSMB game, so I can't attest to the accuracy of the design of this patch. Nevertheless, it claims to do a handful of things and does in fact do them, so it's still approved.

Note that the patch description mentions changing how Yoshi spits out Buzzy Beetle shells - it does, but only if these shells are made Yoshi-mouth-carryable by some other patch. With just this patch alone, Yoshi will still instantly swallow Buzzy Beetles.

Tested with Asar 1.81, Lunar Magic 3.40, SA-1 1.40, Snes9x 1.62.3, BSNES Accuracy 0.7.1.
TailsTheGoon 'the Link
this needs a sequel, the best mario horror hack
 RussianMan Max Speed Gives Invincibility Link
Tested With:
-Lunar Magic 3.40
-UberASM 1.6
-bsnes v115
-SA-1 1.40

Edited to make speed value that triggers invincibility defined in case the physics have been altered or to allow more leniency. Otherwise, it's as straightforward as it gets.
schema_tuna Vah Knee Yah Link
I really dig this style of design, it brought me back to Blaagon's Coldsweat and Lazy's Aggravate. It has great flow and I lost track of time while playing. Hope to see other stuff like this in the future.
Jamie Hooded SNES Originals - Groovin' Through The Streets Link
Finally a Hooded Original! I knew ya had it in you. I quite enjoy this one, GGs!
 Anorakun ~omh~ - Waiting for my brother to let me cross a deactivated bridge Link
me and the bois when we find a deactivated bridge in our adventure.#smrpg{gasp}
Green Slow Horizontal Layer 2 (BG) Scrolling Rate Link
I'm noting that Lunar Magic 3.40 includes more background scrolling options, including the options this patch was capable of doing. As such, the patch is not needed when using 3.40 onwards.
yoshi3706 Mega Mario World 2: Awakened Power Link
(spoiler alert):

"Mega Lario World: Awakened Power" would be even more accurate :D
Daizo Dee Von Hooded SNES Originals - Groovin' Through The Streets Link
I hear that Streets of Rage + Mega Man blend, my friend. It's also one HELL of a bop!
MrInfinite Super Mario All-Stars Soundtrack: Ultimate Edition Link
Originally posted by h.carrell
Sound effect 41 im 1DF9
hey, just a question since you're the creator, how do I use your sound effect from lets go from the new super mario bros?
Brutapode89 Mega Mario World 2: Awakened Power Link
I think we could name it "Mega Luigi World: Awakened Power" but that's your choice, yoshi3706. #tb{;)}
HammerBrother Inside the Machine Link
Fits well for a short escape sequence.
 bebn legg Metro Boulevard Link
Lowered the global volume from w255 to w180 since it was a bit loud in-game. Love this song so much!
kurtistrydiz Shovel Knight - An Underlying Problem Link
I`m sittin here gettin goosebumps, my goosebumps never lie to me, great stuff(:
Rainbowmon New Super Mario World 1: The Twelve Magic Orbs Powered-Up Link
I just finished this after playing it over the course of about a month and a half, and uh... *WOW!* If anyone ever asks me what a non-kaizo ROM hack can really be, I'm going to point to this as a shining example. There's *SO* much here, and yet it never feels like it repeats itself - if anything, it feels as if it just gets better and better the further you get.


- Big Boo boss fight is pretty mean
- Given how tough this hack gets, you're going to game over *A LOT*. Dealt with it for 99% of the hack, but during the last few levels, I began abusing save states, because I really just didn't feel like having to go back to the title screen over and over
- Many Star Coins require a specific power-up, and often that power-up is right next to the start of the level (or checkpoint), so if you get hit, you often have to die or Start/Select to get another chance. This wouldn't be nearly as annoying if there was Item Storage, but for whatever reason there isn't here...?
Speaking of Star Coins, there was one *REALLY* egregious case, where you need Frog Mario, but the only Frog Suit in the level is after a point of no return *PAST* the Star Coin, effectively requiring you to get that Frog Suit - or get one from another level - and then come back. Again, wouldn't be nearly as bad with Item Storage.

Overall, I *LOVED* this hack. I'll probably replay this in Hard Mode sometime in the future. Thanks for the fun!

dnaL esreveR was utterly evil. Maybe my favorite level here - I'm maybe the only person in history who genuinely loves reversed controls levels, but most people wouldn't have the guts to put a level like that in, and you not only did that, but you went even further, turning *EVERYTHING* topsy-turvy. The only thing that could've made it better was swapping normal/spin jump as well.
colablues The Legend of Zelda: Oracle of Ages & Seasons - Overworld Link
Hello, I discovered this work on Zelda by chance and I cry! I cry because it's beautiful, very beautiful, and also incredible work ...

Zelda is so dear to my heart, so thank you!

I cry also have it because I discover it now, when my overworld of my Mario hack just was finished! Thank you again for this fabulous work!
 RussianMan Vertical Level End Fix Link
Tested With:
-Lunar Magic 3.40
-UberASM 1.6
-bsnes v115
-SA-1 1.40
-PIXI 1.40
-GPS 1.4.4

Additional Resources used for testing:
-32x32 Goal Point Question Sphere
-Goal Sphere Triggers Secret Exit on Extra Bit
-End Level and Add 1 Bonus Star

Works correctly. If you must use a vertical level and a goal post (or something that triggers a secret exit in a similar fashion or can trigger a bonus game), then this is for you.
Mohamad20ZX Unforgiving Tower 4 Link
ok one question are we playing as Luigi Or Green Mario
Amomario123w Optimized Spotlight Link
is this compatible with the On/Off Switch-Triggered Dark Room w/ Spotlight patch?
 Ayami Dick Tracy - Broadway Font Link
Submission up to standards, no remoderation needed. Just adjusted tags and new info. slots accordingly.

As a quirk worth of note, the lowercase 'g' letter is cut, so be careful if you use it.
 Ayami AV Bishoujo Senshi Girl Fighting - Font Link
Submission up to standards, no remoderation needed. Just adjusted pics and new info. slots accordingly.
Brutapode89 Zen Nihon GT Senshuken Kai - Race Results Link
Looks like a dam wall.
Amomario123w Easy Mode 7 Patch 1.1 Link
this is just for the advanced users i guess, i still don't undertand what is this for exactly.
Rykon-V73 Gun Link
Originally posted by Brasil man
can i stop this knockback in asm?

db $E0,$20

The X knockback has to do with this code.
mmBeefStew Day At The Turkey Races Link
gobble gobble
HammerBrother Magic Sushi - Main Theme Link
Hate the high-pitched saxophone?
HammerBrother Inside the Machine Link
I liked how it started out 8-bit then intensify going 16-bit.
JetWing34 Luigi's New Quest Link
Luigi's New Quest has been a great ROM hack for my gameplay experience, and I loved the way it turned out! It was much more fun and creative than some other hacks I had tried over the past few months away from SMW Central!

There was a lot of great, yet extremely tight platforming, and the gimmicks were excellent to make this experience even more enjoyable!

This hack has a great hint of JUMP-esque gimmicks, and the fact that it was consistently challenging like some kaizo hacks in Super Mario World is very interesting!

I recommend this hack to anyone who is very experienced in tight challenging games, so that they check this hack out and have a great reaction!

5 / 5 Stars
AppleBoy54321 A work project thing... Link
get back to work lol
Green Quick fart Link
 Burning Loaf RAM-Toggled Spin Jump Fireballs Link
Moderated with:
  • Mesen 2.0
  • Asar 1.81
  • SA-1 Pack 1.40
  • ObjecTool 0.5
  • Lunar Magic 3.40

Works as it should.
Edited the file to clarify that the freeram address should be one that clears on level load and replaced the macro with the code in it since it was used only once.
HammerBrother On My Way Link
Abandoned city fits well
Spaghetto Gauntlet Link
Heyo! Just wanted to say really enjoyed this hack even though I died a lot haha.
BUX88 Brave New World 2 Link
Absolutely phenomenal hack!

Take a bow Derv #smw{:TUP:}
HammerBrother UNDERTALE - Another Medium Link
I think SNN probably made that port long ago on C3, can't find the link. The choir fits perfect for industrial level
 Burning Loaf Level Death Flag Link
Moderated with:
  • Mesen 2.0
  • Asar 1.81
  • SA-1 Pack 1.40
  • ObjecTool 0.5
  • Lunar Magic 3.40

Works as it should. The only issues were in the object files, where the door one lacked an RTS at the end and the pipe one lacked an ! before LevelDeathFlag. I edited both files to fix that.
 Donut Crate Link
I already have some code in place which does just that (see line 223). The reason (I think) it doesn't work with conveyors, is because they don't set the sprite's x speed (which the update x position routine uses to calculate the position delta → how much the sprite has moved this frame in pixels). Instead, they just shift sprites by changing their x position (so the crates are basically "moving" while having 0 x speed; and since x speed is used for calculating the delta, it will return 0, and so the player isn't shifted, siiiinncee the delta is what's applied to the player's position to do so)... something along the lines of that. Adding a check specifically for conveyors would be a bit tricky. I guess I could just calculate my own position delta and then use that (somethingsomething buffer sprite x position and then subtract it from it's current x position). Probably a thing for an update, yea.
 Hooded Edge Chaotic Realm Link
Holy Shit! It' back!!!!
Fostelif Bomber Link
This is nice. We need more Kirby enemies in Mario hacks!
simon.caio Per-Level Overworld Music Fadeout Disable Link
I thought with this I could stop having the overworld music muted when exiting a level with the same custom music...? but sadly the problem when exiting the level with start+select still remains..
Rock Crate Link
Thank you so much for this!

I have one suggestion!
If the crate is moving left or right on conveyors, it moves under/without Mario.
Would it be possible one day to make Mario follow the sprite like the rideable SMB2 sprites?

I am making a factory level and that would kick butt!
Still rating it 5/5.
Hsn_Azm Super Logic World 1 Link
It is good when you understand how the game works, but you may be surprise at the first moment :"What is going on, and how to treat with this game ?" is my first aim from me later it become easy and understandable after thinking about it
 Alex NEW Nightmare cafe 5 Link
Pretty fun challenge, unfortunately this one has a lot of messed up rooms in the second set (after the first boom boom), and the fire magikoopas room near the end sometimes works and some doesn't work. There's also a few breaks in some of the earlier rooms (damage boosts, alternate strats, etc). Neat hack, regardless.
M3TOXI Super Practice World Link
So I just finished the hack, this is my first finished Kaizo hack. The second I started though. I started with 2Kaizo2Learn and have to say that it helped me a lot having played that one before starting Super Practice World, it gave me a bit of insight that is not explained here at all.
Anyway, let's get to my opinion on SPW. SPW is a very good hack for my skill level. It helped me understand a lot about regrabs and how they worked. The levels are built up fairly with challenging setups that reward the player for their perseverance. Some sections required some thinking and adapting which again is a good thing, as they prepare the player for harder hacks.

Thank you for creating the hack, I would recommend this to anyone starting with Kaizo. Solid 4/5. I am intrigued to see what hacks will come from you in the future!
h.carrell Super Mario All-Stars Soundtrack: Ultimate Edition Link
Sound effect 41 in 1DF9
 MarkAlarm Floating Overworld v1.1 Link
Moderated with:
- Lunar Magic 3.40
- UberASMTool 1.6
- SA-1 Pack 1.40 (also tested without)
- Snes9x v1.60, bsnes-plus v05

The only change was the mentioned bug fix and the fix works as intended, accepted.
 MarkAlarm Horizontal/Vertical Level Wrap Link
This change was added silently to this existing submission, so the new labels should have the more "standardized" capitalization. Thanks to The_Uber_Camper for reporting this.
MrInfinite Super Mario All-Stars Soundtrack: Ultimate Edition Link
where is the p speed sound effect?

 Ayami Super Mario All-Stars: Super Mario Bros. 2/3 - Font Link
Submission up to standards, no remoderation needed. Just adjusted name, pics, and new info. slots accordingly.
 MarioFanGamer Bomber Link
Moderated with:
  • Lunar Magic v3.33
  • SA-1 Pack v1.40
  • PIXI v1.40
  • BSNES v115
I consider the handling of the explosions a bit weird in how the vanilla explosion is used for the normal explosion and the big explosion is custom made which results in some shenanigans (e.g. holding a carryable sprite below a Bomber will turn it into a Bob-Omb if Mario is standing on the ground). Other then that, I didn't find any remarkable issues.
 Ayami Earthworm Jim - Font Link
Submission up to standards, no remoderation needed. Just adjusted pics, tags and new info. slots accordingly.
Fantasy Sutte Hakkun - Credits Link
 Ayami Sutte Hakkun - Credits Link
Sample level had the wrong palette, colors that were supposed to be on row 0 were in row 5. I fixed this during moderation, among with freeing an unused color (if you downloaded this while it was on pending, please redownload)
Greedydave Mini Kaizo Link
Fun stuff! Definitely worth a quick run through.

There is a bit of spawn jank after the first cp. Couldn't really pinpoint what triggers it. Another in the fourth level where if you don't hit the koopa before the thwimp, the goomba will not spawn in beneath yoshi.
OrangeRock57 SMB2 Shyguy + Giant Shyguy Link
Tried implementing the carryable Shy Guy but instead of being able to stand on it this happens
RXDARK Ukraine, Detroit Link
A nice solid short hack. Cloud level was kind of annoying.
mmBeefStew Brave New World 2 Link
You've done it again! I had so much fun start to finish! This takes the same concept from the first game but explores totally different mechanics which were awesome to learn about. I really liked the rooms that were more trick based as well, in the shell level in particular. Awesome work again, ez 5/5
RXDARK Eternal Mario World Link
Gameplay felt rough at times but its fine. Solid hack.
Hog-Nose Mario World The Mario Adventure Link
That's a really nice casual playthrough. I hope the final game will have more uses for the wall-jump though, I liked pulling off slick jumps with it.
Jolpengammler Para-Spiny v1.1 Link
Originally posted by playagmes169
Pretty cool
Make it shoot spikes like in mario maker

This already exists
SolveForX Vah Knee Yah Link
STFU Scags
 MarkAlarm Update Player Animation During Overworld Load Link
Moderated with:
- Lunar Magic 3.40
- UberASMTool 1.6
- SA-1 Pack 1.40 (also tested without)
- Snes9x v1.60, bsnes-plus v05

The known issue is minor enough to where I don't think it warrants a rejection (though it would obviously be nice to have it be fixed in the future). Due to the original bug (incorrect animation) being minor as it is as well as the issue only appearing in a mode that rarely gets usage, I believe this is fine as is to accept.
 MarkAlarm Easy Cloud or P-Balloon Left-Right Link
Moderated with:
- Lunar Magic 3.40
- UberASMTool 1.6
- SA-1 Pack 1.40 (also tested without)
- Snes9x v1.60, bsnes-plus v05

I believe the name and description of this resource are fairly self explanatory, so I don't think they need to be changed at all. This works as expected, just be aware that if you decide to patch out this glitch, this resource will obviously no longer work.
 MarkAlarm Player + Animated Tiles ExGFX v1.1 Link
Moderated with:
- Lunar Magic 3.40
- UberASMTool 1.6
- SA-1 Pack 1.40 (also tested without)
- Snes9x v1.60, bsnes-plus v05

Fixes and additions appear to work as intended. Accepted.
BoozeWash Vah Knee Yah Link
very fun concepts, do recommend
also STFU Scags
LPDGhost Love Yourself Link
Took me 2 hours and 30 minutes and really my first hack after the tutorial ones and Super Moo World. Enjoyed it a lot.
 KungFuFurby AddmusicK 1.0.10 Link
Apparently KevinM is redoing the retry system in this forum topic.
Amomario123w Super Mario World 2: Yoshi's Island - Kamek's Room Link
can smw use layer 4 just like yoshi's island?
Amomario123w Super Mario World - Iggy (Fixed Hair) + Larry Link
just the thing i was looking for, thank you
CONLUSH666 Things.smc Link
 Anorakun #0 IGGY'S CASTLE Link
I think that is intentional. lol.
 RussianMan Teleport on No Enemies Link
Tested With:
-Lunar Magic 3.40
-UberASM 1.6
-bsnes v115
-SA-1 1.40
-PIXI 1.40

Fixed a bug where the code doesn't actually check wether the sprite is custom or not. For instance, if you added custom sprite 00 to the exclusion list, it would also exclude vanilla sprite 00. If you added a vanilla sprite 00 to the list, it would exclude ANY custom sprite that has acts like set to 00. I didn't notice any other issues.
RXDARK Blue's Revenge Link
I had fun playing this hack. Some parts in a few levels were a bit rough but overall it was a solid experience.
RXDARK 'the Link
Really cool horror hack, cryptic story and all. Gets really intriguing the more you dive into it.
HammerBrother Vienna 1927 Link
Not sure why the intro reminds me of Suffer the Night (indie game)'s one of the levels that is decorated with kids Inflatable castle.
 Major Flare Para-Spiny v1.1 Link
Tested with: PIXI 1.40, SA-1 1.40, Lunar Magic 3.40 and ZMZ 1.08.

The update works fine. Accepted.
HammerBrother 4mat - The Golden Ages Link
Modarchive link

Many different fitting situations in one song. Good for VERY LONG level.

This is the 2nd longest music on SMWC's music section so far, between "Olivier Messiaen - Oraison" (1st) and "Donkey Kong Land - Boss Battle (Extended Remix)" (2nd)
TheXander AddmusicK 1.0.10 Link
Heya I'm having troubles with the retry system, aparently, with the update of Addmusick of V1.0.8 (or V1.0.9 XD) to V1.0.10, for thoses that are using the patch, it's will don't work anymore if you decide to run the program, and then, insert the main patch (retry.asm) #w{=(}

I don't know why makes impossible use the patch with this version of Addmusick #smw{>_>}
Strangetrooper Woji World Link
Super nice romhack, very useful to those who are beginning with harder stuff...
HammerBrother Custom Scroll Limits (+ Megaman Flip Screen Effect) Link
I haven't tested it, but it should work as my defines do have sa-1 hybridtization.
cocosnack Bob Sinclar - Save Our Soul Link
HammerBrother Magic Sushi - Main Theme Link
Hog-Nose Lunar Magic 3.40 Link
I just started using LM on Windows 11, and all the icons and menus are just too small! I love LM, but wish they'd add an option for UI size.
HammerBrother Turmeric Continuum Link
Yay, moar Touhou-styled original music.
Neito SaGa Frontier 2 - Mißgestalt Link
Now can you please try porting Sad Freedom from Treasure Hunter G unsampled.
TeamBestie Zap & Lena Adventures Link
This was a really fun hack.
We loved the short but sweet levels, the Yoshi Coins were really fun to collect.
Some very cool custom bosses.
Although it was a little weird how, when we get to the final boss, and we defeat it, the game just goes straight into the credits. There's no ending cutscene of celebrating the victory of defeating the hacker, or leaving the hacked computer. It's just - boss defeated, credits immediately.
But other than that - yeah, this was a good, short-and-sweet hack.
Would play again, and would recommend.
zLukaasPvPz Short and Hard: A midair Shellhack v 1.3 Link
After playing this one i decided to play "Harder - More Midairs"
I was scared of some tricks but this hack made me a little better at doing Midairs

Thanks Kurtis
Zavok Turmeric Continuum Link
Fantastic! #smrpg{<3}
 AmperSam Rise of the Triad (1995) - Goin' Down the Fast Way Link
:O nicely done, I was working on a port of this also but hadn't found samples I liked yet--Parodius good choice.
Josuke Yoshikage Play To Win Link
Finished it in less than a hour. It's very well made and the difficulty is appropriate. I enjoyed the graphics and music, overall a very good hack which I greatly recommend to play.
Amomario123w Iggy/Larry Battle Tools Link
this app doesn't work at all, when i opened it it show: ilegal memory adress.
RXDARK Akogare Mario World Link
Really good hack, definitely a must play.
insured_ Super Mario Bros. 1X Link
A very fun, decently polished mix of multiple Mario games and an impressive showcase for someone relatively new to SMW romhacks. The difficulty curve felt well balanced for me, some slight spikes here and there. Would recommend.
freyacantsleep #0 IGGY'S CASTLE Link
It was the opposite for me, I couldn't get the good ending lol.