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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.Not logged in.
Recent Comments
brickblock369 posted in file: Donkey Kong Country 2 - Welcome to Crocodile Isle
From 0:23 and 0:27:
Shouldn't the bass (channel #1) be
Code
c+2 e2 d+1 c+2 e4
instead of
Code
c2 e2 d+1 c2 e4
?
Posted by: brickblock369 - Link
Ultima posted in file: Hydlide 3: The Space Memories - Out of Freedom
Oh yeah, I was wondering why this sounded slightly familiar lol; for some reason I forgot Super Hydlide was based around Hydlide 3 (think it was a straight remake actually??? I don't really know tbh, barely know much about this series outside of it's "bad game" status), so it makes sense I suppose lol

Nice job btw; actually feel the "classic" version is better than the modern one in a way, it feels just right to me, which isn't the same feeling I get from the modern version #smw{^_^;}
Posted by: Ultima - Link
Fermín Acosta Jr. posted in file: Effect Tool - UberASMTool Version
Never expect this. Awesome.
Posted by: Fermín Acosta Jr. - Link
tcdw posted in file: Hydlide 3: The Space Memories - Out of Freedom
Just compare with the one comes from the original Addmusic, you can see how the average music port quality improved in a decade! Yeah!
Posted by:  tcdw - Link
Samantha posted in file: Touhou 11: Subterranean Animism - Hartmann's Youkai Girl(Mega Man 7 Style)
IDK if its my bias against MM7 instruments but this port sounds like it's littered with wrong notes.

Personally I'm not big on how this port sounds but I've never been a fan of MM7's soundfont to take me with a grain of salt (please fix the wrong notes though).
Posted by:  Samantha - Link
Doug Walker posted in file: Yume 2kki - Computer Default Theme
I like this port, the music box sample is so relaxing...

Also idk but it can fit in night overworlds (?)
Posted by: Doug Walker - Link
JP 14 posted in file: A Lenda do Herói (Songs for a Hero)
muito boa
Posted by: JP 14 - Link
containercore posted in file: Maurice Ravel - Jeux d'eau
Awesome work, very unusual and creative port
Posted by: containercore - Link
SquidBoy20 posted in file: Somari - Special Stage
Thanks for doing my request, this makes me happy. #tb{:j}
Posted by: SquidBoy20 - Link
Mariofan85 posted in file: Superstar Mario World
Good hack bro
Posted by: Mariofan85 - Link
Samuroy posted in file: Luigi and the Final Year
Great hack, My chat seemed to enjoy it, though I am stuck on a level, ha ha.
Posted by: Samuroy - Link
Milon Luxy posted in file: Kirby's Dream Course - Game Over
Thanks for fixing it! I must have typed it by mistake lol.
Posted by: Milon Luxy - Link
Sonck posted in file: Super Mario Another Retro
Me veo guapo de esa forma#smw{;)}
Posted by: Sonck - Link
Sonck posted in file: Super Kekcroc World 2 - A Croc Throughout Time
#tb{:DD}
Posted by: Sonck - Link
musicalman posted in file: Kirby's Dream Course - Game Over
Nice port!
However I had to fix desync on #0 and #5 (^32 should have been ^24)
Posted by:  musicalman - Link
musicalman posted in file: Kirby's Dream Course - Game Over
Nice port!
However I had to fix desync on #0 and #5 (^32 should have been ^24)
Posted by:  musicalman - Link
Sonck posted in file: Growing Vine v1.1
#smw{-_-} es enserio
Posted by: Sonck - Link
AnasMario130 posted in file: STEAR
Want to remap the palettes for any vanilla sprite possible per-level? Courtesy of JamesD24, it's now possible! See this UberASM code:

Code
main:
LDX #!sprite_slots-1
.loop
LDA !14C8,x
BEQ .next
LDA !9E,x
CMP #$xx
BEQ Palette1
CMP #$xx
BEQ Palette2
CMP #$xx
BEQ Palette1
CMP #$xx
BEQ Palette3
.next
DEX
BPL .loop
RTL

Palette1:
LDA !15F6,x
AND #$F1
ORA #$xx
STA !15F6,x
BRA .next

Palette2:
LDA !15F6,x
AND #$F1
ORA #$yy
STA !15F6,x
BRA .next

Palette3:
LDA !15F6,x
AND #$F1
ORA #$zz
STA !15F6,x
BRA .next


For CMP #$xx, change $xx to your desired sprite numbers.

For ORA #$, change xx, yy, and zz to the desired palette value. Note that this corresponds to the YXPPCCCT format, where CCC is the palette.

If you want to change the palettes of more vanilla sprites, add more
Code
CMP #$xx
BEQ PaletteX

and
Code
Palette3:
LDA !15F6,x
AND #$F1
ORA #$zz
STA !15F6,x
RTL


entries, and remove them respectively if you don't want so many sprites.

Note that some sprites' palettes are hard-coded, so you'll need the following patch to override that hard-code. https://www.smwcentral.net/?p=section&a=details&id=19469
Posted by: AnasMario130 - Link
WiseAnorak posted in file: Super Beast World
I just finished it. Awesome hack for very beginners like me. It took me about 6 hours to finish all levels.
Most of levels are easy, with a good learning curve. I was not used to tight water levels and it took me a lot of time to finish it (the first half only, the second took me only 2 tries). The final castle is very long but also enjoyable.
Congrats and I'm waiting for the next.
Posted by: WiseAnorak - Link
SuperGlitchyMario64 posted in file: Super Mario Bros. 3 X
Good one man
Posted by: SuperGlitchyMario64 - Link
ZeroFrames posted in file: Quickie World
Realy good! I had a lot of fun. =D
Posted by: ZeroFrames - Link
7 up posted in file: Final Fantasy VI - Fanfare
Better.
Posted by: 7 up - Link
ZeroFrames posted in file: Baby Kaizo World
This was a really good Hack for beginning Kaizo-SMW
Thanks a lot!
Posted by: ZeroFrames - Link
Infinity posted in file: Yume 2kki - Computer Default Theme
Good job!
Posted by: Infinity - Link
AnasMario130 posted in file: Effect Tool - UberASMTool Version
For your info, Effect Tool was open-source the whole time! See here: https://github.com/JackTheSpades/EffectTool

Posted in SnesLab by Jack himself on January 8th, 2019.
Posted by: AnasMario130 - Link
Steve Eric Jordan posted in file: Mario & Luigi: Kola Kingdom Quest
A nearly perfect hack. The only downside that would come to my mind would be visual clarity because of the custom graphics. It´s not always clear on first sight what is background and what not.
Posted by: Steve Eric Jordan - Link
JP 14 posted in file: super mio world v.1.1
foi mal espero que nao tenha entendido mal rs mas adoro receber criticas
Posted by: JP 14 - Link
MrMartley64 posted in file: Regality: William Regal's WWE theme
Originally posted by ergazoobi
Honestly this is a little quiet overall, and the drums especially could definitely stand to be a bit louder. Otherwise pretty solid tho!
Yeah, I plan to make it better (and probably use different instruments)
Posted by: MrMartley64 - Link
OhMuramatsu posted in file: super mio world v.1.1
Não é questão de ME INCOMODAR não, rs, são só pontos que você pode melhorar, entendeu? Isso é válido para todos, inclusive a mim (:
Posted by: OhMuramatsu - Link
CD20Superness posted in file: Yoshi's Island - Bonus Challenge
Nice!
Posted by: CD20Superness - Link
JP 14 posted in file: super mio world v.1.1
essa e minha primeira hack se tem algo q incomode pode me avisar
Posted by: JP 14 - Link
killerofkings07 posted in file: ActRaiser 2 - Lovaous Palace
https://bin.smwcentral.net/
Posted by: killerofkings07 - Link
bebn legg posted in file: Treasure Adventure Game - Adventure Begins
Two quick notes. First, you could use $EC $XX $YY $ZZ on the melody that kicks in around 0:22 in order to give it the pitch bends the original has. Second, and this is very minor, but since channels #0 and #1 have the same notes but at different octaves, you could use the same set of label loops, but with $FA $02 $XX to go up or down an octave. Otherwise, this is a nice port!
Posted by:  bebn legg - Link
kamekku14 posted in file: Castlevania - Vampire Killer
Ahh! A fierce Vampire count!!
Posted by: kamekku14 - Link
OhMuramatsu posted in file: super mio world v.1.1
Olá JP, tudo bem? Baixei aqui e tenho umas considerações. Não utilize munchers empilhadas, não utilize o chão fora do limite, pois não dá pra enxergar se é buraco ou plataforma. A tela de escolha de slot está com a gravação errada, portanto dá game over e nos obriga a jogar a intro, sem ter um fim. Isso é um erro, é necessário você gravar na própria fase, e sem morrer para ter uma intro decente. As paletas são um pouco confusas! Na segunda fase há munchers no teto onde não é possível enxergar, e acabamos morrendo sem sabermos o que fazer. Se a fase não deixa mostrar, então retire-as. Criar chão invisível embaixo das moedas não é legal, não temos como adivinhar o que vem pela frente ou se é sólido ou não! Repetição de ações em massa não é interessante. Por muitas vezes, você nos obriga a fazer o mesmo pulo várias vezes sequentemente, tanto em Koopas, quanto em Bullets. Há muitas áreas confusas! Por ser sua primeira hack, está bacana, mas recomendo você estudar mais pra sempre aperfeiçoar. Abraço.
Posted by: OhMuramatsu - Link
Romano338 posted in file: One Must Fall 2097 - Arena 2
Reminds me a lot of the music over the fight between Liu Kang and Reptile in the movie Mortal Kombat
Posted by: Romano338 - Link
Sonck posted in file: MARIO
Eso no dio miedo#smw{>:(}
Posted by: Sonck - Link
Sonck posted in file: Mario Wakes Up... Expanded!
No pude dormir después de eso#smrpg{sad}
Posted by: Sonck - Link
Hayashi Neru posted in file: Better Middle Rings
What has changed?
When comparing the compressed files of this version and the 2016 version, the capacity and compression rate are the same.
Posted by: Hayashi Neru - Link
TheMorganah posted in file: 1st Kochobo Dourado Collab
Originally posted by Moonbeast32
What's the music that plays in the ice castle on world 2? The one that sounds like Carol of the Bells?

It's Jazz Jackrabbit - Candion.
Posted by: TheMorganah - Link
Sonck posted in file: Random Input Bot
#smw{-_-Z} Boringggggggggggggg
Posted by: Sonck - Link
JP 14 posted in file: super mio world v.1.1
Hope you like it
Posted by: JP 14 - Link
Moonbeast32 posted in file: 1st Kochobo Dourado Collab
What's the music that plays in the ice castle on world 2? The one that sounds like Carol of the Bells? I've heard it in many older rom hacks, and am curious where it comes from
Posted by: Moonbeast32 - Link
Sonck posted in file: Koopas + Shells + Disco Shell
¡IS SUPER KAIZOOOOOOOOOO!
Posted by: Sonck - Link
Sonck posted in file: Lololo and Lalala
#smw{:peace:} so good
Posted by: Sonck - Link
Sonck posted in file: Reznor
#smw{-_-2}
Posted by: Sonck - Link
Godly posted in file: Super Godly Worl 69
YAY MY FIRST APPROVED ROM
Posted by: Godly - Link
kiki79250 posted in file: Lunar Magic 3.11
Originally posted by theyoshifan395
I really want this to be in mobile it would be cool


Have you tried Wine ? It exists on Android.

Wine is a compatibility layer to run Windows Programs on Linux/macOS and also Android...
Posted by: kiki79250 - Link
tigerjam posted in file: Angry Sun
is there any way to get the sun to move x and y pos on the screen? mabye asm?:)
Posted by: tigerjam - Link
qantuum posted in file: Mario Kart DS - Koopa Beach 2
damn man these percs are awesome
Posted by: qantuum - Link
pikapika200 posted in file: Yoshi's Adventure 64 1.2b
the screen is black
Posted by: pikapika200 - Link
MilkyMooer posted in file: Super Godly Worl 69
Great job! Major improvement over the original! I still believe it can be better though (A.K.A remove the dicks) (EDIT: Good job)
Posted by: MilkyMooer - Link
HammerBrother posted in file: Kirby 64: The Crystal Shards - Neo Star
Way better than Scratch799's version. The echo, multi-sustained vibrato notes and instrument choice made this song more alive.
Posted by: HammerBrother - Link
Ashley Alexander posted in file: Super Mario Radish Kingdom Adventure
Can’t wait to play it, I’ll keep you updated on my progress. #smw{:TUP:}#ab{:D}#tb{:]}8>#smrpg{y}#wario{:peace:}
Posted by: Ashley Alexander - Link
7 up posted in file: Super Mario Galaxy 2 - Yoshi Star Galaxy
Glad someone's finally identified Wyatt on the site. Before his name change, it was so cryptic it could be anybody.

This port is still holding up.
Posted by: 7 up - Link
brickblock369 posted in file: Super Mario Galaxy 2 - Yoshi Star Galaxy
Nicely done! Really accurate and well-executed :)
Posted by: brickblock369 - Link
ninj posted in file: Reverse Controls
can you switch it for getting a 1up?
Posted by: ninj - Link
that1bigbossyouhate posted in file: VVVVVV - Potential for Anything
god, this is a good port.
very good!
Posted by: that1bigbossyouhate - Link
that1bigbossyouhate posted in file: Just a Normal Quest
Originally posted by MarioPlayerGod777
The level called "Ice Forest" only has 4 Dragon Coins. I don't know if you intended for that level to only have 4. All other levels have 5.

thank you for telling me!
will be fixed in a sec
Posted by: that1bigbossyouhate - Link
kamekku14 posted in file: Timer Disabler
Finally infinite time
Posted by: kamekku14 - Link
Brutapode89 posted in file: Top Gear - Bordeaux
Hi guys. Between the Top Gear's music and Lotus Esprit Turbo Challenge - Intro Theme (Amiga), it's almost the same (But not for samples).
Posted by: Brutapode89 - Link
Thiago678 posted in file: xkas2asar v0.3
Xkas is finally friend of Asar.
Posted by: Thiago678 - Link
Thiago678 posted in file: Addmusic Tie Optimizer
cool
Posted by: Thiago678 - Link
goosedajuice posted in file: Jammin' Journey
https://mario64hacks.fandom.com/wiki/Jammin%27_Journey_64 this site has a list of all the music
Originally posted by Gent Gashi
What's music When you Exit out of course next to the cave #smw{o_O?}
Posted by: goosedajuice - Link
OctavioDB2010 posted in file: New Super Mario World 2: Around The World
Me gusta este juego #smw{:TUP:}#wario{:peace:}
Posted by: OctavioDB2010 - Link
GabrielOmega22 posted in file: A Yoshi's Story 2
It's so goodie#smrpg{y}:D
Posted by: GabrielOmega22 - Link
Ultima posted in file: funky-smw
0:41 Damn, that's a pretty cheeky L I C C over here lmao

Amazing fucking shit btw, really love seeing stuff like this for SMW hacks haha
Posted by: Ultima - Link
MarioPlayerGod777 posted in file: Just a Normal Quest
The level called "Ice Forest" only has 4 Dragon Coins. I don't know if you intended for that level to only have 4. All other levels have 5.
Posted by: MarioPlayerGod777 - Link
Janno27 posted in file: Weightless
I also found this arrangement of my own song on smwc :o https://www.smwcentral.net/?p=viewthread&t=100321&page=1&pid=1521752
Posted by: Janno27 - Link
autisticsceptile1993 posted in file: Super Mario Radish Kingdom Adventure
Originally posted by Falaflame
I think this hack has potential. Though I feel it could be polished up a bit more.

I've only seen 2 worlds so far and I do plan on getting back into the hack again. But my 2 main gripes so far are blind jumps/drops and World 2's boss.

World 2's boss, I think, is too difficult for the world it is in. It feels like it fits somewhere in a later world. As well, I feel that, in general, there should be a clear indicator on when the boss has invincibility frames. (when it gets hit)

As for blind jumps, I'd pinpoint you to examples of blind jumps, but they are pretty much everywhere in the hack. If you require the player to drop down to a ground they can't see, there should be a coin indicator for a safe drop. Otherwise, the ground should be visible for the player to see.

Other than that, solid hack from I've seen so far.


Currently i'm attempting to having the bosses get some flashing colors upon taking damage
Posted by: autisticsceptile1993 - Link
codfish1002 posted in file: Koopas + Shells + Disco Shell
OOOH MA GOOD :O now i can have both smb3 like koopas and normal ones thank you #smrpg{y}
Posted by: codfish1002 - Link
kamekku14 posted in file: Project Justice - Taiyo School Rooftop
Dang! I was able to fix thi—Ah, nevermind. ¯\_(ツ)_/¯
Posted by: kamekku14 - Link
kamekku14 posted in file: Geometry Wars Galaxies - Orbeis
Worst port ever -10/10. OMEGALUL
Posted by: kamekku14 - Link
kamekku14 posted in file: Gun-Nac - Stage 1
Ooh. A COMPILE port. From the game that has a miko piloting a spaceship and the enemies are obviously a bunch of random objects. (Giant manekineko statue, anyone?) Now, what's next? Puyo Puyo Fever music???
Posted by: kamekku14 - Link
7 up posted in file: Super Mario World 2: Yoshi's Island - Mini-Boss
Also works for beaches.
Posted by: 7 up - Link
Falaflame posted in file: Super Mario Radish Kingdom Adventure
I think this hack has potential. Though I feel it could be polished up a bit more.

I've only seen 2 worlds so far and I do plan on getting back into the hack again. But my 2 main gripes so far are blind jumps/drops and World 2's boss.

World 2's boss, I think, is too difficult for the world it is in. It feels like it fits somewhere in a later world. As well, I feel that, in general, there should be a clear indicator on when the boss has invincibility frames. (when it gets hit)

As for blind jumps, I'd pinpoint you to examples of blind jumps, but they are pretty much everywhere in the hack. If you require the player to drop down to a ground they can't see, there should be a coin indicator for a safe drop. Otherwise, the ground should be visible for the player to see.

Other than that, solid hack from I've seen so far.
Posted by: Falaflame - Link
Teyla posted in file: Super Mario All-Stars: Super Mario Bros. 3 - Striped Hills
Somehow these hills managed to evade all the other SMAS SMB3 rips currently in the section. Good job catching that, I have a feeling people were probably looking for them.
Posted by:  Teyla - Link
Ashley Alexander posted in file: The Devious Four Chronicles 3: The Crater
Really enjoyed playing this Hack. I was ever so saddened when Lena dies because scorpion kills her by putting her on the electro beams. #ab{;_;}#smw{T_T}#wario{:'(}. But other than that great Hack. Really love the music choice also. #ab{:D}#ab{:LOL:}#ab{:)}#tb{:]}#tb{:D}#tb{:DD}#tb{^V^}#tb{:)}#tb{:j}#smw{:TUP:}#wario{:peace:}
Posted by: Ashley Alexander - Link
MarioFanGamer posted in file: Level Constrain v3.1
Originally posted by HammerBrother
The 4 directional can be emulated via having blocks that enable/disable the flags and the player triggering it at specific locations of the level.

I'm aware of that but it's a global change i.e. sprites also are affected by it.
Posted by:  MarioFanGamer - Link
dogemaster posted in file: Koopas + Shells + Disco Shell
This is OMEGAPOG
Posted by: dogemaster - Link
bsolt posted in file: Super Moo World
Really fun :) great job!
Posted by: bsolt - Link
HammerBrother posted in file: Portal 2 - Robot Waiting Room #4
Good for abstract worlds as well.
Posted by: HammerBrother - Link
MegaSonic1999 posted in file: Mushrooms
Is it possible to insert line guides with these graphics?
Posted by: MegaSonic1999 - Link
PMiller posted in file: Ultra Kaizo World 2
Top tier hack that any experienced kaizo player should check out.
Posted by: PMiller - Link
Nameless posted in file: 3x3 Eyes: Juuma Houkan - Boss Battle
the current sfx channels aren't the most ideal, but i can see why they're there as there isn't a real ideal channel to sacrifice. despite that, though, this is a really cool song!
Posted by:  Nameless - Link
UltraBolt posted in file: Super Wario World 2: The Four Castles
nice#smw{:peace:}
Posted by: UltraBolt - Link
Sonck posted in file: Luigi's Misadventures 3 - Recipe for a disaster
:O buen juego
Posted by: Sonck - Link
Sonck posted in file: Luigi's Misadventures 3 - Recipe for a disaster
:D
Posted by: Sonck - Link
Godly posted in file: (Mario) The Music Box - Game Over
10/10 would listen to again FIONA ORGE
Posted by: Godly - Link
yupyup____ posted in file: Sonic Advance - Casino Paradise Zone Act 1
thank you! this is a very good port now that the dino-torches sfx is fixed!
Posted by: yupyup____ - Link
Sonck posted in file: Asar v1.71
Esto es fácil y sencillo.
1 Azar te dice el nombre del parche lo insertas en Entre patch name
2 y luego te dice el ROM y listo no es complicado del todo
Posted by: Sonck - Link
callmedoor posted in file: Super Moo World
Great hack. Really enjoyed the difficulty curve and the little extra secrets hidden around the different areas in the hack.

Some of them were well hidden, but accessible. I really enjoyed this one and I beat it in one sitting which is always welcome.

If you're a beginner there's plenty here to love in terms of aesthetics as well as some tricks and practice. (Insert double shell jumps here).
Posted by: callmedoor - Link
trawA posted in file: Sunshine Secret Book 64
Nice job budy, ¡5 SHINES!
Posted by: trawA - Link
HammerBrother posted in file: Portal 2 - Robot Waiting Room #1
Good for outer space too.
Posted by: HammerBrother - Link
7 up posted in file: Top Gear - Bordeaux
Cool beans! Let's see if someone decides to port other themes from Top Gear than courses.
Posted by: 7 up - Link
HammerBrother posted in file: Level Constrain v3.1
Originally posted by MarioFanGamer
Moderated with:
  • BSNES v115
  • Asar 1.71
  • SA-1 Pack 1.32
  • Lunar Magic 3.11
  • UberASM Tool v1.4

Replaced the very specific tags over the level and under the level with physics, fixed a missing SA-1 conversion.

Definitively a useful patch in certain cases. Having it dependent on RAM also fixed incompatibility with Mode 7 bosses and is a useful addition in general (as you sometimes want to go above the level but not always).

Possible suggestions: Use two or even four flags: One for each direction as e.g. you sometimes want to go above but not below the level. The code also could be improved a bit as you can only change the data bank with PLB whereas neither JML nor JSL can change it.


The 4 directional can be emulated via having blocks that enable/disable the flags and the player triggering it at specific locations of the level.
Posted by: HammerBrother - Link
Thomas posted in file: Koopas + Shells + Disco Shell
If the sprite can produce functionality identical to the original, it's enough to classify as a disassembly to me.
Posted by:  Thomas - Link
ThatOneOcto posted in file: Retry System (+ multiple checkpoints) v2.06a
How can I edit what it says when you die instead of Retry or Exit?
Posted by: ThatOneOcto - Link
bebn legg posted in file: Romancing SaGa - Beat Them Up!
Quick note that you have a few loops that are inefficient; all the [r1] loops should be [r2] instead, and any of them that are shorter than [r2]8 should just be written out in full instead. This also applies to loops like [c2]4
Posted by:  bebn legg - Link
KevinM posted in file: Koopas + Shells + Disco Shell
Originally posted by AnasMario130
If this is a disassembly, why not mark it as such?

Because I modified parts of the original code / added stuff to it, I'll leave it to the moderator to decide if to mark it as such.
Posted by:  KevinM - Link
AnasMario130 posted in file: Koopas + Shells + Disco Shell
If this is a disassembly, why not mark it as such?
Posted by: AnasMario130 - Link
Thiago678 posted in file: DuckTales - Amazon (Arrangement)
Welp,there is a problem:
I tried to insert the music in my SA-1 hack.Then,I found a error,saying that the
Code
Echo buffer exceeded total space in ARAM by 0x9200 bytes.
I later tested that on a clear SA-1 ROM and a clear non SA-1 ROM,which i found the same error.I wasn't using custom global sound effects and i didn't edited the port.

Can someone help me?
Posted by: Thiago678 - Link
Anorakun posted in file: Mario Kart DS - Koopa Beach 2
#smrpg{:3}
Posted by: Anorakun - Link
Anorakun posted in file: Top Gear - Bordeaux
Excellent! #smrpg{:3}
Posted by: Anorakun - Link
DTA450 posted in file: 32x32 Player Tilemap Patch 1.4
You have done a few errors with the GFX (small Mario castle scenes poses):

Frames are not the right ones. Mario will act a bit weirdly if not changed !
Also, the 'smash hammer' frames don't have the right cap graphics (you copied the 'punching Yoshi' frame).
Posted by: DTA450 - Link
Brutapode89 posted in file: Pokémon Red/Blue/Yellow - Viridian Forest
A perfect port like in the original! Thank you very much!#smrpg{y}
Posted by: Brutapode89 - Link
Nameless posted in file: Final Fantasy IV - Fight 1
just a heads up that this actually uses (objectively superior) final fantasy vi samples. this is an even greater port because of it!
Posted by:  Nameless - Link
Anorakun posted in file: Final Fantasy VI - Cyan
It's even better now. #smrpg{y}
Posted by: Anorakun - Link
Brutapode89 posted in file: Top Gear - Bordeaux
The theme of New-York (USA), Chichén Itzá (Mexico), Yokohama (Japan), Black Forest (Germany), Helsinki (Finland), Bordeaux (France*), Sicily (Italy) and Loch Ness (Scotland).

*My country.

Awesome port!#smrpg{y}
Posted by: Brutapode89 - Link
Thiago678 posted in file: Exploding Death
Mario is defeated and creates a explosion.
Posted by: Thiago678 - Link
Amine Retro posted in file: Sonic CD - Palmtree Panic Zone (Past)
Pretty high quality samples on this one.
Posted by: Amine Retro - Link
G3rminho posted in file: SMB2 Mushroom Block
good
Posted by: G3rminho - Link
G3rminho posted in file: Slope Edge Fix Block
cool #tb{:D}
Posted by: G3rminho - Link
Steve Eric Jordan posted in file: Super Mario World: Return To Dinosaur Land
Feels like a straight up sequel to Super Mario World, very good.
Posted by: Steve Eric Jordan - Link
OctavioDB2010 posted in file: Super Mario Outbreak
Gamma soy uno de tus fans #lm{16x}#w{=D}
Posted by: OctavioDB2010 - Link
OctavioDB2010 posted in file: Super Mario Outbreak
Me gusta mucho este hack rom lo he probado y me parece uno de los mejores espero que creen una secuela para este =) #wario{^_^} #smw{^_^}
Posted by: OctavioDB2010 - Link
MarioFanGamer posted in file: Level Constrain v3.1
Moderated with:
  • BSNES v115
  • Asar 1.71
  • SA-1 Pack 1.32
  • Lunar Magic 3.11
  • UberASM Tool v1.4

Replaced the very specific tags over the level and under the level with physics, fixed a missing SA-1 conversion.

Definitively a useful patch in certain cases. Having it dependent on RAM also fixed incompatibility with Mode 7 bosses and is a useful addition in general (as you sometimes want to go above the level but not always).

Possible suggestions: Use two or even four flags: One for each direction as e.g. you sometimes want to go above but not below the level. The code also could be improved a bit as you can only change the data bank with PLB whereas neither JML nor JSL can change it.
Posted by:  MarioFanGamer - Link
Nicoke42 posted in file: Sonic 3 & Knuckles - Sandopolis Zone Act 1
Wow! You did a great job capturing that FM sound!
Posted by: Nicoke42 - Link
Unknown User posted in file: Sonic 3 & Knuckles - Sandopolis Zone Act 1
make an act 2 if possible
Posted by: Unknown User - Link
nF_Kick-Ass posted in file: Carl vs Juz: Juzt Desserts
Good job, m8!
Posted by: nF_Kick-Ass - Link
YourBoi posted in file: Toad
noice#smw{:TUP:}
Posted by: YourBoi - Link
YourBoi posted in file: Toad
noice#smw{:TUP:}
Posted by: YourBoi - Link
YourBoi posted in file: Paper Mario, Luigi, Yoshi
Wow thats awsome!#smw{:TUP:}
Posted by: YourBoi - Link
YourBoi posted in file: Depressed Mario
#smw{<_<}RIP mario lol
Posted by: YourBoi - Link
YourBoi posted in file: Depressed Mario
RIP mario lol
Posted by: YourBoi - Link
healthnfitnessmagazine posted in file: Super Mario Maker 2 - Super Mario World - Snow Theme
I love this graphics
Posted by: healthnfitnessmagazine - Link
healthnfitnessmagazine posted in file: Chrono Cross - Plains of Time (Home World)
Thanks
Posted by: healthnfitnessmagazine - Link
Gent Gashi posted in file: Jammin' Journey
What's music When you Exit out of course next to the cave #smw{o_O?}
Posted by: Gent Gashi - Link
Coockie1173 posted in file: Brambles
Really easy to use tileset that looks great!
Posted by: Coockie1173 - Link
Alex_X8 posted in file: Mario's Redemption Quest
Originally posted by Deakula
There is a softlock in the pictured level. The only way out is to reset the game which unfortunately makes you lose all your checkpoints in the level.

Additionally start/select breaks the music.


Thanks for letting me know of this. Now it's fixed. Unfortunately I don't know how to fix the music break when the player press start+select (due to no overworld patch). Music returns when you clear the muted level.
Posted by: Alex_X8 - Link
kamekku14 posted in file: Top Gear - Bordeaux
AWESOMESAUCE!!! Now, let's see if we could get some sampled ports of Stunt Race FX/Wild Trax songs!
Posted by: kamekku14 - Link
AnasMario130 posted in file: Donkey Kong Country 2 - Bonus Intro
Yeah, in fact, Swanky's Swing is basically a remix of this song with different instruments.
Posted by: AnasMario130 - Link
qantuum posted in file: SPCtoMML V1000
ok, so now I guess I have no more excuse when I'm missing SNES song .brr
Posted by: qantuum - Link
Nameless posted in file: Kid Icarus - Palace in the Sky
lines 43 and 44 can be consolidated, and looped with lines 47, 48, and 50-52. also, the loops on lines 78-81 don't need to be there as they take up more space in the end, as the loops are too short. this only saves 76 lines in decimal though, so it's not too big of a deal.
Posted by:  Nameless - Link
Deakula posted in file: Mario's Redemption Quest
There is a softlock in the pictured level. The only way out is to reset the game which unfortunately makes you lose all your checkpoints in the level.

Additionally start/select breaks the music.

Posted by:  Deakula - Link
MKDSmaster91 posted in file: The Second Reality Project 2 Reloaded: Zycloboo's Challenge
Great hack in terms of music as well as level and overworld designs!

Although this hack isn't playable on a Super Everdrive, this hack will work on an SD2SNES for those who want to play it on an actual SNES or Super NT.
Posted by: MKDSmaster91 - Link
Infinity posted in file: Top Gear - Bordeaux
#smrpg{y}
Posted by: Infinity - Link
Infinity posted in file: Mario Kart DS - Koopa Beach 2
Great job!
Posted by: Infinity - Link
InspectorMan posted in file: Luigi's Adventure OSE - The Lost Levels
Password really?
Posted by: InspectorMan - Link
Cote de Boeuf posted in file: 5.3.20 Magnolia
Overall, I enjoyed the hack, though I probably spent a good 50-70% of my total playtime on Trust Issues and Boys Don't Cry.
I quite disliked the former level; it's a bare-bones ghost house level that, as the name implies, is full of red herrings. The end result is that the player winds up playing through the same segment several times entering doors at random until they find the correct one, which isn't fun. I got the feeling Robju didn't realize that sending the player all the way back to the beginning when they entered an incorrect door was tantamount to death.
Boys Don't Cry, meanwhile, isn't a bad level in itself, but it is considerably harder than any other level in the hack. I will say that I didn't like dying by missing the same cheap fuzzy/sawblade jump repeatedly in the first half, though the second half mostly eschews cheap obstacles even as it retains the first half's difficulty.
I may post a more complete review later.
Posted by: Cote de Boeuf - Link
Galleth Cooper posted in file: Wii Shop Channel - Main Theme
Why this is not featured
Posted by: Galleth Cooper - Link
MarioriaM posted in file: Final Fantasy VI - The Mines of Narshe
15/10
Posted by: MarioriaM - Link
GrogLoopy posted in file: Super Mario World Styled Castle Overworld
Perfect! this is exactly what I was looking for
Posted by: GrogLoopy - Link
LucasMegaStriker posted in file: Top Gear - Bordeaux
And with Bordeaux, all Top Gear race tracks are ported and sampled. Awesome!
Posted by: LucasMegaStriker - Link
LucasMegaStriker posted in file: Top Gear - Bordeaux
Magnific! Thank you brother.
Posted by: LucasMegaStriker - Link
Sonck posted in file: PIXI v1.2.14 - Sprite Insertion Tool
Lo que pasa para usar PIXI es escribir la dirección de la herramienta y poner antes una carpeta como Desktop y creo que así funcionaria
Posted by: Sonck - Link
HammerBrother posted in file: Cave Story - Mannon
The projectile in the original game starts out slow and accelerates faster. This one starts out fast the moment it is spawned.
Posted by: HammerBrother - Link
Ayami posted in file: Layer 2 Background Auto-Scroll
Small Update:
-Instead of a check only when Mario dies, made it a general check for when animations are locked.
-Added a check for the Pause flag too, fixing a bug where the background position was still scrolling while being frozen in pause.
-Added an option to disable scroll in No-Yoshi intros (activated by default, replaced old optional death animation).

Thanks to Koopster for the feedback and to lx5 for some explanations.
Posted by:  Ayami - Link
ergazoobi posted in file: Regality: William Regal's WWE theme
Honestly this is a little quiet overall, and the drums especially could definitely stand to be a bit louder. Otherwise pretty solid tho!
Posted by:  ergazoobi - Link
G3rminho posted in file: Super Mario Maker 2 - Pop & Win!
oh i love it good job
Posted by: G3rminho - Link
ergazoobi posted in file: Mario & Luigi: Bowser's Inside Story - King Koopa Battle
This was good enough to approve already but I think you could make it even better if you turned down the reverb levels a couple notches, as well as brought the overall volume of things down a little because it's just a little too loud and it starts to drown out the SFX. Those are just nitpicks tho, good stuff.
Posted by:  ergazoobi - Link
Sonck posted in file: Super Mario Bros.: Peach's Adventure
Le doy aplausos a BWGLite por buen hack de Súper Mario Bros
Posted by: Sonck - Link
Sonck posted in file: Yoshi's Strange Quest
Como Yoshifanatic pudo insertar a yoshi de esa forma
Posted by: Sonck - Link
Sonck posted in file: Yoshi's Strange Quest
Lo que le quiero decir a Yoshifanatic que su rom os súper asomobroso
Posted by: Sonck - Link
Sonck posted in file: Yoshi's Strange Quest
Lo que le quiero decir a Yoshifanatic que su rom os súper asomobroso
Posted by: Sonck - Link
Knucklesfan posted in file: Donkey Kong Country 2 - Bonus Intro
We in "da biz" like to call this song "Swanky Swing"
Posted by: Knucklesfan - Link
Knucklesfan posted in file: Portal 2 - Robot Waiting Room #4
Not only is this a great port from one of the greatest games of all time, it's also a great port!
Posted by: Knucklesfan - Link
7 up posted in file: Mega Man 10 - Nitro Man's Stage (Arrangement)
Wanted to rate this before, but I refused. 5 stars.
Posted by: 7 up - Link
qantuum posted in file: Trials of Mana - Ancient Dolphin (arrangement)
Originally posted by Samantha
Not sure how I feel given this isn't accurate to the original at all. You should probably relabel it as a remix

As we have discussed, the change is done. Thanks for your time and suggestions.
Posted by: qantuum - Link
NicoTheKaizoer posted in file: FLOATING MUNCHERS SERIES?
floating munchers haha,Really Good Hack!#w{=3}

Posted by: NicoTheKaizoer - Link
7 up posted in file: Mega Man X - Boomer Kuwanger
ok
Posted by: 7 up - Link
JumperTD posted in file: Separate Luigi Graphics v2.2
Originally posted by Pigeon Lord
When I Added It To My Romhack I Got Stuck On The Nintendo Presents Screen. I Copied And Pasted But Nothing Worked.
File Type .smc
Emulator. SNES9X

I'm having the same problem as Pigeon Lord, except I have a 4MB Rom with SMB:TLL-styled Choose Player Patch installed, and I'm hearing sounds playing at the black screen.
Posted by: JumperTD - Link
Darknubs posted in file: Super Wario World 2: The Four Castles
loved the first one, cant wait to try this out #wario{<3}
Posted by: Darknubs - Link
qantuum posted in file: Deltarune - April 2012
Originally posted by TadeLn
It's too short!

OH NOES I'm busted.
The only midi I've found was doing A B only, and I'm too n00b to improvise the C D by myself :'(

I even expect the song to be rejected for that very reason, but I appreciate your appreciation of this instrumentation (as was proposed by the midi); and the fact the file stays in gray zone until mod team comes :p
Posted by: qantuum - Link
TadeLn posted in file: Deltarune - April 2012
It's too short! You have only 2 sections, the original had 6. The original's structure looks like this:

[[ A B A B C D ]]

and your port's structure looks like this:

[[ A B ]]

Sounds good though.
Posted by: TadeLn - Link
Ayami posted in file: Layer 2 Background Auto-Scroll
Oh yes, I noticed this bug while testing $9D too LOL
Thanks anyway for the heads up, will update it soon
Posted by:  Ayami - Link
qantuum posted in file: The Legend of Zelda: Link's Awakening - Mt. Tamaranch
Actually, listening to it again, I feel the octave in #1 went too low at 0:12. Raising it would not hurt imo? Oh! And the bell at 1:28 in #2 should be one semi-tone below.
Posted by: qantuum - Link
Koopster posted in file: Layer 2 Background Auto-Scroll
That's in fact it. It's also a good call to include an ORA $13D4 before the branch to also check for the game being paused, or else the position will keep increasing and be offset when unpausing. I did those changes here and it works perfectly.
Posted by:  Koopster - Link
Cinderwing posted in file: Carl vs Juz: Juzt Desserts
The wind can glitch the player into the ground and softlock them!
Posted by: Cinderwing - Link
Fermín Acosta Jr. posted in file: Super Mario World - 16×16 Post-Scaled Font
I think I will like this font.
Posted by: Fermín Acosta Jr. - Link
Gamma V posted in file: Chrono Cross - Plains of Time (Home World)
This also sounds like it would suit a night-time beach level. I might have to use this in Outbreak.
Posted by: Gamma V - Link
Strawb posted in file: Paper Mario - Goomba Village
Making Paper Mario music crashes Paper Mario
Posted by: Strawb - Link
NicoTheKaizoer posted in file: Donkey Kong Country 2 - Bonus Intro
Great! Remember Playing DKC2 With my uncle In January.
Posted by: NicoTheKaizoer - Link
G3rminho posted in file: Asar v1.71
it keeps telig me that ma rom tile is garbage. help.
Posted by: G3rminho - Link
qantuum posted in file: The Legend of Zelda: Link's Awakening - Mt. Tamaranch
wow, I wasn't able to find how to criticise the previous one correctly, but this is so much better, thanks for the extra effort! 5/5
Posted by: qantuum - Link
Sonck posted in file: Yoshi Player Patch v1.13
Si el parche de yoshi es con Azar por que dice que tiene que ser con PIXI
Posted by: Sonck - Link
Sonck posted in file: Racoon Guy
Alguien sabe el numero de registro del sprite
Posted by: Sonck - Link
LOLRyan2006 Mario Fan posted in file: Paper Mario - Goomba Village
Hmm...

I heard this before... Not in Paper Mario, but in a channel
Posted by: LOLRyan2006 Mario Fan - Link
YourBoi posted in file: Low Gravity
Thats pretty cool
Posted by: YourBoi - Link
Shiva619 posted in file: Super Wario World 2: The Four Castles
OMG!!!i am so so excited to play this out.#wario{>:|}
Posted by: Shiva619 - Link
Brutapode89 posted in file: The Legend of Zelda: Link's Awakening - Mt. Tamaranch
Awesome and better than the one has been rejected!#smrpg{y}
Posted by: Brutapode89 - Link
AnasMario130 posted in file: Donkey Kong Country 2 - Bonus Intro
Ah yes brickblock369, the chord in channels 2 and 4 sounds very unsettling for me and I wasn't sure why until you mentioned the tuning. I'll have to look into that. Thanks!
Posted by: AnasMario130 - Link
InspectorMan posted in file: Lewd Mario
Originally posted by 7 up
Originally posted by SquidMan_Raps
Originally posted by h.carrell
"Inspired"
what do ya mean with ''inspired''
There's a typo in the description.


What do mean
Posted by: InspectorMan - Link
SamuM6pdt posted in file: EarthBound Beginnings
peppa pig? dude wtf XD
Posted by: SamuM6pdt - Link
InspectorMan posted in file: Lewd Mario
Why are you so Horny

Is this allowed or I dunno
Posted by: InspectorMan - Link
Ilucuthen posted in file: Super Moo World
Cool hack. I partly agree with the jank or unclear comment - spent much longer trying to get through the disappearing boo cloud than on pretty much any other part of the hack (including the star world), and I'm not even sure if I did it the correct way at the end.
Posted by: Ilucuthen - Link
Koop the Koopa posted in file: Horizontal/Vertical Level Wrap
#smw{:TUP:}
Posted by: Koop the Koopa - Link
Koop the Koopa posted in file: Exploding Death
Might fit to a hack that a bob omb is playable
Posted by: Koop the Koopa - Link
Koop the Koopa posted in file: Money for Life
This is very well made
Posted by: Koop the Koopa - Link
DanK57 posted in file: Super Mario Another Retro
This was the first hack that i've played and was very amazing an fun to play #wario{<3}
Posted by: DanK57 - Link
CD20Superness posted in file: Kaizo Mario World
The Legend.
Posted by: CD20Superness - Link
bebn legg posted in file: Super Mario Maker 2 - SMW Desert (Night)
You have a couple of redundant @30 calls which I'm presuming are holdovers from Pinci's original version. Ideally those should be removed. Also, the fake echo on the lead doesn't work as well with a music box sample. I'd suggest removing that as well and just using "real" echo (with $EF / $F1, you know the drill)
Posted by:  bebn legg - Link
WahooMario69 posted in file: No jump
#smrpg{y}
Posted by: WahooMario69 - Link
Infinity posted in file: Donkey Kong Country 2 - Bonus Intro
Nice
Posted by: Infinity - Link
Final Theory posted in file: vine convayor
This is an awesome idea!
Posted by: Final Theory - Link
PMiller posted in file: Super Moo World
Excellent hack that's accessible by all.
Posted by: PMiller - Link
Dispace posted in file: Paper Mario - Goomba Village
Good job!
Posted by: Dispace - Link
Major Flare posted in file: PetiteMM
Tested within Windows 10.

Update accepted (tested the minor improvements and the overall stability of the tool).
Posted by:  Major Flare - Link
Nicoke42 posted in file: Sonic 3 & Knuckles - Act 1 Boss
looove it
did you sampled from the original?
I'll like to know how to do that
Posted by: Nicoke42 - Link
LucasMegaStriker posted in file: Waterworld - Unused Song 1
Great for tense or battlefield-like cutscenes.
Posted by: LucasMegaStriker - Link
SquidBoy20 posted in file: Super Mario World - Grassland Yoshi's Island Style
Nice job, I like YI's style so this is great! #tb{:DD}
Posted by: SquidBoy20 - Link
brickblock369 posted in file: Donkey Kong Country 2 - Bonus Intro
I think the main melody instruments should be fine-tuned slightly higher. Maybe the original audio sounds a bit out of tune already, but this being out-of-tune feels a little unsettling...
Posted by: brickblock369 - Link
JP32 posted in file: Overworld Indicators v1.4.1
https://www.smwcentral.net/?p=viewthread&t=100320&page=1&pid=1521007#p1521007

Read this, you need to patch it or you will lose dragon coin and moon progress after selecting continue after game over
Posted by: JP32 - Link
Ridley12 posted in file: Paper Mario: The Plasma Star
I only just started playing this and there's Bowser's Inside Story remixes?? Bro, you made my day! Can't wait for the full game!
Posted by: Ridley12 - Link
Thiago678 posted in file: Super Mario Bros. - Overworld (Metal Version)
#tb{:DD}#tb{:DD}#tb{:DD}#tb{:DD}#tb{:DD}#tb{:DD}#tb{:DD}#tb{:DD}#tb{:DD}#tb{:DD}#tb{:DD}#tb{:DD}#tb{:DD}#tb{:DD}#tb{:DD}#tb{:DD}#tb{:DD}#tb{:DD}#tb{:DD}#tb{:DD}#tb{:DD}#tb{:DD}#tb{:DD}#tb{:DD}
Posted by: Thiago678 - Link
Thiago678 posted in file: Super Mario Bros. - Overworld (Metal Version)
Mario Z.
Posted by: Thiago678 - Link
ninj posted in file: Custom Mario Palettes v1.5
how do i use this patch?
Posted by: ninj - Link
qantuum posted in file: Kirby's Dream Land - Float Islands
Originally posted by AnasMario130
By the way, the same song is in Kirby Super Star, but at a C note instead of F and, of course, with proper instruments. Speaking of which, you can get the SPC for that from Zophar's Domain and rip the MML from it with NintSPC. https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/loveemu/nintspc-20130805.7z


oh. Cool I guess. I never played another Kirby as the Kirby's Dream Land on Nintendo Gameboy, so I would not know.
Posted by: qantuum - Link
Luigiz The Boss posted in file: Classic Goomba and Bouncing Paragoomba v1.2
This sprite is really well made. Do you think you can make a classic koopa troopas? (Both red and green)
Posted by: Luigiz The Boss - Link
AnasMario130 posted in file: Kirby's Dream Land - Float Islands
By the way, the same song is in Kirby Super Star, but at a C note instead of F and, of course, with proper instruments. Speaking of which, you can get the SPC for that from Zophar's Domain and rip the MML from it with NintSPC. https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/loveemu/nintspc-20130805.7z
Posted by: AnasMario130 - Link
Thiago678 posted in file: DuckTales - Amazon (Arrangement)
coooool
Posted by: Thiago678 - Link
qantuum posted in file: Kirby's Dream Land - Float Islands
Originally posted by bandicoot
finally someone decided to port this.
One of the best Kirby songs!


Glad you love it too! I remember playing this game on my Gameboy as a kid... Never forgot this tune. The Castle Lololo one rocks, too, I'd try to port it later.
Posted by: qantuum - Link
qantuum posted in file: Kirby's Dream Land - Float Islands
Originally posted by AnasMario130
Eeeh, you should totally remove the legato from the flute, otherwise it'll sound quite bizarre. The flute's also missing the volume fade from the original and its vibrato's very slow. Nice percussion though.


Thanks for the suggestion, it's done. I thought not having legato would have the l32 notes sound weird, but apparently it's ok. Regarding vibrato and decay I've tried to fix it, too. The noise channel sure is fun to manipulate.
Posted by: qantuum - Link
bandicoot posted in file: Kirby's Dream Land - Float Islands
finally someone decided to port this.
One of the best Kirby songs!
Posted by: bandicoot - Link
Brutapode89 posted in file: Ganbare Goemon 2 (SFC) - Goofy Woods
Nice!
Posted by: Brutapode89 - Link
AnasMario130 posted in file: Donkey Kong Country 2 - Bonus Intro
Oh, I completely forgot about that. Also, thanks.
Posted by: AnasMario130 - Link
AnasMario130 posted in file: Kirby's Dream Land - Float Islands
Eeeh, you should totally remove the legato from the flute, otherwise it'll sound quite bizarre. The flute's also missing the volume fade from the original and its vibrato's very slow. Nice percussion though.
Posted by: AnasMario130 - Link
KevinM posted in file: Donkey Kong Country 2 - Bonus Intro
Good port! "Sample Usage" field should be "Many", though.
Posted by:  KevinM - Link
Zammy posted in file: Toad's World
Good hack! Loved the atmosphere, graphics and music!

At the end I was worried the final boss would just be bowser again but thankfully no, it was hilarious. The actual fight itself seemed very random though, sometimes being able to hit him and run away but other times he randomly goes way faster. Also I think he didn't need that much health. If a mario boss has more than 3 hits I think they need to change tactics a little every 3 hits to show how much progress you're making.
Posted by: Zammy - Link
YadiZarii posted in file: Super Sponge World
Why Is This So Good!!!!????!?!
Posted by: YadiZarii - Link
mathas33 posted in file: Super Moo World
Excellent beginner hack. Fun and easy to navigate. I have to disagree with the jank or unclear comment. There is no jank or unclear sections. Just gotta git gud.
Posted by: mathas33 - Link
A-l-e-x-99 posted in file: Title Window Cleaner
Crashed my hack when I tried to use it. "Nintendo Presents" logo was garbage and would not advance past there.

Cannot recommend. A shame, too; it's certainly a funny patch. The fact that the patch's name is "windex.asm" had my sides in orbit. But the joke was ultimately on me! -_-;

If I were allowed to rate this patch, I'd say 1/5.
Posted by: A-l-e-x-99 - Link
le4che posted in file: Combo Killer: Ultra Alpha Turbo HD Remix, Arcade Edition
Quick restart, and fix that damn ending and this will be a godly hack.
Posted by: le4che - Link
Ice Man posted in file: Same Sprites, Different Levels
Nice hack so far but really needs some palette fixes and the level "whoa what?!" Note blocks are glitched when jumped on.
Posted by: Ice Man - Link
Ice Man posted in file: The Legend of Zelda: The Minish Cap - Sky
Ripped from Toad's World just like the others submitted... not even credits given.
Posted by: Ice Man - Link
Ice Man posted in file: The Legend of Zelda: The Minish Cap - Mountain
Ripped from Toad's World just like the others submitted... not even credits given.
Posted by: Ice Man - Link
Ice Man posted in file: The Legend of Zelda: The Minish Cap - Forest
Ripped from Toad's World just like the others submitted... not even credits given.
Posted by: Ice Man - Link
brickblock369 posted in file: Equinox - Boss
Along with the varying volumes of piano as Tamaki mentioned, there should also be some notes that hold shortly. I'm assuming that is determined with ADSR and not notelengths themselves, because of how there's some VERY slight release time when the piano is playing short notes, therefore the sample doesn't end abruptly.

The shaking sine wave and the string's vibrato amplitudes should be higher in order to make it sound more prominent.
Posted by: brickblock369 - Link
brickblock369 posted in file: Plok - Boss
Originally posted by Enan63
Why did you have to submit it again?

I wanted to make minor edits, and since it was already accepted in the the music section before, the update is basically a new submission.
Posted by: brickblock369 - Link
Enan63 posted in file: Plok - Boss
Why did you have to submit it again?
Posted by: Enan63 - Link
Fermín Acosta Jr. posted in file: New Super Mario Bros. Wii Styled Status Bar v1.7
It seems to be working fine with custom powerups but the gfx shows up garbled like this:

Posted by: Fermín Acosta Jr. - Link
Ridley12 posted in file: Super Mario World: Christmas Edition
A Christmas edition of SMW? Sign me up! #tb{XD}
Posted by: Ridley12 - Link
John37fold posted in file: Super Moo World
Felt that Forbidden Forest is either janky, or the real route isnt clearly labeled. love the hack up to this level.
Posted by: John37fold - Link
Sonicfan69 posted in file: Sonic Advance - Casino Paradise Zone Act 1
Do Toy Kingdom Zone Act 1 Form Sonic Advance 3
Posted by: Sonicfan69 - Link
A-l-e-x-99 posted in file: Ceiling Buzzy Beetle
I, quite frankly, like that this isn't a perfect recreation of the canon ceiling Buzzy. This version is more manageable, and trust me, you can still make plenty of hard levels even with this Buzzy! D:

I approve! :D
Posted by: A-l-e-x-99 - Link
A-l-e-x-99 posted in file: Sprite Respawner
Kinda bugged: I have no clue how fast the timer counts down, and this thing tends to respawn sprites, like, lightning fast, even on a high timer, which is kind of a bad thing when you're using this thing primarily with Boss Basses/Porcu-Puffs and still want a fair hack.

Currently, I have "extra property byte 1" set to 250 (I converted this sprite to a .json file at some point, which only allows for decimal numbers...) and that SEEMS to work, but I'm not 100% sure...
Posted by: A-l-e-x-99 - Link
Samantha posted in file: Trials of Mana - Ancient Dolphin (arrangement)
Not sure how I feel given this isn't accurate to the original at all. You should probably relabel it as a remix
Posted by:  Samantha - Link
Tamaki posted in file: Sword World SFC 2 - Unknown Song 2
I love this! I did lower the global volume slightly because the @2 was a bit too loud due to its high pitch, but it's a fantastic port still!
Posted by:  Tamaki - Link
DanOfMostTrades posted in file: Super Moo World
I may be biased because I helped test, but this hack has ingenuity when it comes to difficulty curves and level design! Also, the themes are very cute and make great use of the graphic/music resources on smwcentral.
Posted by: DanOfMostTrades - Link
Koop the Koopa posted in file: Blockreator v1.3
Nice.
Posted by: Koop the Koopa - Link
Cal-of-Gearva posted in file: A Difficult Journey
900 downloads!?! Thank you all for playing, I'd never thought we'd be here! Stay tuned for my next ROM Hack which is currently in development!
Posted by: Cal-of-Gearva - Link
MaximumA1 posted in file: Toad Kaizo World
mario é brasileiro#smrpg{y}
Posted by: MaximumA1 - Link
autisticsceptile1993 posted in file: Super Mario Radish Kingdom Adventure
Originally posted by Poison
This hack is very good!

I haven't finished it yet but I can say that I loved the music choices and the graphics are beautiful.

It is very good to play these non-kaizo long hacks.
excellent hack Dude!!!

5/5


Thanks i'm glad you loved it.
Posted by: autisticsceptile1993 - Link
Infinity posted in file: Animaniacs (SNES) - Password Screen
Great job!
Posted by: Infinity - Link
kamekku14 posted in file: Sora - Gray Hued
Gifty, I actually found an issue a year ago when, during the time when BLDC was held, the song glitches when using the noise SFX, the noise percussion would sound "crunchy". Probably due to noise overclocking. Either way, great port!
Posted by: kamekku14 - Link
Koopster posted in file: No Consecutive Score Awards
Good call on the cycle waste, oops.
Since it has been accepted, I'll update this eventually with more features. #smrpg{y}
Posted by:  Koopster - Link
kamekku14 posted in file: Hydlide 3: The Space Memories - Out of Freedom
Sounds more like it was came straight from an old song from carol's addmusic! Great job, dude!!
Posted by: kamekku14 - Link
Poison posted in file: Super Mario Radish Kingdom Adventure
This hack is very good!

I haven't finished it yet but I can say that I loved the music choices and the graphics are beautiful.

It is very good to play these non-kaizo long hacks.
excellent hack Dude!!!

5/5
Posted by: Poison - Link
ninj posted in file: Super Mario Maker - Super Mario World - Arrow Signs
⬅➡⬆⬇↗↘↙↖↕↔
Posted by: ninj - Link
TheMorganah posted in file: Bomberman Hero - Tripod (Vs. Nitros)
Blessed port. #smrpg{<3}
Posted by: TheMorganah - Link
MilkyMooer posted in file: Ronaldinho Soccer 64 - Title Screen
This port is legendary
Posted by: MilkyMooer - Link
Dark Prince posted in file: Mega Man X - Boomer Kuwanger
looks like some people didn't listen with headphones, five stars
Posted by: Dark Prince - Link
Kristianzara posted in file: Super Mario World: Shy-Shy Island
Spanish:
Me ha parecido regular, fue divertido pero tiene algunas cosas que no me gustaron;
Los niveles se sentían muy vacíos, eran simplemente enemigos y partes laberínticas, faltaban rutas extras por donde ir más que correr para la derecha. Faltaban algún puzzle con P-Switch o puzzles en general.
en Giga-guy's Hideout, en vez de decirnos que los Shyguys gigantes se pueden matar con bolas de fuego, era mejor darnos una flor de fuego para avanzar más cómodos por el nivel.
En el nivel final amablemente podrías haber puesto un cartel que indicara que tenias que matar al Boo con los bloques azules, no todos lo saben.

Conclusión Entretenido? Si, niveles un poco injustos pero aceptables porque es un hack corto, pero los niveles necesitan un renovación completa. 6/10

English:
I found it regular, it was fun but it has some things I didn't like:
The levels felt very empty, they were simply enemies and labyrinthine parts, they lacked additional routes to go more than running to the right. Some puzzles with P-Switch or puzzles in general were missing.
In Giga-guy's Hideout, instead of telling us that giant Shyguys can be killed with fireballs, it was better to give us a fire flower to advance more comfortable through the level.
In the final level you could have kindly put up a sign stating that you had to kill the Boo with the blue blocks, not everyone knows that.

Conclusion: Entertaining? Yes, levels a little unfair but acceptable because it is a short hack, but the levels need a complete renovation. 6/10
Posted by: Kristianzara - Link
7 up posted in file: Sonic 3 & Knuckles - Sandopolis Zone Act 1
Genuinely glad you submitted this.
Posted by: 7 up - Link
Infinity posted in file: Sonic 3 & Knuckles - Sandopolis Zone Act 1
Great job!
Posted by: Infinity - Link
Dispace posted in file: Sonic 3 & Knuckles - Sandopolis Zone Act 1
Awesome!!!
Posted by: Dispace - Link
Major Flare posted in file: No Consecutive Score Awards
Tested with: Lunar Magic 3.11, SA-1 1.32, ZMZ 1.08 and Asar 1.71.

Accepted, but made some cycle optimizations (too much NOPs - the majority of them can be skipped with a branch so not all of them have to be executed - they waste cycles).
Posted by:  Major Flare - Link
Major Flare posted in file: Electricity
Tested with: PIXI 1.2.14, SA-1 1.32, ZMZ 1.08 and Lunar Magic 3.11.

There were minor issues, like: electricity_no_spin_jump does not work, and you failed to convert one or two addresses. So, I fixed the conversion and got rid of the non-functional .cfg. Other than that, accepted.
Posted by:  Major Flare - Link
HammerBrother posted in file: Axelay - Burning
This is good also for levels you have to escape quickly, such as escaping before an explosion occurs.
Posted by: HammerBrother - Link
qantuum posted in file: VLDC 11 - A Moment to Stargaze (Night)
I believe, being able to craft such re-arrangement is a super skill to have. I wish I could re-arrange whatever song I like into whatever accurate theme. I guess it takes years of practice to perform like this.
Very well rounded.
Posted by: qantuum - Link
qantuum posted in file: Soul Blazer - Southerta
Originally posted by AnasMario130
Nice port. I especially like the arpeggios.
Thank you so much! :) These are so long to figure out in the piano roll.
Posted by: qantuum - Link
AnasMario130 posted in file: Soul Blazer - Southerta
Nice port. I especially like the arpeggios.
Posted by: AnasMario130 - Link
Mariofan85 posted in file: Super Mario Outbreak
Nice game
Posted by: Mariofan85 - Link
kamekku14 posted in file: Mega Man Zero - Theme of Zero (from Mega Man X)
There's only one Zero!
Posted by: kamekku14 - Link
katun24 posted in file: Terra
Unfortunately this seems broken on the Super NT atm, in level 4 the keyblock wall above the part where you ride the saw for the key + p-switch isn't removed when you touch it with the key. Other keyblock walls behave normally, but that one is broken. I tried resetting but it had no effect. Please pm me if you want more details or a clip.

Otherwise, really nice hack so far!

Edit: I figured it may well have to do with the keyblocks being adjacent to the brown blocks. Maybe put them an extra tile apart. I can test it out on the NT if you want.
Posted by: katun24 - Link
kamekku14 posted in file: Odallus the Dark Call - Town of Glenfinnan
An Odallus port?! Never seen this coming!
Posted by: kamekku14 - Link
Sleppy posted in file: Haunted Castle / Castlevania: Aria of Sorrow - Last Belmont Standing ~ Don't Wait Until The Night (SNES Remix)
Exactly the track I needed for my final level, thanks. #wario{<3}
Posted by: Sleppy - Link
dogemaster posted in file: Super Bounce Blocks
what's wrong with the sprite interaction?
Posted by: dogemaster - Link
Koop the Koopa posted in file: Choose Player SMB:TLL Style
Yes!
Posted by: Koop the Koopa - Link
autisticsceptile1993 posted in file: Super Mario Radish Kingdom Adventure
V1.1 Update 5/25/20

World 4-2 has been edited slightly, Same for 9-5 as well.
Posted by: autisticsceptile1993 - Link
HammerBrother posted in file: No Consecutive Score Awards
Can you add a feature of CAPPING the number or make it wrap around to 200 (200, 400, 800, 1000, 2000, 4000, 8000, then 200)?
Posted by: HammerBrother - Link
akidaban posted in file: Undertale - Battle Against a True Hero
Ficou bom... Porem se o som do piano se mantesse audivel ficaria melhor
Posted by: akidaban - Link
Samantha posted in file: Touhou 11: Subterranean Animism - Last Remote (Arrange)
I think the release is too quick on the GAIN but other than that this is a really solid port. Glad to see you port a 2hu banger.

(I still need to do an unsampled version of this)
Posted by:  Samantha - Link
ninj posted in file: Nintendo Character Statues
nice
Posted by: ninj - Link
autisticsceptile1993 posted in file: Super Mario Radish Kingdom Adventure
Originally posted by Infinity
Great job!


Thanks i'm glad that you enjoyed it. I'll be making more hacks like these in the future if this becomes a success
Posted by: autisticsceptile1993 - Link
theyoshifan395 posted in file: Lunar Magic 3.11
If it's possible
Posted by: theyoshifan395 - Link
theyoshifan395 posted in file: Lunar Magic 3.11
I really want this to be in mobile it would be cool
Posted by: theyoshifan395 - Link
Santi posted in file: Mega Man X2 - Magna Centipede (X-Hunters Cutscene)
Es como si estuviera en la gran ciudad
Posted by: Santi - Link
TheMorganah posted in file: Castlevania: Dracula X - Map
Great as usual. #smrpg{<3}
Posted by: TheMorganah - Link
UltraBolt posted in file: Super Mario Sunshine - Delfino Plaza
Thanks
Posted by: UltraBolt - Link
Melasblack posted in file: Super Melas World
What a dude. Very flattered by this, and thus very biased, but I had a lot of fun playing it. Not bad for a first hack!
Posted by: Melasblack - Link
Cr4zy posted in file: Mega Man 5 - Charge Man
good job!! would you make an unsampled version? #smw{:TUP:}
Posted by: Cr4zy - Link
3dsalmon posted in file: Legends of Mario
Playing on RetroArch running Snes9x, first level theres supposed to be a p balloon that spawns to take you to the goal, isnt there for me. I've restarted several times, just doesnt work.
Posted by: 3dsalmon - Link
patricio360 posted in file: Ninja World 3
This was a really fun hack even if it took me some time to beat it. #smw{:TUP:}
Posted by: patricio360 - Link
Nameless posted in file: Wii Shop Channel - Main Theme
reminder that it's incompatible with bonus end themes, so use it for like a mid-level bonus room or something and not the level 0/100 bonus room!!!!
Posted by:  Nameless - Link
Adriel_Isaque posted in file: Ninja World 2
Excellent hack. However, what even today makes me upset when playing it, is that layer 2 that contains in Big Boo.
Posted by: Adriel_Isaque - Link
Adriel_Isaque posted in file: Ninja World 3
What I enjoyed most about the hack was her soundtrack. You could make a video with the entire soundtrack.
Posted by: Adriel_Isaque - Link
Samantha posted in file: 14
I totally get American Football vibes from this! Good work! #smrpg{<3}
Posted by:  Samantha - Link
Rambo posted in file: Super Isikoro Mario World
Does this version work on console? I dl the version you have on http://smwdb.me/N.htm and some of the bosses were broken.
Posted by: Rambo - Link
Anorakun posted in file: Castlevania: Dracula X - Map
Excellent port, Teows! Thanks! #smrpg{:3}
Posted by: Anorakun - Link
ninj posted in file: Undertale - MEGALOVANIA
#smrpg{:D}
Posted by: ninj - Link
ninj posted in file: Undertale - MEGALOVANIA
Originally posted by Stivi
maybe it's the way you're dressed?

lul
Posted by: ninj - Link
Dominicentek posted in file: Undertale - MEGALOVANIA
Sans wants you to know your location
Posted by: Dominicentek - Link
Capt'n Caramel posted in file: Super Mario World 2: Yoshi's Island - Cave
Now this is a good rip :)
Posted by: Capt'n Caramel - Link
ninj posted in file: Undertale - Font
WOW! Thanks i needed this 5 stars:)
Posted by: ninj - Link
obersteiner86 posted in file: Vanilla Kaizo World
you can get pass that with out die like i dit xd
Posted by: obersteiner86 - Link
Infinity posted in file: Super Mario Radish Kingdom Adventure
Great job!
Posted by: Infinity - Link
CapitanFrio09 posted in file: Super Bounce Blocks
Good job with the blocks. But you need to fix the sprite interaction with the ON/OFF bounce blocks. In spite of that, as I told you, good job
Posted by: CapitanFrio09 - Link
DaHitmenGuy posted in file: YI Blow Hard v2.2
Yay! Is nice to see this sprite. Good job #smw{:TUP:}
Posted by: DaHitmenGuy - Link
MassPunishment posted in file: Vanilla Kaizo World
Originally posted by obersteiner86
snes 1.60 and is that cheese:


I'm aware that's a thing. It doesn't really break the level to me b/c you still have to get past the wiggler
Posted by: MassPunishment - Link
Mariofan85 posted in file: Super Mario World: Bowser's Cataclysmic Trap
Lol
Posted by: Mariofan85 - Link
Ultima posted in file: Touhou 11: Subterranean Animism - Last Remote (Arrange)
Originally posted by 7 up
Ultima making Touhou ports? Never seen this coming.


yes I can make those too lol; I still like Touhou after all, just ain't obsessed with it as much as I used to be, plus this song is still one of the few songs I consistently like from it so :V
Posted by: Ultima - Link
PedroHrodrigues posted in file: Flashlight Effect
Originally posted by Haithius
Works for a split second and then stops working, any way to fix?
Did you put vertical and horizontal layer 2 scroll to "none"?
Posted by: PedroHrodrigues - Link
obersteiner86 posted in file: Vanilla Kaizo World
snes 1.60 and is that cheese:
Posted by: obersteiner86 - Link
MassPunishment posted in file: Vanilla Kaizo World
Originally posted by obersteiner86
xd got it but you need to die or the chuck right before the goal dont spawn.Make are video for you sorry for the time length of the video.


DM me a video, b/c I don't see it on the thread. When I one shot the level everything spawns correctly. Also what system are you playing on?
Posted by: MassPunishment - Link
obersteiner86 posted in file: Vanilla Kaizo World
xd got it but you need to die or the chuck right before the goal dont spawn.Make are video for you sorry for the time length of the video.
This line kill you as it say but in the second lvl it dont kill you as big mario or is that cheese
Posted by: obersteiner86 - Link
MassPunishment posted in file: Vanilla Kaizo World
Originally posted by obersteiner86
eh what you can not get ther with yoshi hö?


look at the img how the f you get yoshi ther that is not possible only tas can make such jumps


The second message box says the yellow blocks acts like water. From the edge of the water jump out, and do a Yoshi throw
Posted by: MassPunishment - Link
obersteiner86 posted in file: Vanilla Kaizo World
eh what you can not get ther with yoshi hö?


look at the img how the f you get yoshi ther that is not possible only tas can make such jumps
Posted by: obersteiner86 - Link
MassPunishment posted in file: Vanilla Kaizo World
Originally posted by obersteiner86
How playtestet this? you can never ever get the jump on the frist level after the tree calombas with the bullet bill.
Youd die before the bullbill shoter fired.
Or is it that you whant to crap 1 of the tree calomobas and trow him?


Throw the Yoshi. The message says the lines acts like 1F0
Posted by: MassPunishment - Link
Pizzabusive posted in file: Super Lani World 2
After going through Kaizo Kindergarten and Quickie World, I was looking for something a little more challenging. This hack ended up being the one. Thank you for making me a slightly better kaizo player! 5/5
Posted by: Pizzabusive - Link
7 up posted in file: Sonic 3 & Knuckles - Lava Reef Zone Act 1
Why is this rated so lowly?
Posted by: 7 up - Link
7 up posted in file: Touhou 11: Subterranean Animism - Last Remote (Arrange)
Ultima making Touhou ports? Never seen this coming.
Posted by: 7 up - Link
obersteiner86 posted in file: Vanilla Kaizo World
How playtestet this? you can never ever get the jump on the frist level after the tree calombas with the bullet bill.
Youd die before the bullbill shoter fired.
Or is it that you whant to crap 1 of the tree calomobas and trow him?
Posted by: obersteiner86 - Link
Linkdeadx2 posted in file: Super Melas World
fun little kaizo hack, pretty short. The only problems I had were the graphics and glitchy effects in the switch palaces and the slowdown in the final boss fight.
Posted by:  Linkdeadx2 - Link
Romano338 posted in file: Super Mario Bros 2 Dream Courses
Cool hack. Well done.
Posted by: Romano338 - Link
Infinity posted in file: The Legend of Zelda: Oracle of Seasons - Ancient Ruins
#smrpg{y}
Posted by: Infinity - Link

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