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Diagonal Up Pipes v1.1
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Diagonal pipes you can enter the same way as normal pipes (well you do need to hold up and […] |

Extending blocks v1.1
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When hit from below (with an Item or feather from the side) it'll grow one block until it hits a […] |

SMB3 Screen Scrolling Pipes 4.0.0
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See tutorial here. The blocks section has a small 1MIB limit preventing me from submitting this as […] |

One Tile Vertical Pipes
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These blocks act similar to traditional vertical pipe blocks except it no longer checks for your […] |

Carryable Cement Block
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This is a cement block, but it can be picked up and thrown around! When grabbed, it will turn into […] |

Camera Scrolling Block
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A simple block that when you pass through it, makes the camera follow you until you land. Useful […] |

Air Pipes
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Horizontal pipes that you can enter even in the air. Optionally also when wall running.
Works […] |

Specific Screen + Conditional Vertical Exit-Enabled Pipe
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Similar to the specific screen teleport blocks, this vertical pipe will teleport you to a specific […] |

Flame Block
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This block spawns a pillar of fire when hit with the fireball.
Credit is optional, requested by […] |

Disappearing Block v2.3
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A block that disappears shortly after Mario walks on it.
Changelog:
v2.3
Works on wall […] |

Glider Tile
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Jump into this block while in the air, holding Y/X and with the Cape powerup, then you'll be sent […] |

Chest Block
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A block that behaves like a chest! If Mario presses up, the chest will be opened and an item will […] |

Remove Carryable Items
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This block removes any carryable item, including those stored in yoshi's mouth.
A couple […] |

Hurt Yoshi
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A hurt block that makes Yoshi run away when touched instead of just hurting Mario like the vanilla […] |

Spin Jump Block Pack
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This block when spin jumped on or when landed on while riding Yoshi will launch the player up in to […] |

Exit Door
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A door that fades to the overworld without acting any events.
Update (29/07/2020): Code reworked […] |

Kill Muncher
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Kills the player instantly regardless of power-up unless he has a star or is riding on Yoshi. So, […] |

End level and Shatter Block
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A block that will end the level and then shatter. It can be set to activate the normal or secret […] |

Anti-Moon
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This block is an evil moon. Instead of giving three lives, it will take three! And if the player […] |

Pass If 5+ Lives
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This block lets you pass if you have 5 lives or more.
Fermin Acosta Jr.'s Update 7/16/2020: […] |

Yoshi Drums On/Off
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These blocks enable or disable the "Yoshi Drums" channel when touched. |

Pay 5 Coins/Lives to Pass
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This file contains two blocks. One requires the player to pay 5 lives (quite a toll) before being […] |

Super Bounce Blocks
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These are configurable bounce blocks that will bounce Mario and sprites UP! Unlike some other […] |

Collectable ON/OFF block
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This ON/OFF blocks can be collected and will disappear leaving only a little spark behind them. |

One-use Note Blocks
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This note block can only be used one time before breaking. |

Passable On All (5) Dragon (Yoshi) Coins
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This adapts the block "Passable On Yoshi Coins" to make it function properly when all coins have […] |

P-Switches
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A set of ungrabbable P-Switches which can be either blue or silver, rightside up or upside down, […] |

ON/OFF Switches (Single Hit and State Changing)
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These ON/OFF switches become solid once hit and switches again when the other state switch is hit! […] |

Sprite Kill Muncher
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A muncher that kills sprites as well. You can add in a 'whitelist' of sprites to let them not die […] |

Koopa Transformer
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This block will transform various Koopas into Koopas of other colours. It affects regular Koopas, […] |

Sign Block
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A block that displays a message when you touch it and press UP. Also lets you configure the message […] |

Lakitu's Cloud Remover
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This block removes lakitu's cloud if player is riding one and touches it.
Credit is unecessary. […] |

Animation-Dependent Blocks v1.1
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Blocks that behave differently depending on the current exAnimation frame.
Package includes "hurt […] |

All-Levels Message Block
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Custom message/info blocks are usually limited to a specific level, or a few levels if you make use […] |

Customizable Sprite Killer
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A block that kills sprites touching it.
This version does not have the issue that kicked […] |

Eating/Creating Block Sprite Activator/Deactivator
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A couple of very simple blocks that activate and deactivate eating/creating block sprites when […] |

Chainable Coin
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This is a coin which can be chain collected, with each chained coin awarding an increasing number […] |

Yoshi Purchase Block v1.2
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This block allows you to purchase a Yoshi. It can be set up to purchase with either coins, lives, […] |

Yoshi Shell Combiner
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This block can consume a Yoshi and a shell of any colour, and combine them to produce a Yoshi with […] |

Yoshi State Block
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This block acts differently for Mario when he is on Yoshi and when he is not. I thought it might be […] |

Customizable Animated Boost Blocks Pack
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A pack of animated boost blocks that can send the player in any direction. They are very […] |

Memory-based conditional map16 blocks (key locks)
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These blocks pack contains blocks that when triggered, will not respawn when the player leaves and […] |

Carryable Sprite Spawner Blocks Pack
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This is a pack containing 10 custom blocks that can spawn every carryable vanilla sprite in Mario's […] |

Rex Manipulation Block
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This block smushes a Rex and makes an already smushed rex normal again. Afterwards, the block […] |

Explode Bob-Ombs Block
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This block makes Bob-Ombs explode when they touch it.
Uses Palette 7.
I also included defines […] |

32x32 Blocks pack v2
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This package contains:
-A 32x32 brick that can turn into a 32x32 coin when a switch is pressed […] |

No jump
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This block disables Mario's jump and/or spinjump when Mario is touching it from above. It's pretty […] |

Disco Block
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Koopas and shells touching this block turn into a Discoshell.
This block also works if it is […] |

Controller Block
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Blocks are passable when player presses any button.
Use triggers
Custom 8,9,A,B,E,F |

Event-Based Teleport
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Yet another event-based teleport - this one does different things, though.
Made on FPI's […] |
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